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	<id>tag:www.nabble.com,2006:forum-13487</id>
	<title>Nabble - java.net - Java3D</title>
	<updated>2008-10-09T08:31:32Z</updated>
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	<subtitle type="html">Java 3D projects. java.net - Java3D home is &lt;a href=&quot;http://java3d.dev.java.net/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.
&lt;br&gt;
The Java 3D interest forum. A place for developers and users of the Java 3D API to discuss all aspects of Java 3D, including the core API, vecmath, the utilities, and example programs.</subtitle>
	
<entry>
	<id>tag:www.nabble.com,2006:post-19901402</id>
	<title>[Issue 599]  QuadArray with textcoord sets and maps fails to restore from saved scenegraph</title>
	<published>2008-10-09T08:31:32Z</published>
	<updated>2008-10-09T08:31:32Z</updated>
	<author>
		<name>aces-2</name>
	</author>
	<content type="html">&lt;a href=&quot;https://java3d.dev.java.net/issues/show_bug.cgi?id=599&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://java3d.dev.java.net/issues/show_bug.cgi?id=599&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;------- Additional comments from &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19901402&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;aces@...&lt;/a&gt; Thu Oct &amp;nbsp;9 15:31:24 +0000 2008 -------
&lt;br&gt;Hi Ken
&lt;br&gt;&lt;br&gt;Allow some time to evaluate before commit it.
&lt;br&gt;&lt;br&gt;A.
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<entry>
	<id>tag:www.nabble.com,2006:post-19884075</id>
	<title>Re: Java3D on MacOSX: UnsatisfiedLinkError</title>
	<published>2008-10-08T10:57:25Z</published>
	<updated>2008-10-08T10:57:25Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Changing java.ext.dirs System property must be done before the launch of the JVM.
&lt;br&gt;I use it for [url=&lt;a href=&quot;http://prdownloads.sourceforge.net/sweethome3d/SweetHome3D-1.4-macosx.dmg&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://prdownloads.sourceforge.net/sweethome3d/SweetHome3D-1.4-macosx.dmg&lt;/a&gt;]Sweet Home 3D application[/url] when it's run out of Java Web Start. 
&lt;br&gt;But in Java Web Start you can't tell where are cache directories (in the facts you can, but it depends on the user home, and it changed from Java 5 to Java 6), and anyway the jnilibs would have to be extracted to ensure Java 3D works.
&lt;br&gt;In applets, it's worse because you can't set any JVM parameters.
&lt;br&gt;&lt;br&gt;Please trust me, creating my own class loader was the very last solution I wanted to implement to solve this problem. ;)
&lt;br&gt;&lt;br&gt;By the way, someone should write to [url=&lt;a href=&quot;https://lg3d-wonderland.dev.java.net/binary-builds.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lg3d-wonderland.dev.java.net/binary-builds.html&lt;/a&gt;]project Wonderland[/url] to tell that a solution exists to override default Java 3D under Mac OS. I can't believe that their note [i]Before you run Wonderland on Mac OS for the first time, you must follow these special instructions[/i] simply [url=&lt;a href=&quot;http://wiki.java.net/bin/view/Javadesktop/MacJava3DRemoval&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://wiki.java.net/bin/view/Javadesktop/MacJava3DRemoval&lt;/a&gt;]propose to uninstall Java 3D libraries[/url] !!! :(
&lt;br&gt;[Message sent by forum member 'puybaret' (puybaret)]
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://forums.java.net/jive/thread.jspa?messageID=304017&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://forums.java.net/jive/thread.jspa?messageID=304017&lt;/a&gt;&lt;br&gt;&lt;br&gt;---------------------------------------------------------------------
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19881924</id>
	<title>[Issue 599]  QuadArray with textcoord sets and maps fails to restore from saved scenegraph</title>
	<published>2008-10-08T09:02:12Z</published>
	<updated>2008-10-08T09:02:12Z</updated>
	<author>
		<name>mcneillk</name>
	</author>
	<content type="html">&lt;a href=&quot;https://java3d.dev.java.net/issues/show_bug.cgi?id=599&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://java3d.dev.java.net/issues/show_bug.cgi?id=599&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;User mcneillk changed the following:
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; What &amp;nbsp; &amp;nbsp;|Old value &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; |New value
&lt;br&gt;================================================================================
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Status|NEW &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; |STARTED
&lt;br&gt;--------------------------------------------------------------------------------
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;------- Additional comments from &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19881924&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;mcneillk@...&lt;/a&gt; Wed Oct &amp;nbsp;8 16:02:11 +0000 2008 -------
&lt;br&gt;Simple fix is tested and ready.
