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VCS status and file-managerHi!
So, I finally got to the point of cleaning up the file-manager and porting it to GIO. The refresh button is gone now as it listens to file-system changes automatically and updates the tree. You will probably notice that it shows the modification time for the selected file. This is mostly a proof-of-concept in the moment as I want to show more information there. Especially interesting is the local VCS status but maybe you can think of some other things. For the VCS I would propose and interface with the following methods, preferable in a synchronous version but maybe it's necessary to make the calls async: interface Vcs { void add (List files); void remove (List files); void rename (string uri); AnjutaVcsStatus status (string uri); } I don't really think that we need "update" and "commit" as interface methods as the user will most probably invoke those manually. Would be nice if those who write the version control plugins could design and implement this interface. Thanks, Johannes ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Anjuta-devel mailing list Anjuta-devel@... https://lists.sourceforge.net/lists/listinfo/anjuta-devel |
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Re: VCS status and file-managerI think I just replied but it only went to Johannes. Sorry! You will end up seeing this twice probably.
I was just about to ask if there was a way of being alerted on whether or not a file is removed, added or renamed. I would love to implement the interface in your post but I am not moving so fast at the moment. I have been stuck on trying to get log details through the C/Python interface. Some of the stuff Bazaar does in Python is a pain in the ass to implement with the C/Python calls. I was talking to someone though that has a Bazaar plugin that outputs everything to an XML file. So I will have to just parse that. So if things start going smoother for me here this week I will look into it. On Fri, Jun 13, 2008 at 3:34 PM, Johannes Schmid <jhs@...> wrote: Hi! ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Anjuta-devel mailing list Anjuta-devel@... https://lists.sourceforge.net/lists/listinfo/anjuta-devel |
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Re: VCS status and file-managerHi Johannes,
Johannes Schmid a écrit : > For the VCS I would propose and interface with the following methods, > preferable in a synchronous version but maybe it's necessary to make the > calls async: > interface Vcs > { > void add (List files); > void remove (List files); > void rename (string uri); > > AnjutaVcsStatus status (string uri); > } Currently, the build plugin adds its own menu items in the file manager. I don't know if this way is better or not. If yes, the file manager don't need to know a vcs interface. Else, I think the file manager should try to use the IAnjutaBuilder interface too. We probably need to add a compile function though. Regards, Sébastien ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Anjuta-devel mailing list Anjuta-devel@... https://lists.sourceforge.net/lists/listinfo/anjuta-devel |
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Re: VCS status and file-managerHi,
On Mon, 2008-06-16 at 19:49 +0200, Sébastien Granjoux wrote: > Hi Johannes, > > Johannes Schmid a écrit : > > For the VCS I would propose and interface with the following methods, > > preferable in a synchronous version but maybe it's necessary to make the > > calls async: > > interface Vcs > > { > > void add (List files); > > void remove (List files); > > void rename (string uri); > > > > AnjutaVcsStatus status (string uri); > > } > > Currently, the build plugin adds its own menu items in the > file manager. I don't know if this way is better or not. > > If yes, the file manager don't need to know a vcs interface. > FM will mostly only use the 'status' signal above. Johannes, I think having commit and update methods are also useful in cases where a plugin wants to add a file and commit automatically without involving user in the process. And it might want to update first before adding or removing a file etc. It would still be useful to have those operations. About file-manager using it, how would it know the statues of files if it was loaded after the vcs plugin? Should it also have method to request file statuses? Thanks. Regards, -Naba ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Anjuta-devel mailing list Anjuta-devel@... https://lists.sourceforge.net/lists/listinfo/anjuta-devel |
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Change build option in build-basic-autotool pluginHi Johannes,
I'm currently changing the build option dialog of the build-basic-autotool plugin. I have seen that you have added this recently. Do you see problems with these planned changes ? - Remove the run "autogenerate" menu item and replace it with a check box in the configure dialog to run/or not autogen. If configure is not present in the project directory, it is checked else it is unchecked by default. - Allow to choose between several configurations (Default, Debug, Optimize and Profiling as you have defined) which correspond to a set of default configure option and a build directory. - Remove the anjuta_launcher_set_env function to replace it with an additional gchar *env[] argument to anjuta_launcher_execute_v. It's similar to other related function g_spawn_async by example. Moreover it allows me to reuse the same launcher for a program using different environment variables. - Add an option in the project manager plugin to use a different configuration. Regards, Sébastien ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Anjuta-devel mailing list Anjuta-devel@... https://lists.sourceforge.net/lists/listinfo/anjuta-devel |
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Re: Change build option in build-basic-autotool pluginHi Sébastien!
