Well, the camera orbit function seems to be bugged for me.. Everything was working perfectly until it came to the target's movement. I noticed that the orbiting camera does not properly follow the target while it's moving. Moving target on X axis relatively to the camera moves the camera good, however when it goes forward and backward on Z axis, the camera does not refresh its position and stays by its previous Z only looking at the target properly. When I put the target far forward and then rotate the camera, the orbit radius is in the same way enormously huge. I believe that's a bug in the orbit function. Anybody has experienced it before?
See my work hereTo rotate the camera press ctrl and move your mouse.
To move the character click somewhere on a ground.