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Re: Taking action after the call to Win32::GUI::Dialog()hello
i refer to the "rpnoble" question:
((((In the Draw.pl example, all program action takes place in the timer event. Is
there a way to trigger a default program action without using the timer event once the program has called Win32::GUI::Dialog()? In all of my win32::GUI programs, I use a menu or button to start action. )))))) here is a not optimized code which display a black rectangle and a red line whith thickness "2" upon a click on a button , and erase the draw upon the click of another button, i have cut the code from a very long file .
the only problem with the draw is that it is erased when we cover it whith another window.
my $mw = new Win32::GUI::Window( sub Window_Terminate { sub Button2_Click {
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