> - Remove the run "autogenerate" menu item and replace it with a check > box in the configure dialog to run/or not autogen. If configure is not > present in the project directory, it is checked else it is unchecked by > default. > > - Allow to choose between several configurations (Default, Debug, > Optimize and Profiling as you have defined) which correspond to a set of > default configure option and a build directory. > > - Remove the anjuta_launcher_set_env function to replace it with an > additional gchar *env[] argument to anjuta_launcher_execute_v. It's > similar to other related function g_spawn_async by example. Moreover it > allows me to reuse the same launcher for a program using different > environment variables. > > - Add an option in the project manager plugin to use a different > configuration. additional "Arguments:" field in the configuration dialog. We should make clear that it is usually the best to leave it empty. Thanks and regards, Johannes ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Anjuta-devel mailing list Anjuta-devel@... https://lists.sourceforge.net/lists/listinfo/anjuta-devel |
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Re: Change build option in build-basic-autotool pluginHey Seb,
On Sun, 2008-06-22 at 22:29 +0200, Sébastien Granjoux wrote: > - Remove the anjuta_launcher_set_env function to replace it with an > additional gchar *env[] argument to anjuta_launcher_execute_v. It's > similar to other related function g_spawn_async by example. Moreover it > allows me to reuse the same launcher for a program using different > environment variables. While we're on the subject, is there a reason we're not already using g_spawn_async_with_pipes in AnjutaLauncher anyway? I had a long discussion about this with Will today, and I thought it would be prudent to at least bring it up. Not only could we make it easier to handle environment variables, it would also be easier to handle working directories. As it is now, you have to call chdir before you launch your child, and you have to be very careful that it doesn't change when you don't expect it to, like if some other plugin might change it behind your back or something. IMHO it would be nicer for everybody if AL supported environment variables and working directories. Plus, using g_spawn_async_with_pipes means we don't have to do so much work in the launcher. If you think this is a good idea I'd be willing to port it over when I'm finished with my git plugin. Thanks, James ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Anjuta-devel mailing list Anjuta-devel@... https://lists.sourceforge.net/lists/listinfo/anjuta-devel |
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Re: Change build option in build-basic-autotool pluginHi James,
James Liggett a écrit : > While we're on the subject, is there a reason we're not already using > g_spawn_async_with_pipes in AnjutaLauncher anyway? I don't know. This has been written before I enter in the loop. > Not only could we make it easier to handle > environment variables, it would also be easier to handle working > directories. I'm agree to use g_spawn_asyn_with_pipes if possible. I plan to use a gchar **array for arguments and environment variables. With the current interface, I need to make some conversions those will be not needed if using g_spawn_async_with_pipes. In fact, I have already modified anjuta_launcher but without using g_spawn_async_with_pipes. > If you think this is a good idea I'd be willing to port it over when I'm > finished with my git plugin. I think so. When you do expect to do this ? Regards, Sébastien ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Anjuta-devel mailing list Anjuta-devel@... https://lists.sourceforge.net/lists/listinfo/anjuta-devel |
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Re: Change build option in build-basic-autotool pluginHi Johannes,
Johannes Schmid a écrit : > Sounds good to me! As I side note: Many users get confused by the > additional "Arguments:" field in the configuration dialog. We should > make clear that it is usually the best to leave it empty. Ok, I will try to commit something in one or two weeks. Regards, Sébastien ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Anjuta-devel mailing list Anjuta-devel@... https://lists.sourceforge.net/lists/listinfo/anjuta-devel |
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Re: Change build option in build-basic-autotool pluginOn Mon, 2008-06-23 at 19:46 +0200, Sébastien Granjoux wrote:
> > > If you think this is a good idea I'd be willing to port it over when I'm > > finished with my git plugin. > > I think so. When you do expect to do this ? Probably end of next month. Is that too long? James ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Anjuta-devel mailing list Anjuta-devel@... https://lists.sourceforge.net/lists/listinfo/anjuta-devel |
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Re: Change build option in build-basic-autotool pluginHi James,
James Liggett a écrit : >> I think so. When you do expect to do this ? > Probably end of next month. Is that too long? No, that's fine. In the meantime, I will probably commit some changes in it, keeping the current execvp, but using gchar ** arguments. Sébastien ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Anjuta-devel mailing list Anjuta-devel@... https://lists.sourceforge.net/lists/listinfo/anjuta-devel |
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build_dir_stack in build-basic-autotool pluginHi All,
