Bart Janssens wrote:
> On 4/26/08, Joaquín Duo <
hoakoduo@...> wrote:
>> When applying it as a Modifier it doesn't create a new MeshInstance. You may
>> change this anyway without making it a mesh_modifier.
>
> There is still the problem of the transformations of the inputs. If
> you don't keep the original MeshInstance, they are lost. For plugins
> like MergeMesh and boolean operations, this is not intuitive. That's
> why the connection is now made to the transformed_mesh property of the
> instance.
Ups, I forgot about this.
My opinion: In order not to confuse the user MergeMesh shouldn't hide the source
node (since the user could press "show all", then it's lost). There should be a
separate option, a script by now, that disables them from render on Renderman or
the Viewport. (setting the painter to None, i can do it)
Cheers!
Joaquín
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