> You can get the current project's absolute screen coordinates by
>
> Sensor cursorPoint - self hand position
>
> assuming self is some CPlayer. To show the screen bounding box of some
> player:
>
> Display flash: (self globalBounds translateBy: Sensor cursorPoint -
> self hand position)
>
> which even works for deeply nested and transformed players (Sophie uses
> a scaled coordinate system).
That's a great (and very evil :-) hack.
Cheers,
- Andreas
_______________________________________________
Tweak mailing list
Tweak@...
http://impara.de/mailman/listinfo/tweak