On 5/4/08, Joaquín Duo <
hoakoduo@...> wrote:
> Anyway, I think the idea of adding a layer int32_t property for the
> Meshinstances (and some other nodes, like cameras, grids, ligths) could be
> used
> in future C++ implementations. Also this way an object could be part of
> several
> layer having multiple properties.
It's a good idea, but I think it should be formalized in an interface
that provides access to the collection of layer properties. That way,
it's easy to query if
- an object supports layers
- what its layer properties are
Cheers,
--
Bart
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