[code]
public final void setScale(Vector3d scale)
[/code]
"scale" is a Vector where you set amount of scaling in x, y and z axis.
To uniform scale up by 100%, do this:
[code]
Vector3d scale = new Vector3d();
scale.x = 2.0d;
scale.y = 2.0d;
scale.z = 2.0d;
myTransform3D.setScale(scale)
myTransformGroup.setTransform(myTransform3D);
[/code]
You can set diferent values to X, Y and Z to have a non-uniform scale efect.
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