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pre4 for 2.5.0Hi,
ok, usually at this point I write that "this is most probably the last prerelease for 2.5.0", but well, so far it has not been the case. :) So ta-daa, here's pre4: http://ecasound.seul.org/download/snapshots/ecasound-2.4.7pre4_2.5.0.tar.gz This contains couple of important bugfixes, some nontrivial changes to signal handling, and one new feature. The new feature is probably easiest to explain with an example: sh> ecasound -i foo.wav -o jack_alsa -c -E "setpos 50 ; start" ... that starts with a simple setup, seeks the whole chainsetup to pos 50sec and then starts processing. So pretty simple, but potentially very useful. Here's the manpage entry: dit(-E "cmd1 [[args] ; cmd2 args ; ... ; cmdN]") Execute a set of Ecasound Interactive mode (EIAM) commands at launch. These commands are executed immediately after ecasound is started. If the command line contains sufficient options to create a valid chainsetup that will be executed, the launch commands are executed after the other command line options are parsed, but before the processing engine is started. Note that this command is a feature of the ecasound frontend binary and not supported by the library backend. This means that other clients may not support the '-E' option, and also that the launch commands are not saved as part of chainsetup or session state. -- ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Ecasound-list mailing list Ecasound-list@... https://lists.sourceforge.net/lists/listinfo/ecasound-list |
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Re: pre4 for 2.5.0Any processing of time ('-t' 'select' 'file.wav') with alsa... stops
short... ================================ ================================ I created a 4 second sample... Played back with jack... ecasound -c -i:4sec.wav -o:jack_alsa > t (sounds like 4 seconds of playing time) > getpos 4.005 Played back with alsa... ecasound -c -i:4sec.wav -o:alsa,hw:1 > t (plays... 1,2,3.xxx) (not a full four seconds) > getpos 4.032 ================================ ================================ Same thing with alsa and -t with a long file... ecasound -c -i:Count.wav -o:alsa,hw:1 > -t:4 > t (1,2,3.xxx) (3 and a fraction of a second, definatly not four second) > getpos 4.011 I tried it with alsa and different processing times and it always stops short. ================================ ================================ weird... processing times are right... just can't hear it at part of the end (alsa only) ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Ecasound-list mailing list Ecasound-list@... https://lists.sourceforge.net/lists/listinfo/ecasound-list |
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Re: pre4 for 2.5.0Either I don't know how to correctly use 'c-bypass', or it doesn't work...
================================== With alsa... ecasound -c -a:1 -i:Count.wav -a:2 -i:Play.wav -a:1,2 -o:alsa,hw:1 > c-select 1 > c-selected 1 > c-bypass > t (Both chains play) ================================== With jack... ecasound -c -a:1 -i:Count.wav -a:2 -i:Play.wav -a:1,2 -o:jack_alsa > c-select 1 > c-selected 1 > c-bypass > t (Both chains play) ================================== ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Ecasound-list mailing list Ecasound-list@... https://lists.sourceforge.net/lists/listinfo/ecasound-list |
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Re: pre4 for 2.5.0Hi,
On Fri, 11 Jul 2008, Linux Media wrote: > Any processing of time ('-t' 'select' 'file.wav') with alsa... stops > short... now this is actually an age-old "feature" of ecasound. I'm not using the blocking variant of stopping ALSA devices (snd_pcm_drain()), but instead just stop devices immediately (snd_pcm_drop()). This might result in some samples written to the sound device not to be played out. In many cases dropping is what you want: - if process is terminated and/or chainsetup is disconnected, you really want to stop all activity and free any used resources as soon as possible - if you are performing seeks (which involves stopping real-time devices and then restarting them), you don't want to wait until old samples have been played but instead start playing samples from the new position as soon as possible - .. and so on .. Then you have cases where you'ld like to play every last sample out: - playing out a single file without any seeks (processing is terminated because of end-of-stream) So ideally these would be treated differently, but in practise as there are so many possible use-scenarios (and combinations of them), the current implementation plays safe and just drops samples in all cases. To support the above two scenarios, I'd have to reliably detect which scenario is in question (and not always an obvious thing, for instance, what if you first start to flush out samples due to end-of-stream and then immediately after, you get a seek request to a new position and ecasound should cease the drain operation). On code level, adding support for the two cases would require touching many core engine parts (basicly adding a ALSA-type separate "draining" state to the engine between "running" add "finished"). And modifying the engine always leads a huge testing effort, as you need make sure there are no regressions. So far I've avoided starting this work, but, but never say never... PS And on a motivational point of view, it doesn't help that this is a complete non-issue with JACK... ;) -- ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Ecasound-list mailing list Ecasound-list@... https://lists.sourceforge.net/lists/listinfo/ecasound-list |
