Bart Janssens wrote:
> OK, the idea was to put it in a subdirectory of k3dsdk, like the
> subdivision_surface code. Unless I missed something, this only gets
> loaded when the first plugin that uses it gets loaded, right?
>
Point well-taken, I misunderstood your suggestion. Having said that, my
point remains - the goal is to keep as much functionality in plugins and
out of the SDK as possible.
Cheers,
Tim
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