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Re: Wow - punching holes in stacks!

by Scott Rossi :: Rate this Message:

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Recently, David Bovill wrote:

> Is this just a 2.9 thing or did I miss it before?
>
>
>    1. create a stack
>    2. Place a button or any control on the card
>    3. Give the control a background fill colour
>    4. Set the ink of the button to blend - no need to move the slider to set
>    a blendlevel
>    5. select stack properties and set the blendlevel of the stack with the
>    slider
>
> Any level of stack blend above I think 2 immediately punches a whole right
> through the stack. Interestingly this works for regular polygons as well  -
> but not if anti-aliased is selected.

Hi David:

I tried what you describe above and I don't get the same results.  The only
thing the blendLevel of a stack *should* do is set its overall opacity --
unless you designate an image to act as a mask for the stack, a single
control shouldn't have any bearing on the stacks appearance.  At least, not
usually.  You may have discovered some unexpected behavior, which could be
interesting.  Would it possible to post a sample stack somewhere to look at?

Thanks & Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia & Design


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