« Return to Thread: CUDA and MinGW compilation trouble

Re: CUDA and MinGW compilation trouble

by Timothy M. Shead :: Rate this Message:

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Bart Janssens wrote:
> OK, the idea was to put it in a subdirectory of k3dsdk, like the
> subdivision_surface code. Unless I missed something, this only gets
> loaded when the first plugin that uses it gets loaded, right?
>  
Point well-taken, I misunderstood your suggestion.  Having said that, my
point remains - the goal is to keep as much functionality in plugins and
out of the SDK as possible.

Cheers,
Tim


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 « Return to Thread: CUDA and MinGW compilation trouble

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