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Re: Arbitrary number of child windows

by Chris Vine :: Rate this Message:

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On Mon, 2008-05-12 at 16:34 -0400, Paul Davis wrote:
> if you're in a signal handling call stack, i can't agree with this. you
> have no idea which, if any, members of a Glib::Object and all of its
> derived classes might still be accessed after your handler method
> returns.

Can you unpack that for me?  I have never had any problems
destroying/finalising GObject objects in a signal hander.  (I am not
asserting there can't be problems, but I have not come across them - or
is this specific to glibmm?)

Chris


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