Hello
I've been wondering how should I handle errors with luabind when c++
function is called from the lua..
To be more specific:
Suppose I have a some function in c++ and this can be called from lua.
What should I do when bad arguments are passed to the function?
I've been thinking of throwing an std::exception but I'm not sure if this is
the right way..
Are there any examples of how those things should be handled?
Thanks a lot for help
Best
Aljaz
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