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&lt;br&gt;&lt;br&gt;&lt;p&gt;From forum: &lt;a href=&quot;http://www.nabble.com/java.net---java3d-issues-f13490.html&quot; embed=&quot;fixTarget[13490]&quot; target=&quot;_top&quot; &gt;java.net - java3d issues&lt;/a&gt;&lt;/p&gt;</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19881896</id>
	<title>[Issue 599] New - QuadArray with textcoord sets and maps fails to restore from saved scenegraph</title>
	<published>2008-10-08T09:01:10Z</published>
	<updated>2008-10-08T09:01:10Z</updated>
	<author>
		<name>mcneillk</name>
	</author>
	<content type="html">&lt;a href=&quot;https://java3d.dev.java.net/issues/show_bug.cgi?id=599&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://java3d.dev.java.net/issues/show_bug.cgi?id=599&lt;/a&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Issue #|599
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Summary|QuadArray with textcoord sets and maps fails to restor
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; |e from saved scenegraph
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Component|java3d
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Version|current
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Platform|All
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; OS/Version|All
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;URL|
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Status|NEW
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Status whiteboard|
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Keywords|
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Resolution|
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Issue type|DEFECT
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Priority|P3
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Subcomponent|j3d-core-utils
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Assigned to|issues@java3d
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Reported by|mcneillk
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;------- Additional comments from &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19881896&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;mcneillk@...&lt;/a&gt; Wed Oct &amp;nbsp;8 16:01:09 +0000 2008 -------
&lt;br&gt;Class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.QuadArrayState.java
&lt;br&gt;neglects to instantiate a QuadArray with the complete set restored fields.
&lt;br&gt;&lt;br&gt;TriangleArrayState.java is correct. Bug is fixed by copying the createNode()
&lt;br&gt;methods to QuadArrayState.java:
&lt;br&gt;&lt;br&gt;I would be happy to check this fix into CVS.
&lt;br&gt;&lt;br&gt;BEFORE:
&lt;br&gt;&lt;br&gt;public SceneGraphObject createNode( Class j3dClass ) {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; return super.createNode( j3dClass, new Class[] { Integer.TYPE, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Integer.TYPE },
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; new Object[] { new Integer(
&lt;br&gt;vertexCount ),
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;new Integer(
&lt;br&gt;vertexFormat ) });
&lt;br&gt;&amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; protected javax.media.j3d.SceneGraphObject createNode() {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; return new QuadArray( vertexCount, vertexFormat );
&lt;br&gt;&amp;nbsp; &amp;nbsp; }
&lt;br&gt;==================================================
&lt;br&gt;AFTER:
&lt;br&gt;public SceneGraphObject createNode( Class j3dClass ) {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; return createNode( j3dClass, new Class[] {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Integer.TYPE,
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Integer.TYPE,
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Integer.TYPE,
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; texCoordSetMap.getClass()
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }, 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; new Object[] { new Integer( vertexCount ),
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;new Integer( vertexFormat ),
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;new Integer(
&lt;br&gt;texCoordSetCount ),
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;texCoordSetMap } );
&lt;br&gt;&amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; protected javax.media.j3d.SceneGraphObject createNode() {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; return new QuadArray(vertexCount, vertexFormat, texCoordSetCount,
&lt;br&gt;texCoordSetMap );
&lt;br&gt;&amp;nbsp; &amp;nbsp; }
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<entry>
	<id>tag:www.nabble.com,2006:post-19878878</id>
	<title>Centering Background image</title>
	<published>2008-10-08T06:34:23Z</published>
	<updated>2008-10-08T06:34:23Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Hello,
&lt;br&gt;&lt;br&gt;I am currently learning Java3D and I enjoy it a lot but have a question that is probably easy for all the experts out there.
&lt;br&gt;&lt;br&gt;I have a Background object that I am loading using the Textureloader object and then adding it to a Branchgroup object which is then added to the &amp;quot;root&amp;quot; Branchgroup object(in turn added to the Simpleuniverse). The problem is when I add the image it is always placed at the top of the canvas3D, I would like it centered - is this possible?
