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Seeking an working XCode 2.x Template to build a pluginHi,
I've started playing around with the 4D Plugin Wizard. The dummy code generated by this database is fine. However I'm using the XCode 2.x and the project will be, as proposed by the IDE, converted. From now on I stuck. I can build the plugin but it won't be recognized by 4D 2004. So my question is, to all the plugin developers out there, who is willing and sending me a dummy project for XCode 2.x which I can build and running from the beginning ? Or has anyone a tipp how to get it running? thx rolf -- Hitech - 4D.COM Rolf Bachmann Hirschengasse 63 CH - 5416 Kirchdorf Mobil +41 (0)78 626 33 33 rolf@hitech-4d.com |
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Re: Seeking an working XCode 2.x Template to build a plugin
Rolf,
I think you might be compiling for the 'wrong' platform. If on an Intel Mac, by default, you will get only Intel native code. 4D 2004 is PPC via Rosetta. Go to the target in XCode and select the plugin. Choose File - Get info and choose the Build tab. Change the Architectures property to Standard (32-bit Universal) to get a universal binary. Or other... ppc to get a ppc only plugin. HTH Koen Op 11-jun-08, om 11:36 heeft Rolf Bachmann het volgende geschreven: I can build the plugin but it won't be recognized by 4D 2004. So my question is, to all the plugin developers out there, who is willing and sending me a dummy project for XCode 2.x which I can build and running from the beginning ? Or has anyone a tipp how to get it running? -------------------- Compass bvba Koen Van Hooreweghe Kloosterstraat 65 9910 Knesselare Belgium |
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Re: Seeking an working XCode 2.x Template to build a pluginSorry Guys to bother you again Still looking for some help to get a silly dummy plugin running on intel mac. An here is what I did and discovered: - The Plugin Wizard creates a project file for the version 1.2 - Opening this with project XCode 3 coverts it, fine. - What I've discovered is, that the header file "4DPlugin.h" is not included in the project file. Which I added manually. Probably correct or not ? Second I'v adjusted the Info Settings: - "Valid Architectures" to ppc. I removed the other options "ppc64, ppc7400, ppc970, i386 and x86_64" - Further more I checked the option "Architectures for to build" to 32 bit. However building the plugin 4D does not know it. Did I miss something? So, one more call has someone a demo project where I can see the correct settings and where 4d can use it? Thanks in advance Rolf On 11.06.2008, at 20:40, Koen Van Hooreweghe wrote:
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Re: Seeking an working XCode 2.x Template to build a pluginTo let you know that people do at least listen... I have never created a mac intel native plugin for 4D 2004, mine run in rosetta along with 4D. Neil On Jun 18, 2008, at 10:25 AM, Rolf Bachmann wrote:
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Re: Seeking an working XCode 2.x Template to build a pluginjust to clarify. I want to do the same. at least as long 4d as 4d 2004 is not universal :-)
anyway thanks for the response regards rolf On 18.06.2008, at 16:40, Neil Dennis wrote:
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Re: Seeking an working XCode 2.x Template to build a pluginI don't think that I can be of much help for your setup. For my 2004 plugin development I still use code warrior (not supported for a long time). I use a v6.8 generated plugin project to which I had to rewrite (wrap) some of the header files to get them to work properly, especially with array parameters. I'm hanging on to this patchy but working method of creating plugins until I migrate to v11. For the v11 migration I will switch my Mac compiler to use XCode and I will use Visual C++ for the windows compiler. I don't know what you are missing. Neil On Jun 18, 2008, at 11:13 AM, Rolf Bachmann wrote:
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Re: Seeking an working XCode 2.x Template to build a pluginAm/On Wed, 18 Jun 2008 16:25:39 +0200 schrieb/wrote Rolf Bachmann:
>Sorry Guys to bother you again > >Still looking for some help to get a silly dummy plugin running on >intel mac. An here is what I did and discovered: > >- The Plugin Wizard creates a project file for the version 1.2 >- Opening this with project XCode 3 coverts it, fine. >- What I've discovered is, that the header file "4DPlugin.h" is not >included in the project file. Which I added manually. Probably correct >or not ? I just buikd a "blank" Plugin and noticed the same. Adding it or not didn't made any difference, as the header was included with the .c file. > >Second I'v adjusted the Info Settings: >- "Valid Architectures" to ppc. I removed the other options "ppc64, >ppc7400, ppc970, i386 and x86_64" >- Further more I checked the option "Architectures for to build" to 32 >bit. I'd say this was a misstake. For me it just worked "out of the box". You might want to adjust the SDK to 10.4 universal instead of using "Current OS", which probably is 10.5 cheers, Matthias ------------------------------------------------------------------------ Admilon Consulting GmbH Am Wiesengrund 9a, 90584 Allersberg, Germany Geschäftsführer: Peter Frank, Matthias Schmidt Amtsgericht Nürnberg: HRB 21750 Tel.: +49-9174 - 6646 Fax: +49-9174 - 6647 <http://www.admilon-consulting.de> ------------------------------------------------------------------------- ********************************************************************** 4D Plugins hosted by 4D, Inc. http://www.4D.com/ Did you know? The 4D Partner Program now gives you access to Hotfix releases as soon as they are available! To learn more, go to http://www.4D.com/support/partner.html To Unsubscribe: mailto:4D-Plugins-off@... *********************************************************************** |
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