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Re: How to handle imported Things?

by tb-5 :: Rate this Message:

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Hello Mark,

> we need to have context/popup menus in Cobalt - they are really useful :-)

Yes I agree. Instead of having a global "Editing" state for the whole world, it
seems more convenient to me, to change the state of indiviual things this way.

Besides Cobalt being a browser, I like it to be an interactive world editor
too. One of my prefered workflows creating templates would go like:

- Create models using ArtOfIllusion.org
- Import them from within Cobalt
- Arrange, resize and maybe texturize things from within Cobalt using a
TEditBox or future descendant. This is because I like to edit a world
collaboratively.
- File out the resulting world to a .c3d
- Promote the .c3d on the net

Greetz...
Th. Braun

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