&lt;br&gt;&lt;br&gt;Some of the code is below:
&lt;br&gt;&lt;br&gt;fn = &amp;quot;myImg.png&amp;quot;;
&lt;br&gt;TextureLoader loader = new TextureLoader(getClass().getResource(fn),null);
&lt;br&gt;Background bg = new Background(loader.getImage());
&lt;br&gt;&lt;br&gt;bg.setCapability(Background.ALLOW_IMAGE_READ);
&lt;br&gt;bg.setCapability(Background.ALLOW_IMAGE_WRITE);
&lt;br&gt;bg.setCapability(Background.ALLOW_COLOR_READ);
&lt;br&gt;bg.setCapability(Background.ALLOW_COLOR_WRITE);
&lt;br&gt;bg.setCapability(Background.ALLOW_APPLICATION_BOUNDS_READ);
&lt;br&gt;bg.setCapability(Background.ALLOW_APPLICATION_BOUNDS_WRITE);
&lt;br&gt;&lt;br&gt;BoundingSphere bounds = new BoundingSphere();
&lt;br&gt;bg.setApplicationBounds(this.bounds);
&lt;br&gt;if(bg != null){
&lt;br&gt;&amp;nbsp; this.backBG.addChild(bg);
&lt;br&gt;&amp;nbsp; this.root.addChild(this.backBG);
&lt;br&gt;&amp;nbsp; this.su.addBranchGraph(this.root);
&lt;br&gt;}
&lt;br&gt;&lt;br&gt;// Where &amp;quot;backBG&amp;quot; and &amp;quot;root&amp;quot; are previously instantiated BranchGroup Objects
&lt;br&gt;&lt;br&gt;Can anyone help me out? &amp;nbsp;Thank you.
&lt;br&gt;[Message sent by forum member 'arthurpym39' (arthurpym39)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19877370</id>
	<title>Re: Canvans3d, trasparent background</title>
	<published>2008-10-08T05:04:56Z</published>
	<updated>2008-10-08T05:04:56Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;all of the &amp;quot;heavyweight&amp;quot; AWT components are opaque. In consequence Canvas3D as a subclass of 'java.awt.Canvas' is opaque as well.
&lt;br&gt;&lt;br&gt;The &amp;quot;lightweight&amp;quot; 'com.sun.j3d.exp.swing.JCanvas3D' component would be an alternative to provide a transparent background (ogl pipeline only). Setting the Java3D system property 'j3d.transparentOffScreen' to true (-Dj3d.transparentOffScreen=true) and calling 'myJCanvas3D.setOpaque(false)' result in rendering a Java3D scene onto the underlying parent component. 
&lt;br&gt;&lt;br&gt;Sample implementations of JCanvas3D:
&lt;br&gt;&lt;br&gt;- Java 3D samples : org.jdesktop.j3d.examples.jcanvas3d.*
&lt;br&gt;- JCanvas3D Navigation 2 : &lt;a href=&quot;http://www.interactivemesh.org/testspace/orbitbehavior.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.interactivemesh.org/testspace/orbitbehavior.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;August
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<entry>
	<id>tag:www.nabble.com,2006:post-19875848</id>
	<title>Re: Java3D slower with 2 CPUS</title>
	<published>2008-10-08T03:01:46Z</published>
	<updated>2008-10-08T03:01:46Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Thanks for the suggestion; however, the multi-threaded support had no effect on the problem.
&lt;br&gt;&lt;br&gt;I did find a solution using property
&lt;br&gt;&lt;br&gt;&amp;quot;j3d.threadLimit=2&amp;quot;
&lt;br&gt;&lt;br&gt;This causes the frame rate to become normal again.
&lt;br&gt;&lt;br&gt;One strange issue remains: there is a case where I DO NOT need to change this value: it's when I am using an SWT_AWT frame that I configure in an Eclipse Workbench View. Whereas, using &amp;quot;plain AWT&amp;quot; or using an SWT_AWT frame that I configure with the SWT API, the problem is present!
&lt;br&gt;&lt;br&gt;This leads me to believe that the Thread (or perhaps GC) inherited from the Eclipse Workbench View may have been configured in some special way in order to be more multi-core friendly...
&lt;br&gt;[Message sent by forum member 'mcneillk' (mcneillk)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19864831</id>
	<title>Re: Java3D slower with 2 CPUS</title>
	<published>2008-10-07T11:50:57Z</published>
	<updated>2008-10-07T11:50:57Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Hi 
&lt;br&gt;&lt;br&gt;I haven't problems with Java3d and dual core before. Actually they work fine so far.
&lt;br&gt;&lt;br&gt;But T¨61 uses NVidia vcard, and some applications fails to use multi thread in OpenGL in this cards. I think it should not happen with Java3D, as it uses a single thread for rendering, but you can try to disable OGL multi-thread support on NVidia control panel :
&lt;br&gt;&lt;br&gt;NVidia Control Panel 
&lt;br&gt;Advanced Configurations
&lt;br&gt;Global Settings
&lt;br&gt;Threaded optimization - set is as OFF
&lt;br&gt;[Message sent by forum member 'aces' (aces)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19862680</id>
	<title>Java3D slower with 2 CPUS</title>
	<published>2008-10-07T10:00:11Z</published>
	<updated>2008-10-07T10:00:11Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Any Java3D MT Gurus left on the forum?