I'm currently looking at the build-basic-autools plugin. I don't understand why the build directory stack is kept in a hash table in BuildContext. The key of this hash table seems to always be "default". I suppose it has been done like this to add additional features. Do you know why it's like this ? Regards, Sébastien ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Anjuta-devel mailing list Anjuta-devel@... https://lists.sourceforge.net/lists/listinfo/anjuta-devel |
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change build/install menu item label in build pluginHi All,
I'm currently working on build plugin. Most code is now more or less working and I'm checking it. In build-basic-autotools.c (update_module_ui), I run into the following code: dirname = g_dirname (bb_plugin->current_editor_filename); module = escape_label (g_basename (dirname)); filename = escape_label (g_basename (bb_plugin->current_editor_filename)); if (directory_has_makefile (dirname)) { label = g_strdup_printf (_("_Build (%s)"), module); action = anjuta_ui_get_action (ui, "ActionGroupBuild", "ActionBuildBuildModule"); g_object_set (G_OBJECT (action), "sensitive", TRUE, /*"label", label, */NULL); g_free (label); ... The generated label is not used (put in comment in g_object_set). Is someone know why? Do you think it's better to enable this feature ? It should display "Compile _module_name_" instead of just "Compile". Regards, Sébastien ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Anjuta-devel mailing list Anjuta-devel@... https://lists.sourceforge.net/lists/listinfo/anjuta-devel |
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Re: change build/install menu item label in build pluginHi Seb,
On Tue, 2008-07-15 at 22:56 +0200, Sébastien Granjoux wrote: > label = g_strdup_printf (_("_Build (%s)"), module); > action = anjuta_ui_get_action (ui, "ActionGroupBuild", > "ActionBuildBuildModule"); > g_object_set (G_OBJECT (action), "sensitive", TRUE, > /*"label", label, */NULL); > g_free (label); > ... > > The generated label is not used (put in comment in g_object_set). > > Is someone know why? It could be because GtkUIManager only uses actions at widgets creation time (merging) -- like a template or blueprint for the widgets. It would be useful to have it work like you wanted, but I have no idea why it wasn't done. Another approach, although not ideal, would be to get the widget directly. You can get the widget with: gtk_ui_manager_get_widget(GTK_UI_MANAGER(anjuta_ui), path_as_defined_in_ui_file); It is not idea because it only picks up one widget of the possible many for the given action. Regards, -Naba ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Anjuta-devel mailing list Anjuta-devel@... https://lists.sourceforge.net/lists/listinfo/anjuta-devel |
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committed change in build pluginHi All,
I have just committed my changes in the build plugin allowing to build a target outside the source directory. It's a quite big change in this plugin so test it if possible. I plan to add a few, I hope easier, options in this plugin: - parallel make - do not stop on error - do not translate error messages - allow to cancel a build I have tried to make a nice interface but perhaps someone have better ideas. I have imagines by example to reorder the menu items: Compile Build module Install module Clean module ---------- Build project Install project Build project tarball Clean project ---------- Configure project Clean configuration Select configuration The build directories are saved in anjuta session file. So if this file is destroyed, you can have to rerun configure to be able to access your build directory. Almost all changes are done in the build plugin. The project manager plugin just check a build_uri variable to compute the correct target uri. Regards, Sébastien ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Anjuta-devel mailing list Anjuta-devel@... https://lists.sourceforge.net/lists/listinfo/anjuta-devel |
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iterator and position in editorHi All,
I have just fixed the bug #530630 in scintilla using ianjuta_editor_assign instead or ianjuta_editor_get_position/ianjuta_editor_set_position. It's due to a modification in scintilla editor that has changed the argument of ianjuta_iterable_get_position and ianjuta_iterable_set_position to a number of characters instead of a number of bytes. Scintilla is using byte position internally and finding the corresponding character position is not obvious. ianjuta_get_position was returning a number of utf8 characters, while ianjuta_set_position was expecting a number of scintilla characters. It's very similar, except that the end of line count as 1 for scintilla in all cases, even if a DOS end of line (2 bytes '\r\n') is used like in the sample file provided in the bug report. ianjuta_get_position and ianjuta_set_position need a fix too. How do should we handle this ? I think we can keep the byte position for scintilla (reverting the change which has been done in revision 2576 ?) It will mean that these functions are useable only within one editor but I think it's not a big deal. Moreover, there is the iterator interface that should be used instead and avoid these troubles. Currently only the search plugin use it but I need to check how it is used. Regards, Sébastien ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Anjuta-devel mailing list Anjuta-devel@... https://lists.sourceforge.net/lists/listinfo/anjuta-devel |
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