« Return to Thread: sc crossplatform future (was re: sc3 with emacs on windows?)

Re: sc crossplatform future (was re: sc3 with emacs on windows?)

by Eric Lyon :: Rate this Message:

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On Sat, May 3, 2008 at 9:13 PM, Alessandro Fogar <sfogar@...> wrote:
Eric,

now, in Max5, you can change the subpatch of poly~ dinamically so...

My point is that any time the DSP chain is rebuilt in Max, which happens whenever DSP objects are added or removed, you get clicks. Of course I could fix that at the C level, but the nice thing about SC is that it already elegantly adds and removes audio objects, with considerable flexibility. Tapered audio has been part of the design of SC at least since version 2.0 when I first looked at it. Apologies if I misunderstood your point about switching poly~ subpatches.

Cheers,

Eric



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 « Return to Thread: sc crossplatform future (was re: sc3 with emacs on windows?)

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