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Re: xCode macintosh problemApologies. My request was not clear. (I've changed the subject of this post to match my problem.) My problem is that the instructions for using the library in an xcode project seem vague and ambiguous.
I am attempting to follow instructions for doing the sawtooth demo found in the wiki page. I tried to follow them but my attempt didn't work. I am blocked at the initial stage of trying to include the library in the project. The choices given in my xcode project don't match the suggestions in the tutorial. I think I need someone to tell me which of the 50 odd xcode project types I need to create to use the portaudio library. These project types are determined by things like language used and Apple API packages included by default. I would prefer C++ but starting with one of the C based projects would be fine. The portaudio sawtooth tutorial just said "xcode project" which is an overloaded and ambiguous term. Since the point of that wiki page in the tutorial was to tell me how to use portaudio with xciode that seemed like an appropriate question for this list. I attempted to figure this out using the instrcutions in the beginner tutorial. I just want any build in xcode as starting point to show how to link in portaudio and make calls to it from C. If the sawtooth demo isn't the right place to start please suggest another.
On Mon, May 12, 2008 at 12:09 PM, Bjorn Roche <bjorn@...> wrote:
-- Steve Morris barbershopsteve@... Bass: Unnamed quintet/quartet whatever Bass: Sounds Of Concord _______________________________________________ Portaudio mailing list Portaudio@... http://techweb.rfa.org/mailman/listinfo/portaudio |
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