Problem with collada objects

View: New views
4 Messages — Rating Filter:   Alert me  

Problem with collada objects

by Fausto Sgobba :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

Hi everyone.

First of all, I am new to Papervision and I just got the sources from
svn. I found different links for the svn repository:

http://svn1.cvsdude.com/osflash/papervision3d
http://papervision3d.googlecode.com/svn/trunk

The second one contains many dirs that seem to be the good one for my classpaths:

as3\trunk\src\
branches\Effects\src\
branches\GreatWhite\src\

I'm a bit confused... :(

Now I'm using the "branches\GreatWhite\src\" classpath, which seems to work for simple tests. I've been able to create a sphere with a collada object as a child, but I can't figure out how to make the collada interactive to mouse click.

Look at the following code...



package  {
   
    import flash.display.InteractiveObject;
    import flash.events.MouseEvent;
    import flash.filters.GlowFilter;
    import org.papervision3d.events.FileLoadEvent;
    import org.papervision3d.events.InteractiveScene3DEvent;
    import org.papervision3d.materials.BitmapFileMaterial;
    import org.papervision3d.objects.primitives.Cone;
    import org.papervision3d.objects.primitives.Sphere;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.objects.parsers.Collada;

    public class Main extends PaperBase {
       
        // vars
        public var cone:Cone = new Cone();
        public var sphere:Sphere = new Sphere(
            new BitmapFileMaterial("library/earth2.jpg"),
            200,
            30,
            30
        );
        public var cow:DisplayObject3D;
       
        // const
       
        // events
       
        // getter setter
       
        // constructor
        public function Main() {
            init();
        }
       
        // public
       
        // override
        override protected function init3d():void {

            sphere.scale = 1; // Make the cone bigger
            default_scene.addChild(sphere); // Add it to the scene
           
            viewport.filters = [new GlowFilter(0x000000, 1, 10, 10, 4, 5)];
           
            sphere.material.smooth = true;
           
            sphere.scaleY = .93;
            sphere.pitch( -15);
           
            default_camera.zoom = 12;
           
            __createCow();
           
        }
       
        private function __createCow():void {
            cow = new
Collada("http://papervision2.com/wp-content/downloads/dae/cow.dae");
            cow.scale = .2;
            cow.x = 128;
            cow.y = 153;
            cow.lookAt(sphere);
            cow.addEventListener(FileLoadEvent.COLLADA_MATERIALS_DONE,
__cowLoaded);
            cow.pitch(-90);
            sphere.addChild(cow);
        }
       
        private function __cowLoaded(evt:FileLoadEvent):void {

            trace( "Main.__cowLoaded > evt : " + evt.target );

           
        }
       
        private function __cowClicked(evt:InteractiveScene3DEvent):void {
            trace( "Main.__cowClicked > evt : " + evt.target );
            cow.scale *= 1.5;
        }

        override protected function processFrame():void {
            //cone.yaw(5); // Rotate it a bit
           
            ///* sphere rotation
            var _newYaw:Number = (stage.mouseX - (stage.width / 2)) / 20;
            sphere.yaw(_newYaw); // Rotate it a bit
            //*/

        }
       
        // private
       
    }
   
}

package  {
   
    // These lines make differant 'pieces' available in your code.
    import flash.display.Sprite; // To extend this class
    import flash.events.Event; // To work out when a frame is entered.
   
    import org.papervision3d.view.Viewport3D; // We need a viewport
    import org.papervision3d.cameras.*; // Import all types of camera
    import org.papervision3d.scenes.Scene3D; // We'll need at least one
scene
    import org.papervision3d.render.BasicRenderEngine; // And we need a
renderer
   
    public class PaperBase extends Sprite { //Must be "extends Sprite"
     
       public var viewport:Viewport3D; // The Viewport
       public var renderer:BasicRenderEngine; // Rendering engine
       // -- Scenes -- //
       public var default_scene:Scene3D; // A Scene
       // -- Cameras --//
       public var default_camera:Camera3D; // A Camera
     
       public function init(vpWidth:Number = 800, vpHeight:Number =
600):void {
         initPapervision(vpWidth, vpHeight); // Initialise papervision
         init3d(); // Initialise the 3d stuff..
         init2d(); // Initialise the interface..
         initEvents(); // Set up any event listeners..
       }
     