&lt;br&gt;&lt;br&gt;I have scenes with animated Textures using imagesUpdaters, and on a Thinkpad T61p (dual core) on Win XP, these scenes run more slowly than normal until I force Windows to set the Java3D app process affinity to ONLY ONE CPU.
&lt;br&gt;&lt;br&gt;I know this has been raised before: &lt;a href=&quot;http://forums.java.net/jive/message.jspa?messageID=224347&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://forums.java.net/jive/message.jspa?messageID=224347&lt;/a&gt;.
&lt;br&gt;&lt;br&gt;Did anyone ever investigate possible causes, solutions?
&lt;br&gt;&lt;br&gt;I want to try resolve this before releasing Java3DWorkbench, version 2.0.
&lt;br&gt;&lt;br&gt;Thanks.
&lt;br&gt;[Message sent by forum member 'mcneillk' (mcneillk)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19860502</id>
	<title>Re: how to change the observation of the universe?</title>
	<published>2008-10-07T08:16:16Z</published>
	<updated>2008-10-07T08:16:16Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Hi
&lt;br&gt;&lt;br&gt;Try to get the ViewingTransform's transform3D and set 
&lt;br&gt;lookAt( eye, &amp;nbsp;center, &amp;nbsp;up)
&lt;br&gt;[Message sent by forum member 'zesharp' (zesharp)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19860476</id>
	<title>Re: scree shot to image</title>
	<published>2008-10-07T08:14:30Z</published>
	<updated>2008-10-07T08:14:30Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Ops, wrong thread !
&lt;br&gt;&lt;br&gt;Try java.awt.Robot.createScreenCapture( Rectangle )
&lt;br&gt;[Message sent by forum member 'zesharp' (zesharp)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19860433</id>
	<title>Re: scree shot to image</title>
	<published>2008-10-07T08:12:14Z</published>
	<updated>2008-10-07T08:12:14Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Hi
&lt;br&gt;&lt;br&gt;Try to get the ViewingTransform's transform3D and set 
&lt;br&gt;lookAt( eye, &amp;nbsp;center, &amp;nbsp;up)
&lt;br&gt;[Message sent by forum member 'zesharp' (zesharp)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19857982</id>
	<title>how to change the observation of the universe?</title>
	<published>2008-10-07T06:18:52Z</published>
	<updated>2008-10-07T06:18:52Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Hello!
&lt;br&gt;I have a problem.
&lt;br&gt;As a 3d point (x, y, z), I would be able to change the vision of the universe, making the vision centered on that point.
&lt;br&gt;Someone knows how to do?
&lt;br&gt;&lt;br&gt;Mant thanks in advance
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<entry>
	<id>tag:www.nabble.com,2006:post-19857805</id>
	<title>scree shot to image</title>
	<published>2008-10-07T06:08:20Z</published>
	<updated>2008-10-07T06:08:20Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Dear java3d community!
&lt;br&gt;&lt;br&gt;I try to make a screen shot from my java3d application to jpg file.
&lt;br&gt;I have find a code at you forum:
&lt;br&gt;&lt;a href=&quot;http://forums.java.net/jive/thread.jspa?threadID=5092&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://forums.java.net/jive/thread.jspa?threadID=5092&lt;/a&gt;,
&lt;br&gt;and I have succed in saving my screen image to a file,
&lt;br&gt;but all the text information that i print to canvas is disappeared.
&lt;br&gt;&lt;br&gt;I update my Canvas3D object with text, I have implemented this
&lt;br&gt;in postRender() method. 
&lt;br&gt;&lt;br&gt;Is there some possibility to save screen with information on the canvas?
