object. (Again, we should do this better.)
So e.g. if you have an object that is controlled
>Hi, Mark,
>
>You're right that there's no direct programatic way using tiles alone
>to obtain a proper "duplicate" (as opposed to a "sibling,") except (as
>Pierre-André suggests) by using "do menu item - duplicate," which,
>unsatisfactorily, leaves the clone in the "hand" rather than allowing
>you programatically to place it where you wish.
>
>However, by using a one-line textual script, you can get the desired
>effect.
>
>The trick is to devote a "Player-valued" variable to "remember" the
>newly-created thing, so that you can send messages to it to set it up
>the way you want.
>
>In the example below, Robot has been given a player-valued variable
>named "theDuplicate." The one-line textual script creates a duplicate
>of the Robot and places it into the "theDuplicate" variable. Each
>time this script is run, a new copy of the robot is made, and placed
>into the originating robot's "theDuplicate" variable.
>
>
>
>
>
>
>
>In order for the newborn to be seen on the screen, it needs to be put
>somewhere visible, and this is done by "including" it in the desired
>container, and positioning it appropriately; all of this can be done
>with normal tiles.
>
>Thus, for example, the following script first
>invokes the textual one- liner to create a copy,
>then adds the copy to the container, and,
>finally, positions the copy at an offset to the upper-right of the
>original robot.
>
>
>
>
>
>
>
>Hope this helps!
>
>Cheers,
>
> -- Scott
>
>
>
>On Jan 30, 2008, at 7:55 PM, Mark Nelson wrote:
>
>>Thanks for the tip. That's getting closer to what I need, but in my
>>application the robots need to be able to 'reproduce' without any user
>>interaction. Having a robot 'in hand' isn't going to work for this
>>purpose.
>>
>>The robots autonomously explore their environment collecting
>>food/energy and once they have acquired enough energy, they reproduce
>>(generate a copy of themselves). I have the reproduction algorithm
>>working fine with the 'copy' tile, but I have the problem that the
>>embedded sensors of the child robot seem to be linked back to the
>>parent's sensors, rather than the child's own sensors.
>>
>>If you have any other ideas along these lines, please let me know.
>>Thanks,
>>--Mark
>>
>>On Jan 30, 2008 12:13 PM, Dreyfuss Pierre-André (EDU)
>><
pierre-andre.dreyfuss@...> wrote:
>>>Hi,
>>>you have to use do menu item tile in the category miscellanous and
>>>choose duplicate as item.
>>>
>>>This seems create a copy in the hand.
>>>
>>>
>>>If you want just create a new robot this will work. But there is no
>>>handle on the new created object this way.
>>>
>>>however once dropped it can be designated as the first element of
>>>the morph containing it.
>>>
>>>
>>>
>>>
>>>Regards
>>>
>>>
>>>-------- Message d'origine--------
>>>De:
squeakland-bounces@... de la part de Mark Nelson
>>>Date: mer. 30/01/2008 15:35
>>>À:
squeakland@...
>>>Objet : [Squeakland] Etoys - create duplicate (not sibling) from a
>>>script?
>>>
>>>
>>>Hi,
>>>
>>>> From an Etoys SCRIPT, how can I create a 'duplicate' of a player
>>>(equivalent to clicking on the green halo icon), rather than creating
>>>a 'sibling/clone' of a player (equivalent to SHIFT-clicking on the
>>>green halo icon)? The 'copy' tile available under the miscellaneous
>>>category seems to create a clone; the textual equivalent of
>>>''Playfield include Ellipse's copy' is 'self include: Ellipse
>>>getNewClone'. What I need is the textual equivalent that would
>>>create a 'duplicate' rather than a 'clone'.
>>>
>>>[Why do I care? In the course that I'm currently teaching, we've
>>>created a 'robot' with embedded 'sensors' (the 'robots' and
>>>'sensors'
>>>are created from individual Ellipse morphs; the sensors then get
>>>embedded in the robot). The robot's actions depend on differences
>>>between left and right sensor values. If I now make a 'duplicate' of
>>>the robot using the green halo icon, the new robot works as expected.
>>>However, if I make a 'clone' of the robot (either by SHIFT-clicking
>>>the green halo icon, or by using the 'copy' tile in a script, the new
>>>robot seems to pick up the sensor values from the original robot,
>>>rather than from its own sensors.]
>>>
>>>Thanks in advance,
>>>--Mark Nelson
>>>
>>>
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>>>Squeakland mailing list
>>>
Squeakland@...
>>>
http://squeakland.org/mailman/listinfo/squeakland>>>
>>
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