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Re: sc crossplatform future (was re: sc3 with emacs on windows?)

by Florian Schmidt :: Rate this Message:

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On Friday 02 May 2008, Dan Stowell wrote:

> I agree that if the "main" or "default" sclang editor was a
> cross-platform one that would be great, and would be a good way to
> make the best use of limited developer time. I can see that trying to
> get community agreement on a toolkit (or whatever) would be futile -
> would we have agreed on a Java GUI server? I doubt it, instead sciss
> just made it and It Was Good.
>
> Similarly the future of crossplatform sclang editor is going to be
> determined by where the developer effort goes and where the
> user-takeup goes. At the moment we have plenty of interesting
> candidates, and I feel like the evolutionary race is just beginning...

I once started to hack a little crossplatform sclang editor (all you need is a
working C++ compiler, GNU make and Qt 4.x):

http://tapas.affenbande.org/qcollider_screen2.png

But due to the unavailableness of SuperCollider in my 64bit Ubuntu Hardy
installation i kinda lost sight of SC for the last few months.

When i tried to build it myself i stumbled over 64 bit compatibility issues :(

http://tapas.affenbande.org/qcollider/

Tarballs are available here. I don't have time ATM to hack on it seriously
even if i had a working SC install, but maybe someone likes to keep on
hacking it for the time being..

Regards,
Flo

--
Palimm Palimm!
http://tapas.affenbande.org
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