The structure access commands should give you everything
you need. Do consider donating your code to the public :)
http://www.4d.com/docs/V6U/V6U00050.HTM# Count tables Number
# Count fields (tableNum | tablePtr) Number
# Table name (tableNum | tablePtr) String
# Field name (fieldPtr | tableNum{; fieldNum}) String
# Table (tableNum | aPtr) Pointer | Number
# GET TABLE PROPERTIES (tablePtr|tableNum; invisible{;
trigSaveNew{; trigSaveRec{; trigDelRec{; trigLoadRec}}}})
# Field (tableNum | fieldPtr{; fieldNum}) Number | Pointer
# GET FIELD PROPERTIES (fieldPtr | tableNum{; fieldNum;
fieldType{; fieldLength{; indexed{; unique{; invisible}}}})
# GET FIELD ENTRY PROPERTIES (fieldPtr|tableNum{; fieldNum;
list{; mandatory{; nonEnterable{; nonModifiable}}})
# GET RELATION PROPERTIES (fieldPtr|tableNum{; fieldNum;
oneTable; oneField{; choiceField{; autoOne{; autoMany}}})
# SET INDEX (field; index{; mode{; *}})
# Get database parameter ({table; }selector{; stringValue})
Longint
# SET DATABASE PARAMETER ({table; }selector; value)
--- Chris Norman <
tcn@...> wrote:
> Is there a way to extract information from the Structure
> Inspector?
sincerely,
mehboob alam
"There cannot be a crisis next week. My schedule is already full." Henry Kissinger
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