Ok, so kara is the next giant leap for us i guess, so we thought if we got everyone to put down when they would be available for a run we could start organizing around that. Thanks to the wonders of 2.4 you don’t need attunement anymore, so that wont be an issue.
From what i gather, you need a couple of tanks, about 3 healers, and the rest dps (duh)..tactics for the bosses are pretty easy to find, but for those of you too lazy look at
http://www.bosskillers.com.
I grabbed these requirements of another guilds site, who apparently stole it from someone else, so not sure how reliable the numbers are, but they seem about right for my class, so i’m assuming everything else is fine, hehe.
Druid
Balance: 6,000HP, 7,000MP ,+600 Spell Dmg, +75 MP5, 15% Spell Crit in Caster form
Restoration: 6,000HP, 8,000MP, +1000 Healing, +90MP5
Feral (Tank): 12,000HP, 20,000 Armor, 415 Defense with 3 points in survival of the fittest, 30% Dodge
Hunter
Beast Mastery: 8,000HP, 6,000MP, 1500 AP, 18% Crit, +75 to hit
Marksmanship: 8,000HPn 6,500MP, 1800 AP, 18% Crit, +75 to hit
Mage
All Specs: 6,000HP, 7,500MP, +600 spell Damage, 25% spell crit, +90 Spell Hit
Paladin
Retribution: 7,000HP, 5,000MP, 1400 AP, +300 Spell Damage, 20% Crit
Holy: 7,000HP, 8,000MP, +1000 Healing, +90 MP5, 15% Holy Spell Crit.
Protection: 10,000HP, 4,000MP, 490 Defense, 12,000 armor, 102.4% avoidance (while HS is up add dodge/parry/block and miss), +150 spell damage.
Priest
Shadow: 6,000HP, 7,000MP, +650 Damage
Holy: 6,000HP, 8,000MP, +1000 Healing, +90 MP5
Rogue
All Specs 6,000HP, 1400 AP, 20% Crit, +90 to Hit
Shaman
Melee: 7,000HP, 6,000MP, 1100 AP, +70 to hit, 20% Crit
Healing: 6,000HP, 8,000MP, +1000 Healing, +90 MP5, 10% Spell crit
Caster DPS: 6,000HP, 7,000MP, +600 Spell Damage, +60 Spell Hit
Warlock
Affliction: 7,000HP, 6,000MP, +600 Spell Damage, +90 Spell Hit
Demonology/Destruction: 7,000HP, 6,000MP, +600 Spell Damage, 20% Crit, +90 Spell Hit
Warrior
DPS: 7,000HP, 1700 AP, +70 to Hit, 35% Crit.
Tank: 12,000HP, 490 Defense, 12,000 armor, 45% Avoidance
(Dodge/Parry/Block/Miss added)
Course, these aren’t set in stone, so sod it, lets do it anyway, hehe.
Ath.