Re: How to handle imported Things?
Hello Mark,
> we need to have context/popup menus in Cobalt - they are really useful :-)
Yes I agree. Instead of having a global "Editing" state for the whole world, it
seems more convenient to me, to change the state of indiviual things this way.
Besides Cobalt being a browser, I like it to be an interactive world editor
too. One of my prefered workflows creating templates would go like:
- Create models using ArtOfIllusion.org
- Import them from within Cobalt
- Arrange, resize and maybe texturize things from within Cobalt using a
TEditBox or future descendant. This is because I like to edit a world
collaboratively.
- File out the resulting world to a .c3d
- Promote the .c3d on the net
Greetz...
Th. Braun