« Return to Thread: Improving the list of nurbs curves plugins

Re: Improving the list of nurbs curves plugins

by Joe Crawford :: Rate this Message:

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>>> In the long term, a
> > >  point-and-click tool to create control points or curves could be
> > >  created.
> >
> > Those are very good points.
> I know it'd be great but as I don't see any possibility to create points by
> just klicking somewhere (is there any?), that would probably be a bigger
> project.

I actually think that's the most important thing to have. Without a
"draw curve" tool, the rest of the tools would be unlikely to be used
by anyone.

However, I think the stuff that Tim is doing for tools will end up
helping there.



> Or would you prefer kind of an "edit multiplicity" plugin for a single CV
> where you can change its multiplicity?

I think a plugin/modifier would be best here. User select's the CVs
that should have their multiplicity changed, and applies the modifier.
It would have a property/spinner that would control the multiplicity
of the points it affected.

> Nurbs are stored as a set of CVs, knot vectors and weights, so you'll always
> have only one point to move even if it has a multiplicity >=1.

> This shouldnt be a problem either. A mesh can contain several curves, if you
> create 2 curves with different orders, and use the ConnectCurves plugin I'm
> currently working on, you'll have 2 linked curves sharing the end point.

The couple of sections above are an example of how k3d really shines.
Even though its got a lot of unfinished areas, the foundation allows
for so much. It's cool that those things have pretty much already been
supported in the back end.


Sincerely,

Joe Crawford
___________________________________
Owner - Celestine Studios and Joetainment Enterprises
Cell: 604-866-3050
Email: joetainment@...
Web: http://celestinestudios.com

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 « Return to Thread: Improving the list of nurbs curves plugins

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