« Return to Thread: Today at 4pm EST - Immersive Education Platform Ecosystem and Education Grid status and review

Re: Today at 4pm EST - Immersive Education Platform Ecosystem and Education Grid status and review

by Les Howell :: Rate this Message:

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On Fri, 2008-04-18 at 16:04 -0400, Aaron E. Walsh wrote:

> Hi all. Today's event (which was rescheduled from last Friday to today) is
> detailed below, with associated materials on the events Web page (link below).
> It runs from 4-5pm EST and we're scheduled to talk about Croquet/Cobalt shortly
> after 4pm; please feel free to join us for the conversation this afternoon. Aaron
>
> ...........................................................................
> Visit http://ImmersiveEducation.org/events/ for this event page,
> meeting materials (such as images and videos) and additional details
> ...........................................................................
>
> WHAT: Platform Ecosystem and Education Grid status and review
> WHEN: FRIDAY April 18, 2008 from 4-5pm EST
> WHERE: Second Life (Splenda: http://slurl.com/secondlife/Splenda/117/210/29)
>
> .:: join the Immersive Education Second Life GROUP for in-world event  ::.
> .:: invitations (see http://immersiveeducation.org/events/#join_group) ::.
>
> Join us in Splenda island (http://slurl.com/secondlife/Splenda/117/210/29) to
> discuss the status of the Immersive Education Platform Ecosystem and Education
> Grid. This January the Immersive Education Initiative announced the Education
> Grid and corresponding Platform Ecosystem. Based upon open source technologies
> and open standards, the Education Grid and Platform Ecosystem will provide
> educators with a comprehensive end-to-end infrastructure for a new generation of
> virtual world learning environments, interactive learning games, and
> simulations. During this meeting baseline requirements for the next generation
> (aka "3rd generation") of Immersive Education platforms and the Education Grid
> will be reviewed.
>
> Materials for this meeting (at http://ImmersiveEducation.org/events/) include:
>
>   1. ANNOUNCEMENT: Platform Ecosystem and Education Grid
>   2. COBALT: The future Immersive Education end-user application built
>      upon Croquet
>   3. WONDERLAND: Sun's roadmap for Project Wonderland targets Q1 2009 for v1.0
>   4. "CREATE ONCE, EXPERIENCE EVERYWHERE" : Open, platform-neutral formats
>   5. TABLE: Education Grid requirements (draft specification excerpts)
>
> See Meeting Materials at http://ImmersiveEducation.org/events/ for the materials
> related to this in-world meeting.
>
> This meeting starts at 4pm EST (1pm pacific / Second Life time) and ends at 5pm
> EST, with additional time beyond that allocated to questions and further
> discussion.
>
Thank you for posting this Aaron.
I read through the current material and all the proceeding material.  It
helped me to see that most of what I thought about was already in the
process.  The transformation of formats is really a major challenge.  I
have adapted code from one processor and system to another several
times.  I understand the non-trivial nature of the conversion, and the
issues surrounding how to gather enough information from one environment
to render something equivalent in another.  The decision requires
somewhat creative thought.  One of the gentlemen earlier on either
Croquet or the Linux list created a neural net simulation called
"SimBrain" which is available on the web, and was interested in driving
avatars using cogent analysis of the environment.  It appears to me that
the means available through Croquet-Cobalt would meet his needs quite
well, and he may be able to provide some useful insight as to the
conversion process as well.

        The largest issue of conversion comes from the differing methods of
input used to generate the requisite output.  This refers to things like
vector syntax, Coordinate order, device design (in this case Avatars and
fixed mode environment items as well as the more complex issues such as
fractals used to generate complex active elements (think of tree leaves
for example), to the more mundane things as the representations of mass,
gravity, fluids, resistance coefficients, and other environmental
conditions.  A particular object has syntax representing these
attributes, and are expressed in units particular to the means of
expression.  Basically a conversion must render the expression, then
re-express the result in the new system syntax.  This will give the most
reliable result with the greatest portability.  However, there will be
issues that are not represented well in one system or the other.  In
those instances either a person (with considerable knowledge of the
software and environment on both sides), or an intelligent software
amanuensis to arbitrate the requirements successfully.

One method is to use an IDE in the early stages with capable people
making the decisions, and software recording the changes along with the
information sought to make the change adequate, and some way to
terminate the learning when the change is accurate, complete and
successful, along with means to record the efforts that lead to
unsuccessful processes, so that false paths could be avoided and good
results more often obtained.

Just some thoughts based on prior experience.

Regards,
Les H
 

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