>
> I was not at the summit, and as a result haven't gotten a lot of information
> on what's expected from me to improve the theming story for Plone, but I
> have a few ideas here and would love feedback.
>
> 1) Identify the key players we need to round up for this. I'm thinking David
> Convent, Alex Limi, Donna Snow, Denis Mishunov, the 14 year old wunderkind
> I've been hearing about, and I'm sure there are more. Maybe the folks at
> Quinta Group? I think we should also identify some designers, or determine
> if we're going to liberate Wordpress or other similar free themes. I'm not a
> huge fan of most of those themes, as most of them seem very ugly or too
> dumbed down, but I could be talked into using them.
>
> 2) Create a dedicated theming section of the site and pull in select theming
> docs there. Break it down into 2.5 and 3.0 so that it's clear, and keep a
> link to other theming resources in the docs section. I'm thinking that we
> narrow the field here and point them to the core docs. Possible visual
> change to that section with thumbnails illustrating what the skins look
> like. I'm thinking something over the top here, a la csszengarden.com. There
> has long been a perception that the only thing you can do to easily theme a
> Plone site is change the color of the tabs, and I want to break that
> perception. At the very least, we need to make this page show thumbnails of
> available themes:
http://plone.org/products/by-category/themes>
> 3) Possible sprint? I'd rather not do a virtual sprint, as I think the
> in-person sprints are more successful, but we have to also be aware of where
> our skinners live -- on opposite sides of the ocean. Is there any interest
> here on this? I'm flexible to leave the country, but I know that many people
> are not, due to having families.
>
> 4) Review the competition and see what they're up to in their theming
> sections. There may be some interesting ideas we could borrow.
>
> 5) Put together some best practices to make sure that users don't have to do
> any internal tweaking to make a skin work. I'm thinking specifically
> instructions on how to use GS properly when building skins, plus a "right
> way" forward -- buildout vs the unified installer. I'm still not sold on
> buildout, and this warrants some real discussion. Designers and skinners
> don't need all of the overhead that buildout brings with it, and maybe
> buildout isn't appropriate?
>
> 6) Joel Burton mentioned a skinning contest, but I'm a little wary of this.
> What do other people think? I just don't know how successful these things
> are, or what we would offer as a prize.
>
> Next steps are to get general feedback and additional thoughts. After that,
> I'd like to put together a final list of action items, set a timeline and
> establish owners. I believe it was Donna who pointed out that 3.0 came out
> six months ago, and we don't have a solid 3.0 theming story or the
> organizational structure to support what we do currently have in place. I'd
> really like to see that change.
>
> Thoughts?
>
> - Veda
> --
> View this message in context:
http://www.nabble.com/Thoughts-on-championing-OOTB-themes-tp15598172s20094p15598172.html> Sent from the Product Developers mailing list archive at Nabble.com.
>
>
> _______________________________________________
> Product-Developers mailing list
>
Product-Developers@...
>
http://lists.plone.org/mailman/listinfo/product-developers>