&lt;br&gt;&lt;br&gt;With best regards,
&lt;br&gt;Julia
&lt;br&gt;[Message sent by forum member 'juliacs' (juliacs)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19853399</id>
	<title>Re: libj3dcore-ogl-cg.so not found</title>
	<published>2008-10-07T01:14:20Z</published>
	<updated>2008-10-07T01:14:20Z</updated>
	<author>
		<name>Henjo van Rees</name>
	</author>
	<content type="html">$ ldd /opt/sun-jdk-1.6.0.02/jre/lib/i386/libj3dcore-ogl-cg.so
&lt;br&gt;/opt/sun-jdk-1.6.0.02/jre/lib/i386/libj3dcore-ogl-cg.so: 
&lt;br&gt;/usr/lib/libCgGL.so: no version information available (required by 
&lt;br&gt;/opt/sun-jdk-1.6.0.02/jre/lib/i386/libj3dcore-ogl-cg.so)
&lt;br&gt;/opt/sun-jdk-1.6.0.02/jre/lib/i386/libj3dcore-ogl-cg.so: 
&lt;br&gt;/usr/lib/libCg.so: no version information available (required by 
&lt;br&gt;/opt/sun-jdk-1.6.0.02/jre/lib/i386/libj3dcore-ogl-cg.so)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; linux-gate.so.1 =&amp;gt; &amp;nbsp;(0xb7f95000)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; /etc/java-config-2/current-system-vm/jre/lib/i386/libjsig.so 
&lt;br&gt;(0xb7f8f000)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; libdl.so.2 =&amp;gt; /lib/libdl.so.2 (0xb7f64000)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; libCg.so =&amp;gt; /usr/lib/libCg.so (0xb7b67000)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; libCgGL.so =&amp;gt; /usr/lib/libCgGL.so (0xb7b16000)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; libpthread.so.0 =&amp;gt; /lib/libpthread.so.0 (0xb7afd000)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; libGL.so.1 =&amp;gt; //usr//lib/opengl/nvidia/lib/libGL.so.1 (0xb7a59000)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; libX11.so.6 =&amp;gt; /usr/lib/libX11.so.6 (0xb796c000)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; libXext.so.6 =&amp;gt; /usr/lib/libXext.so.6 (0xb795d000)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; libm.so.6 =&amp;gt; /lib/libm.so.6 (0xb7937000)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; libnsl.so.1 =&amp;gt; /lib/libnsl.so.1 (0xb7920000)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; libc.so.6 =&amp;gt; /lib/libc.so.6 (0xb77e7000)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; /lib/ld-linux.so.2 (0x80000000)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; libGLcore.so.1 =&amp;gt; //usr//lib/opengl/nvidia/lib/libGLcore.so.1 
&lt;br&gt;(0xb6a76000)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; libnvidia-tls.so.1 =&amp;gt; 
&lt;br&gt;//usr//lib/opengl/nvidia/lib/libnvidia-tls.so.1 (0xb6a74000)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; libXau.so.6 =&amp;gt; /usr/lib/libXau.so.6 (0xb6a70000)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; libXdmcp.so.6 =&amp;gt; /usr/lib/libXdmcp.so.6 (0xb6a6a000)
&lt;br&gt;&lt;br&gt;Aside from the version information not being available, everything looks 
&lt;br&gt;fine.
&lt;br&gt;Any ideas of that may be the cause? I have no idea on how to fix that...
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19853399&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;java3d-interest@...&lt;/a&gt; schreef:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi Henjo,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; use ldd (LDD) to track dependencies on that .so file.
&lt;br&gt;&amp;gt; Sometimes hapens it miss dependency objects, after updates.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; use 
&lt;br&gt;&amp;gt; $ ldd -help 
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; to chck available options.
&lt;br&gt;&amp;gt; [Message sent by forum member 'aces' (aces)]
&lt;br&gt;&amp;gt;
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&lt;br&gt;&amp;gt; &amp;nbsp; 
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19836075</id>
	<title>Canvans3d, trasparent background</title>
	<published>2008-10-06T04:22:44Z</published>
	<updated>2008-10-06T04:22:44Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Hello,
&lt;br&gt;i have a Jpanel with a Canvans3D (with a obj file loaded), but i want to set this panel as transparent (opaque off) but i need also the canvans with a transparent background. I want to see just the object. Is it possibile?
&lt;br&gt;Thank you.
&lt;br&gt;[Message sent by forum member 'goldemish' (goldemish)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19833398</id>
	<title>Re: Resize + Animate icons</title>
	<published>2008-10-06T00:50:39Z</published>
	<updated>2008-10-06T00:50:39Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Yes!! Perfect!!
&lt;br&gt;&lt;br&gt;Thanks a lot aces, you were right! That's exactly what I wanted to do.
&lt;br&gt;[Message sent by forum member 'chamorrus' (chamorrus)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19821752</id>
	<title>Re: How to set the sleeptime?</title>
	<published>2008-10-05T01:21:40Z</published>
	<updated>2008-10-05T01:21:40Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">I found the solution to my problem:
&lt;br&gt;&lt;br&gt;universe.getViewer().getView().setMinimumFrameCycleTime(30);
&lt;br&gt;[Message sent by forum member 'astralvisuals' (astralvisuals)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19821460</id>
	<title>Re: Behavior</title>
	<published>2008-10-05T00:52:15Z</published>
	<updated>2008-10-05T00:52:15Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Warm greetings,
&lt;br&gt;&lt;br&gt;&amp;nbsp; I used a technique to introduce a background using the java.awt.image.BufferedImage which enables loading images, such as JPEG, GIF, etc. into my Java3D Virtual World.
