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Re: CUDA benchmarking

by Evan Lezar :: Rate this Message:

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Hi

Yes ... I think that benchmarks are the first order of business :)

Oh ... I also noticed that on the CUDA website there is a doc about writing CUDA image-processing plugins for photoshop with a number of samples.  I will have a look at them when I have some spare time - still working on the hardware problems, but I do have my internet connection back - so all is right with the world again, or will be once I get the backlog sorted out.

With regards to the benchmarking and splitting the process of copying the data to the GPU and actually calling the kernel - what would be the best wat to handle the pointer to the data on the device memory - if we aim to chain a number of plugins then this should be available to pass to plugins down the chain?

Thanks
Evan


On Sat, May 3, 2008 at 11:49 PM, Bart Janssens <bart.janssens@...> wrote:
On 5/3/08, JoaquĆ­n Duo <hoakoduo@...> wrote:
 > This way the user could define a GPU pipeline (data) with a pipeline of K-3D
> modifiers. And at any point of the pipeline we could connect that data to a
> "GPUPipelineEvaluator" plugin that gives the output through a property.
> What about this idea?

It's a good idea! Having a CUDAtoK3D or K3DtoCUDA node whenver a
conversion is required would not require any change to the SDK.
However, we should probably wait for some benchmarking results before
we fix the design.

Cheers,

--
Bart

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