testing Pixel3D

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testing Pixel3D

by elkraneo :: Rate this Message:

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im trying to test Pixel3d, can anybody help me why this isnt working ?TestPixel.zip

Re: testing Pixel3D

by elkraneo :: Rate this Message:

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please ?
TestPixel3D.as

elkraneo wrote:
im trying to test Pixel3d, can anybody help me why this isnt working ?TestPixel.zip

Re: testing Pixel3D

by Andy Zupko :: Rate this Message:

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Two things:

1) You have to add the bfx to the viewport:    
viewport.containerSprite.addLayer(bfx);
2) All your pixels are in teh same spot.  IN your for loop make the  
position random instead of all of them being at 100, 100, 100 - it  
just makes a tiny red dot.

hth


On Jul 25, 2008, at 3:54 PM, elkraneo wrote:

>
> please ?
> http://www.nabble.com/file/p18658571/TestPixel3D.as TestPixel3D.as
>
>
> elkraneo wrote:
>>
>> im trying to test Pixel3d, can anybody help me why this isnt  
>> working ?
>> http://www.nabble.com/file/p18628213/TestPixel.zip TestPixel.zip
>>
>
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> View this message in context: http://www.nabble.com/testing-Pixel3D-tp18628213p18658571.html
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>
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Re: testing Pixel3D

by elkraneo :: Rate this Message:

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uff the position i discovered, but "containerSprite" ufff, really really thx, uploading the results as soon finish the look, thx!! :D

On Fri, Jul 25, 2008 at 10:16 PM, Andy Zupko <azupko@...> wrote:
Two things:

1) You have to add the bfx to the viewport:
viewport.containerSprite.addLayer(bfx);
2) All your pixels are in teh same spot.  IN your for loop make the
position random instead of all of them being at 100, 100, 100 - it
just makes a tiny red dot.

hth


On Jul 25, 2008, at 3:54 PM, elkraneo wrote:

>
> please ?
> http://www.nabble.com/file/p18658571/TestPixel3D.as TestPixel3D.as
>
>
> elkraneo wrote:
>>
>> im trying to test Pixel3d, can anybody help me why this isnt
>> working ?
>> http://www.nabble.com/file/p18628213/TestPixel.zip TestPixel.zip
>>
>
> --
> View this message in context: http://www.nabble.com/testing-Pixel3D-tp18628213p18658571.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org


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Re: testing Pixel3D

by elkraneo :: Rate this Message:

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here its my code so far, thx again to Andy Zupko, Mr Doob, and the developer of www.creativesunlimited.com for the inspiration...
mograph+v06.zip

PD: replaced pixle3d for particles, causes needed more control in shape and size....

Re: testing Pixel3D

by juniovitorino :: Rate this Message:

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Awesome, but i'd like know where you set the positions to form a global map, i couldn't identify at your code.

On Sat, Jul 26, 2008 at 8:05 AM, elkraneo <elkraneo@...> wrote:

here its my code so far, thx again to Andy Zupko, Mr Doob, and the developer
of www.creativesunlimited.com for the inspiration...
http://www.nabble.com/file/p18665821/mograph%2Bv06.zip mograph+v06.zip

PD: replaced pixle3d for particles, causes needed more control in shape and
size....
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Re: testing Pixel3D

by elkraneo :: Rate this Message:

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i feed the array with "dots_perfect.txt" , im working in a modification the Asciify class (from oaxoa) to read any image and map it...the 0 in the array represents not displayed, 1 represent land and 2 represent the future interactive points

On Sat, Jul 26, 2008 at 3:49 PM, Junio Gonçalves Vitorino <jgvitorino@...> wrote:
Awesome, but i'd like know where you set the positions to form a global map, i couldn't identify at your code.

On Sat, Jul 26, 2008 at 8:05 AM, elkraneo <elkraneo@...> wrote:

here its my code so far, thx again to Andy Zupko, Mr Doob, and the developer
of www.creativesunlimited.com for the inspiration...
http://www.nabble.com/file/p18665821/mograph%2Bv06.zip mograph+v06.zip

PD: replaced pixle3d for particles, causes needed more control in shape and
size....
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View this message in context: http://www.nabble.com/testing-Pixel3D-tp18628213p18665821.html
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