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Re: CUDA benchmarking

by hoako :: Rate this Message:

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Hi folks!

I'd like to suggest a workaround for the problem about moving things from or to
the GPU memory.

My idea is dividing in two types of plugins:
1- Modifiers of the data
2- Evaluators of the data

The "data" is the definition of a GPU pipeline operation. The same way that a 3D
mesh is data for the 3D modifiers.

This way the user could define a GPU pipeline (data) with a pipeline of K-3D
modifiers. And at any point of the pipeline we could connect that data to a
"GPUPipelineEvaluator" plugin that gives the output through a property.
What about this idea?

Cheers!
JoaquĆ­n


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