so how could this work in practice? would it be possible to compile the
synthdef files beforehand using the language, then somehow get these to
load into the plugin, then you would just send the OSC commands by some
method - java or something. it would be cool (or maybe even essential)
for the plugin to be able to load synthdefs from remote paths, not to
mention soundfiles and the like.
Stefan Nussbaumer wrote:
> Schell schrieb:
>
>> If sclang can listen on tcp, is it possible to send arbitrary sc code to
>> sclang [via binary socket], have sclang interpret it and send that to
>> scsynth? It would be nice to be able to use the oop functionality of sc with
>> a graphical representation of it in as3.
>>
>>
>
> hmm ... there has been a thread on sclang a few days - you maybe read
> that. i wouldn't try to go the sclang way, rather use osc-commands that
> go to scsynth directly. you can 'set' arguments of running synths or
> create new synth-instances - whatever you need. you can have the full
> power of sc sound-synthesis. i've only had a look at the processing-way
> (a few additional libraries in processing are needed). for flash there
> used to be something called "flosc" - no idea about that.
>
> however, have a look at the server-command reference (name-spaces!),
> look through other osc-related stuff in the helpfiles ...
>
> i don't know about binary sockets (others on this list certainly know
> better ..). anyway, flash has to be able to send osc to a given ip and
> port (e.g. 127.0.0.1, 57110).
>
>
> stefan
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