> sclang could either send the compiled synthdef back to the originator (i.e.
> flash) or could send it directly to scsynth. Then the flash application can
> instantiate synthdefs on the server however it likes.
> You could imagine having a visual tool much like the standard visual flow graph
> of PD / Max etc, but you could show code nodes directly in the structure and
> edit them 'live' (which i guess is similar in some ways to the code module
> inside synthmaker)
>
> of course you could build synthdefs directly in flash and send them straight to
> scsynth, but if the sc language is there (and its a very well thought out way of
> managing the server then why not take advantage of that), just treat it as
> another means of representation. :)
Yes Martin, that's pretty much exactly what I was thinking. I'd like to have Flash sending arbitrary SC code to sclang through http, which acts as a compiling service to scsynth. scsynth could then send info back through sclang or direct to Flash if needed. This could open up lots of possibilities for visual programming like Max and performance options like interpreting key strokes as live control commands. If we can get info out of scsynth [like instantaneous control bus values] then we can use that for visualization in Flash, which AS3 is great for. I'd like to eventually have a composition/performance solution that includes graphics and sound so I could do stuff like this live ->
http://www.efnx.com/clients/AudioFriend
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