Hello
I would like the amp of a TGrains to be modulated by something to the
effect of [0, 1].wchoose([x, y]) at each trigger. What's a smart way
to do that - can it be done inside a synthdef? I was playing with a
workaround involving a Dseq([0,1], inf) and then delaying the trigger
at random with a TRand, but that doesn't seem like such a sexy
solution. The point is to be able to modulate gradually from only 0's
(constant silence) to only 1's (every grain is heard), so that you
can create a rhythm with a random element, where you can control the
density of the rhythm. Would be nice to be able to control the amount
of randomness as well, actually, so that with a [0.5, 0.5] weight you
could modulate from a regular pattern of 10101010101010 etc to
something very random but with the same average amount of 0's and 1's
over a stretch of time.
Does anybody have a ugen with this kind of functionality? Or should I
just forget about doing this inside the synthdef?
This is probably something completely obvious, that I'm overlooking,
as usual, but I would very much appreciate any pointers.
Thank you!
Martin
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