&lt;br&gt;&lt;br&gt;&amp;nbsp; Basically, you load your desired colours (background image), create an Appearance, define the image in the Appearance, create the derised object and assign the appearance during creation then add that to the JPanel.
&lt;br&gt;&lt;br&gt;&amp;nbsp; For example (code):
&lt;br&gt;&lt;br&gt;com.sun.j3d.utils.image.TextureLoader textureLoader &amp;nbsp;=
&lt;br&gt;&amp;nbsp; &amp;nbsp;new com.sun.j3d.utils.image.TextureLoader(&amp;quot;C://graphics//texture.jpg&amp;quot;, null);
&lt;br&gt;&lt;br&gt;javax.media.j3d.Appearance appearance =
&lt;br&gt;&amp;nbsp; &amp;nbsp;new javax.media.j3d.Appearance();
&lt;br&gt;&lt;br&gt;appearance.setTexture(textureLoader.getTexture();
&lt;br&gt;&lt;br&gt;com.sun.j3d.utils.geometry.Sphere sphere =
&lt;br&gt;&amp;nbsp; &amp;nbsp;new com.sun.j3d.utils.geometry.Sphere(100.0f,
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; com.sun.j3d.utils.geometry.Sphere.GENERATE_NORMALS_INWARD |
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; com.sun.j3d.utils.geometry.Sphere.GENERATE_TEXTURE_COORDS,
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; 4,
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; appearance);
&lt;br&gt;&lt;br&gt;scenegraphBG.add(sphere);
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp; *Obviosuly the sphere part changes in your code, the color could be defined using a material, the image is optional...
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp;Hope that helps,
&lt;br&gt;Cheers!
&lt;br&gt;[Message sent by forum member 'cymryjian' (cymryjian)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19821320</id>
	<title>How to use the javax.media.j3d.HiResCoord (Java3D Coordinates)</title>
	<published>2008-10-05T00:18:42Z</published>
	<updated>2008-10-05T00:18:42Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Warm Greetings,
&lt;br&gt;&lt;br&gt;&amp;nbsp; I am using Java3D to write a First Person Shooter (FPS) Game and have a functional version but am having issues tracking the Z-Coordinate.
&lt;br&gt;&lt;br&gt;&amp;nbsp; My existing source code uses a char[][] to create a map which is pretty standard in the game industry.
&lt;br&gt;&lt;br&gt;&amp;nbsp; **My issue comes when trying to find documentation about how the javax.media.j3d.HiResCood breakdown works, how to define the int[] x, int[] y, int[] z so that a simple for...next loop could be used.
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp;For example, a simple solution would be:
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp;for (int x=0; x &amp;lt;100; x++){
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; for (int y=0; y &amp;lt;100; y++){
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; javax.media.j3d.HiResCoord roomLocation =
&lt;br&gt;&amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;new javax.media.j3d.HiResCoord(x, y, 0);
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp;}
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; Obviously this code won't work due to the x,y,z, where z is always 0 is not in
&lt;br&gt;&amp;nbsp; the 8 integer array approach, so I need to know how to define that to solve my problem.
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp;Any suggestions would be great. &amp;nbsp;I would rather use the javax.media.j3d.HiResCoord to solve my problem than use the other way which doesn't define a Z-Axis since the FPS game needs to break down the Locale into mulitple Locales in the near future and this would really &amp;quot;kill 2 birds using one stone.&amp;quot;
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp;Also, this would probably solve a lot of other developers needs since there isn't really any decent documentation shipped in 1.5.1 or any previous release for that matter.
&lt;br&gt;&lt;br&gt;&amp;nbsp; Cheers,
&lt;br&gt;-Cymryjian.
&lt;br&gt;[Message sent by forum member 'cymryjian' (cymryjian)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19817653</id>
	<title>How to set the sleeptime?</title>
	<published>2008-10-04T14:18:02Z</published>
	<updated>2008-10-04T14:18:02Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">I have licensed a 3d applet to a company. They want a MPEG version of it. I have to use a capturing software to capture a sequence of the applet and produce a MPEG file from it. 
&lt;br&gt;It works, but the quality is not choppy and not good. To improve the quality and make it smoother, I have to decrease the sleeptime in the 3d applet. How can that be configured in Java3D?
