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And perhaps the proposed archive solution would solve texture issues
as well ? - http://croquet-src-01.oit.duke.edu/mantis/view.php?id=35
===
On Mar 20, 8:22 am, "Nikolay Suslov" <nsusl...@...> wrote:
> Hello,
>
> Just want to share some thoughts about saving and loading spaces
> functionality in the current SDK.
>
> As the current *.c3d file implementation works around saving one active
> (user's avatar being in) island(world) per c3d file,
> assuming, that it is needed to support and the possibility of saving all
> other current registered islands also (at the same time).
> So, when somebody saves an active island(world) containing a portal to
> another already loaded island(world) from file,
> then it is impossible to restore the working portals(between islands) just
> loading the saved one. It is required to load all participating
> islands(worlds) by hand.
> So, if taking into consideration the concept of *.c3d as island/world's
> atomic file format, then may be to develop the support of an additional file
> format,
> like archive solution, which could store all required islands (c3d files) in
> one definite file?
> And after loading which, all islands will be restored automatically with
> working portals.
>
> Regards,
> Nikolay
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