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Hi hjh,
thanks alot, that worked!
i was loading the samples i wanted + other misc files at that got discarded. hence i was going over the default 20 when it looked like it wasn't
cheers
ndc
Date: Tue, 13 May 2008 07:52:57 -0400
To: sc-users@...
From: jamshark70@...
Subject: Re: [sc-users] problems loading multiple samples
Try increasing the maxSize argument to getPaths.
If you select more items than maxSize specifies, crashes are likely. But, I'm surprised this happens with just 10 files because the default is 20.
When I have some time, I'll make this more explicit in the help file.
hjh
On May 13, 2008, at 6:14 AM, Neil Cosgrove wrote:
Hi,
I am trying to write a simple Sample Pool to load in multiple samples and play them. (See below).
I'm using CocoaDialog.getPaths
and then Buffer.read
to get them in.
this works fine when you are loading 1 sample at a time but when you select say 10 or more at the same time and try to load them supercollider crashs. It also crashes when you try and play them.
: H. James Harkins
: jamshark70@...
: http://www.dewdrop-world.net
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