Bart Janssens wrote:
> On 5/3/08, Joaquín Duo <
hoakoduo@...> wrote:
> > This way the user could define a GPU pipeline (data) with a pipeline of K-3D
>
>> modifiers. And at any point of the pipeline we could connect that data to a
>> "GPUPipelineEvaluator" plugin that gives the output through a property.
>> What about this idea?
>>
>
> It's a good idea! Having a CUDAtoK3D or K3DtoCUDA node whenver a
> conversion is required would not require any change to the SDK.
> However, we should probably wait for some benchmarking results before
> we fix the design.
>
The approach of using a "CUDABitmap / CUDAMesh" data type to allow the
pipeline to work normally is a clever one, albeit with a significant
downside: it requires the user to explicitly create a "CUDA-aware"
pipeline. Each of the three alternative approaches has its
pros-and-cons. Let's ensure that we have some significant examples to
benchmark before making recommendations. At a minimum we need to see
some mesh computations, both embarassingly-parallel and not.
Cheers,
Tim
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