> Skip the rest of my answers if you do not care about how this
> confusion came about.
Well, now I can't skip...
> > Etoys' UI is completely independent from the platform.
>
> Ok.
> We did have those nasty problems with Universal Access interfering
> with other
> modifiers of mouse behaviors however. This was hard to track down and
> took
> a lot of time, but not related to Etoys of course.
> In that process I tested drag and drop of tiles in Etoys so many times
> (without
> wanting to actually program anything in Etoys, the children where
> doing that)
> that I was not thinking about the possibility of different types of
> tiles with different drop behaviors.
> So when I returned to the problems months later I was careless and did
> not think
> at all about different behaviors, just tested the drops and seeing
> that there was
> no drop zone and no embedding, totally ignoring the logic of the
> interface.
> And then I wrote tis post, thinking it still that same Universal
> Access problem.
Not sure what you mean by Universal Access interfere (something like
lockable Shift key?)
One could argue that a plain expression could be dropped onto a
script editor, and the user could expand it into a meaningful
statement afterwards. But current system is not flexible enough to
allow this.
-- Yoshiki
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