&lt;br&gt;&lt;br&gt;The first applet on this page is the one that I will convert:
&lt;br&gt;&lt;a href=&quot;http://astral.mobile-visuals.com/Tunnels.htm&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://astral.mobile-visuals.com/Tunnels.htm&lt;/a&gt;&lt;br&gt;[Message sent by forum member 'astralvisuals' (astralvisuals)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19809174</id>
	<title>Re: Java3D on MacOSX: UnsatisfiedLinkError</title>
	<published>2008-10-03T22:18:18Z</published>
	<updated>2008-10-03T22:18:18Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">I did try changing the java.ext.dirs and it worked (used the correct Java3D in current directory):
&lt;br&gt;&lt;br&gt;java -Djava.ext.dirs=. -jar app.jar
&lt;br&gt;&lt;br&gt;Unfortunately if I code the above inside the java application it won't work anymore. So the user needs to send that -D param to jvm.
&lt;br&gt;[Message sent by forum member 'runiter' (runiter)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19809153</id>
	<title>Re: passing NaN coordinates to Geometry</title>
	<published>2008-10-03T22:13:42Z</published>
	<updated>2008-10-03T22:13:42Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">I do check for NaN myself but not at the time of calling to SetCoordinates(). Instead I check them at the time of SetIndices(). So basically at the end there won't any any indices that point to a NaN coordinate. But looks like in Java3D even if a NaN vertex is not referenced by a index in IndexedArrayGerometry it still won't render anything.
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<entry>
	<id>tag:www.nabble.com,2006:post-19807197</id>
	<title>changing &quot;java.ext.dirs&quot; in mac</title>
	<published>2008-10-03T16:09:33Z</published>
	<updated>2008-10-03T16:09:33Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">In mac Java uses an older Java3D 1.3.1 unless i override the java.ext.dirs like this
&lt;br&gt;&lt;br&gt;java -Djava.ext.dirs=. -jar app.jar
&lt;br&gt;&lt;br&gt;The above will force the java to user the Java3D that I bundled with my package, but obvious that's too inconvenient because users can no longer just double click on app.jar
&lt;br&gt;&lt;br&gt;I tried setting the java.ext.dirs property from within the application but apparently it's too late to do it then as it keeps using the older Java3D. 
&lt;br&gt;&lt;br&gt;Are there any other way of setting java.ext.dirs to some values from JVM start? ie. Manifest? Info.plist? etc?
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<entry>
	<id>tag:www.nabble.com,2006:post-19803414</id>
	<title>Re: Resize + Animate icons</title>
	<published>2008-10-03T11:39:33Z</published>
	<updated>2008-10-03T11:39:33Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Apply your animation in level *after* scale.
&lt;br&gt;&lt;br&gt;Something like below sg
&lt;br&gt;&lt;br&gt;root -&amp;gt; TGScale -&amp;gt; TGTranslation -&amp;gt; TGAnimation -&amp;gt; Shape3D
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<entry>
	<id>tag:www.nabble.com,2006:post-19803357</id>
	<title>Re: libj3dcore-ogl-cg.so not found</title>
	<published>2008-10-03T11:34:51Z</published>
	<updated>2008-10-03T11:34:51Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Hi Henjo,
&lt;br&gt;&lt;br&gt;use ldd (LDD) to track dependencies on that .so file.
&lt;br&gt;Sometimes hapens it miss dependency objects, after updates.
&lt;br&gt;&lt;br&gt;use 
&lt;br&gt;$ ldd -help 
&lt;br&gt;&lt;br&gt;to chck available options.
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<entry>
	<id>tag:www.nabble.com,2006:post-19803229</id>
	<title>Re: Object OBJ to a Panel</title>
	<published>2008-10-03T11:26:08Z</published>
	<updated>2008-10-03T11:26:08Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Set &amp;nbsp;your panel to use BorderLayout.
&lt;br&gt;&lt;br&gt;The default is FlowLayout, not well suited for Canvas3D.
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<entry>
	<id>tag:www.nabble.com,2006:post-19800856</id>
	<title>Training &amp; jobs</title>
	<published>2008-10-03T09:06:07Z</published>
	<updated>2008-10-03T09:06:07Z</updated>
	<author>
		<name>KiranGupta</name>
	</author>
	<content type="html">“Join us to make future”
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<entry>
	<id>tag:www.nabble.com,2006:post-19798107</id>
	<title>Re: Object OBJ to a Panel</title>
	<published>2008-10-03T06:46:43Z</published>
	<updated>2008-10-03T06:46:43Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">My toruble was the panel size. I can not understand why the panel fit the frame size, but the canvans3d inside the panel did not fit the panel... any suggestions?
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<entry>
	<id>tag:www.nabble.com,2006:post-19797268</id>
	<title>Re: Java 3D web app slow down on some computers...</title>
	<published>2008-10-03T05:59:30Z</published>
	<updated>2008-10-03T05:59:30Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">The examples executed perfectly... But still I can't execute my webapp in that computer..