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Re: pre4 for 2.5.0Hi,
On Fri, 11 Jul 2008, Linux Media wrote: > Either I don't know how to correctly use 'c-bypass', or it doesn't work... I think you are looking for "c-muting". "c-bypass" toggles signal processing bypass, i.e. when enabled, all of the chain operators are skipped in the given chain. I updated the ecasound-iam(1) man page (the description could have been clearer). -- ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Ecasound-list mailing list Ecasound-list@... https://lists.sourceforge.net/lists/listinfo/ecasound-list |
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Re: pre4 for 2.5.0>> Any processing of time ('-t' 'select' 'file.wav') with alsa... stops
>> short... > > now this is actually an age-old "feature" of ecasound. I'm not using the > blocking variant of stopping ALSA devices (snd_pcm_drain()), but instead > just stop devices immediately (snd_pcm_drop()). This might result in > some samples written to the sound device not to be played out. [CUT] > PS And on a motivational point of view, it doesn't help that this is > a complete non-issue with JACK... ;) Yeah, I almost didn't mention it because I never run alsa, but then realized it may be something the eca-alsa people would want to know. I don't see any reason to run eca-alsa. Jack is low latency... can sync with other programs... use things like QJackCtl as clock... sync to a program that has a flexible metronome. There's even the shuttle written for jack that you can use with eca-jack (I haven't tried it though). I'm sure people have good reasons for running eca-alsa. Maybe I just not aware of the reasons. Thanks, Rocco ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Ecasound-list mailing list Ecasound-list@... https://lists.sourceforge.net/lists/listinfo/ecasound-list |
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Re: pre4 for 2.5.0I'm trying to 'Loop In Place' (with jack). Like this...
1-2-3-4-5-6-7-8 | loop | As opposed to... 1-2-3-4-5-6-7-8-9-10-11 | loop, loop, loop ======================================== ======================================== ecasound -c -i:Count.wav -o:jack_alsa > -t:4 > -tl > t Plays for about 4 sec and then audio stops but jack keep running. Although, in QJackCtl, I see the numbers increasing, but looks like slower than a second apart. (No error messages) Starting at 10 sec and ending at 30 sec (on QJackCtl clock), I did the following every time it flipped a second digit... ecasound ('h' for help)> getpos 0.000 ecasound ('h' for help)> getpos 11.189 ecasound ('h' for help)> getpos 11.992 ecasound ('h' for help)> getpos 0.000 ecasound ('h' for help)> getpos 14.045 ecasound ('h' for help)> getpos 0.000 ecasound ('h' for help)> getpos 16.165 ecasound ('h' for help)> getpos 17.032 ecasound ('h' for help)> getpos 18.352 ecasound ('h' for help)> getpos 19.245 ecasound ('h' for help)> getpos 20.149 ecasound ('h' for help)> getpos 21.064 ecasound ('h' for help)> getpos 21.989 ecasound ('h' for help)> getpos 0.000 ecasound ('h' for help)> getpos 24.347 ecasound ('h' for help)> getpos 25.312 ecasound ('h' for help)> getpos 26.285 ecasound ('h' for help)> getpos 27.269 ecasound ('h' for help)> getpos 28.264 ecasound ('h' for help)> getpos 29.269 ecasound ('h' for help)> getpos 30.285 ecasound ('h' for help)> ======================================== ======================================== ecasound -c -i:select,0,4,Count.wav -o:jack_alsa > -tl > t Plays for 4 sec and audio stops but jack keep running. This time, in QJackCtl, the numbers (do) seem to be increasing a second apart. Starting at 10 sec and stopping at 30 sec... ecasound ('h' for help)> getpos 0.000 (all zero) ======================================== ======================================== ecasound -c -i:audioloop,Count.wav -o:jack_alsa > -t:4 Plays for 4 seconds. Both ecasound and jack stop ecasound ('h' for help)> getpos 4.003 ecasound ('h' for help)> getpos 4.003 ecasound ('h' for help)> getpos 4.003 ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Ecasound-list mailing list Ecasound-list@... https://lists.sourceforge.net/lists/listinfo/ecasound-list |
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