Is this just a 2.9 thing or did I miss it before?
1. create a stack
2. Place a button or any control on the card
3. Give the control a background fill colour
4. Set the ink of the button to blend - no need to move the slider to set
a blendlevel
5. select stack properties and set the blendlevel of the stack with the
slider
Any level of stack blend above I think 2 immediately punches a whole right
through the stack. Interestingly this works for regular polygons as well -
but not if anti-aliased is selected.
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