SCBeginnerWrkshpBerlin

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SCBeginnerWrkshpBerlin

by Farah Hatam :: Rate this Message:

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SuperCollider Beginner Workshop in Berlin Friedrichshain Bersarinplatz

 

4 days 6hrs/day spanning 2 weekends:

May 24 & 25     13-19h

June 7 & 8      13-19h

 

with Andre Bartetzki

www.bartetzki.de/en/sc_kita08.html

 

location:

K:ITA - Kunstprojekt: International Temporary Art Weidenweg 44-46 / Bersarinplatz,

10249 Berlin Friedrichshain

http://www.k-ita.de/?page_id=3

http://www.k-ita.de/?page_id=7

 

 

The workshop languages are English and German.

The number of participants is limited to 15.

 

The workshop fee is 100 Euros, to be payed at the beginning.

 

Please reserve your place by sending an email to hatam@... until May 18.

 

 

contact and further information:

hatam@...  (Farah Hatam, K:ITA)

andre@...

 

 

 

Description of course topics:

 

 

SuperCollider for Beginners

 

SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It has a large and growing library of sound synthesis modules and supports structural concepts in composition as well as new approaches to musical design like live coding.

The architecture of SuperCollider is optimized for working in real time and for networking with other softwares and machines via Open Sound Control.

 

SC3 is free and open source, runs under OSX, Linux and Windows.

Binaries as well as sources of SC3 can be downloaded from http://supercollider.sourceforge.net/

 

The participants must bring their own computers with SC installed.

The main platform for the course will be OSX.

In general, Linux or Windows will work as well but you have to install SC by yourself in advance!

In order to run SC under Linux you need to configure emacs as an editor and to install SwingOSC as GUI for SC.

For Windows you need Psycollider and SwingOSC as GUI.

 

 

 

Topics

- basic concepts of SC3:

    server (scsynth) and client (sclang),

    synths and synthdefs (patches)

    nodes and busses

- modules for synthesis und processing of audio signals:

    unit generators (oscillators, noise, filters, delays ...),

    buffers and sampling

    envelopes, triggers, control signals

    FFT

- language basics:

    objects and messages, classes and methods

    functions, arguments and variables

    operators

    collections (arrays, lists, dictionaries ...) and list processing

    control structures (if, while, do, switch ...)

- generation and organisation of events and sounds:

    scheduler and tasks

    streams and patterns

    scores

    recording und non-real-time recording

- synthesis and audio processing examples:

    additive synthesis

    granular synthesis

    delay-based effects

    multichannel and spatialization techniques

    analysis and intermodulation techniques

    presentation of projects and realizations

- control and networking:

    Open Sound Control and remote servers

    MIDI and HI devices

- other topics:

    GUI overview

    live coding

    extensions

 


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