>>> In the long term, a
> > > point-and-click tool to create control points or curves could be
> > > created.
> >
> > Those are very good points.
> I know it'd be great but as I don't see any possibility to create points by
> just klicking somewhere (is there any?), that would probably be a bigger
> project.
I actually think that's the most important thing to have. Without a
"draw curve" tool, the rest of the tools would be unlikely to be used
by anyone.
However, I think the stuff that Tim is doing for tools will end up
helping there.
> Or would you prefer kind of an "edit multiplicity" plugin for a single CV
> where you can change its multiplicity?
I think a plugin/modifier would be best here. User select's the CVs
that should have their multiplicity changed, and applies the modifier.
It would have a property/spinner that would control the multiplicity
of the points it affected.
> Nurbs are stored as a set of CVs, knot vectors and weights, so you'll always
> have only one point to move even if it has a multiplicity >=1.
> This shouldnt be a problem either. A mesh can contain several curves, if you
> create 2 curves with different orders, and use the ConnectCurves plugin I'm
> currently working on, you'll have 2 linked curves sharing the end point.
The couple of sections above are an example of how k3d really shines.
Even though its got a lot of unfinished areas, the foundation allows
for so much. It's cool that those things have pretty much already been
supported in the back end.
Sincerely,
Joe Crawford
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