Sound "stays still" when streaming.

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Sound "stays still" when streaming.

by Niko40 :: Rate this Message:

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I'm working on a Easy Game Programming Library (Only Library!) and it is using Irrlicht for graphics and audiere for sound. Right now IrrLicht works and audiere do not.
The problem is that only mp3, ogg and wav work fine when loaded into a memory. If i try to play them directly from HD, they just get stuck in small loop. Plays about half second and return to the start point. I can use setPosition() but then it only loops near that position. getPosition() says always 0 or if I use (example)setPosition(50000), getPosition() always returns 50000.
Others than mp3, ogg, and wav will stuck in play() function. It do not go further and the sound is looping of course. Streaming/Loading into the memory = No difference.
I have: 1.9.4, Windows XP, Visual C++ 2005 Express. ( + couple bewildered braincells)

So... Eny suggestions? What am I doing wrong? What could make this kind of error?
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