&lt;br&gt;[Message sent by forum member 'chamorrus' (chamorrus)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19797002</id>
	<title>Resize + Animate icons</title>
	<published>2008-10-03T05:41:37Z</published>
	<updated>2008-10-03T05:41:37Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Hello again!
&lt;br&gt;I have a map into my application in which I have used some icons to represent points into that map.
&lt;br&gt;In an initial view, the icons are scaled to be visible from the starting point. When I zoom into the map, these icons are resized according to the zoom I've applied to the map.
&lt;br&gt;&lt;br&gt;The problem comes when I try to assign some kind of animation to these icons. If I apply a ScaleInterpolator object to the icons, at the initial view I have no problem of visualization, but when I have resized them cause I've zoomed into the map, when the interpolator starts, the icons get back to their initial size and perform their behavior (very annoying).
&lt;br&gt;&lt;br&gt;Is there any way to notify to the interpolator with the new scale/size of the icons so I can get the right animation?
&lt;br&gt;&lt;br&gt;Thanks in advance for the replies.
&lt;br&gt;[Message sent by forum member 'chamorrus' (chamorrus)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19795999</id>
	<title>Re: NoSuchMethodError: IndexedGeometryArray.setCoordIndicesRef() in Mac</title>
	<published>2008-10-03T04:28:30Z</published>
	<updated>2008-10-03T04:28:30Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">I figured out the cause. In Mac the OS already comes with Java3D 1.3 pre-installed! So it's using the older version.
&lt;br&gt;&lt;br&gt;One solution is posted here:
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://forums.java.net/jive/thread.jspa?messageID=233726&amp;#233913&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://forums.java.net/jive/thread.jspa?messageID=233726&amp;#233913&lt;/a&gt;&lt;br&gt;&lt;br&gt;Another one that I'm going to give a try and is much easier if it works would be to change the java extension path:
&lt;br&gt;&lt;br&gt;System.setProperty(&amp;quot;java.ext.dirs&amp;quot;, &amp;quot;.&amp;quot;);
&lt;br&gt;&lt;br&gt;I'll give the 2nd easier way above a try and will post the result here.
&lt;br&gt;[Message sent by forum member 'runiter' (runiter)]
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<entry>
	<id>tag:www.nabble.com,2006:post-19795959</id>
	<title>Object OBJ to a Panel</title>
	<published>2008-10-03T04:24:30Z</published>
	<updated>2008-10-03T04:24:30Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">Hello, i create a Jpanel extension with this costructor:
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;public ArrowPanel() { &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;add(createUniverse(), java.awt.BorderLayout.CENTER);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;univ.addBranchGraph(createSceneGraph()); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;}
&lt;br&gt;&lt;br&gt;with 
&lt;br&gt;public BranchGroup createSceneGraph()
&lt;br&gt;private SimpleUniverse univ = null;
&lt;br&gt;&lt;br&gt;But i get no errors and nothing more.
&lt;br&gt;Here you can find all the code: &lt;a href=&quot;http://www.tobia.eu/ArrowPanel.java&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.tobia.eu/ArrowPanel.java&lt;/a&gt;&lt;br&gt;Can you help me?
&lt;br&gt;[Message sent by forum member 'goldemish' (goldemish)]
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19793375</id>
	<title>Re: libj3dcore-ogl-cg.so not found</title>
	<published>2008-10-03T00:42:47Z</published>
	<updated>2008-10-03T00:42:47Z</updated>
	<author>
		<name>Henjo van Rees</name>
	</author>
	<content type="html">&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19793375&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;java3d-interest@...&lt;/a&gt; schreef:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Isn't your application using another JRE ?
&lt;br&gt;&amp;gt; [Message sent by forum member 'zesharp' (zesharp)]
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://forums.java.net/jive/thread.jspa?messageID=302989&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://forums.java.net/jive/thread.jspa?messageID=302989&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; ---------------------------------------------------------------------
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&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; 
&lt;/div&gt;Yes, I am 100% sure the correct JRE is used.
&lt;br&gt;I haven't changed anything in my Java setup, so I am unsure where to 
&lt;br&gt;look for the problem.
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<entry>
	<id>tag:www.nabble.com,2006:post-19792243</id>
	<title>Re: Java3D on MacOSX: UnsatisfiedLinkError</title>
	<published>2008-10-02T22:14:24Z</published>
	<updated>2008-10-02T22:14:24Z</updated>
	<author>
		<name>java3d-interest</name>
	</author>
	<content type="html">puybaert, have you tried modifying &amp;quot;java.ext.dirs&amp;quot; system property so that the current path is insert before the java extension path, hence avoiding the older version of java3d in lib/ext folder?
&lt;br&gt;[Message sent by forum member 'runiter' (runiter)]
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