       protected function initPapervision(vpWidth:Number,
vpHeight:Number):void {
         // Here is where we initialise everything we need to
         // render a papervision scene.
         viewport = new Viewport3D(vpWidth, vpHeight, false, true);
         // The viewport is the object added to the flash scene.
         // You 'look at' the papervision scene through the viewport
         // window, which is placed on the flash stage.
         addChild(viewport); // Add the viewport to the stage.
         // Initialise the rendering engine.
         renderer = new BasicRenderEngine();
         // -- Initialise the Scenes -- //
         default_scene = new Scene3D();
         // -- Initialise the Cameras -- //
         default_camera = new Camera3D(); // The argument passed to the
camera
         // is the object that it should look at. I've passed the scene
object
         // so that the camera is always pointing at the centre of the
scene.
       }
     
       protected function init3d():void {
         // This function should hold all of the stages needed
         // to initialise everything used for papervision.
         // Models, materials, cameras etc.
       }
     
       protected function init2d():void {
         // This function should create all of the 2d items
         // that will be overlayed on your papervision project.
         // User interfaces, Heads up displays etc.
       }
     
       protected function initEvents():void {
         // This function makes the onFrame function get called for
         // every frame.
         addEventListener(Event.ENTER_FRAME, onEnterFrame);
         // This line of code makes the onEnterFrame function get
         // called when every frame is entered.
       }
     
       protected function processFrame():void {
         // Process any movement or animation here.
       }
     
       protected function onEnterFrame( ThisEvent:Event ):void {
         //We need to render the scene and update anything here.
         processFrame();
         renderer.renderScene(default_scene, default_camera, viewport);
       }
     
    }
   
}

_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org

Re: Problem with collada objects

by lunetta :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

1) Forgt about the cvs dude address, project is on google code
2) I would recommend using the trunk if you're new, Great White /Effects
have no documentation and are not finished yet...

Fausto Sgobba wrote:

> Hi everyone.
>
> First of all, I am new to Papervision and I just got the sources from
> svn. I found different links for the svn repository:
>
> http://svn1.cvsdude.com/osflash/papervision3d
> http://papervision3d.googlecode.com/svn/trunk
>
> The second one contains many dirs that seem to be the good one for my classpaths:
>
> as3\trunk\src\
> branches\Effects\src\
> branches\GreatWhite\src\
>
> I'm a bit confused... :(
>
> Now I'm using the "branches\GreatWhite\src\" classpath, which seems to work for simple tests. I've been able to create a sphere with a collada object as a child, but I can't figure out how to make the collada interactive to mouse click.
>
> Look at the following code...
>
>
>
> package  {
>    
>     import flash.display.InteractiveObject;
>     import flash.events.MouseEvent;
>     import flash.filters.GlowFilter;
>     import org.papervision3d.events.FileLoadEvent;
>     import org.papervision3d.events.InteractiveScene3DEvent;
>     import org.papervision3d.materials.BitmapFileMaterial;
>     import org.papervision3d.objects.primitives.Cone;
>     import org.papervision3d.objects.primitives.Sphere;
>     import org.papervision3d.objects.DisplayObject3D;
>     import org.papervision3d.objects.parsers.Collada;
>
>     public class Main extends PaperBase {
>        
>         // vars
>         public var cone:Cone = new Cone();
>         public var sphere:Sphere = new Sphere(
>             new BitmapFileMaterial("library/earth2.jpg"),
>             200,
>             30,
>             30
>         );
>         public var cow:DisplayObject3D;
>        
>         // const
>        
>         // events
>        
>         // getter setter
>        
>         // constructor
>         public function Main() {
>             init();
>         }
>        
>         // public
>        
>         // override
>         override protected function init3d():void {
>
>             sphere.scale = 1; // Make the cone bigger
>             default_scene.addChild(sphere); // Add it to the scene
>            
>             viewport.filters = [new GlowFilter(0x000000, 1, 10, 10, 4, 5)];
>            
>             sphere.material.smooth = true;
>            
>             sphere.scaleY = .93;
>             sphere.pitch( -15);
>            
>             default_camera.zoom = 12;
>            
>             __createCow();
>            
>         }
>        
>         private function __createCow():void {
>             cow = new
> Collada("http://papervision2.com/wp-content/downloads/dae/cow.dae");
>             cow.scale = .2;
>             cow.x = 128;
>             cow.y = 153;
>             cow.lookAt(sphere);
>             cow.addEventListener(FileLoadEvent.COLLADA_MATERIALS_DONE,
> __cowLoaded);
>             cow.pitch(-90);
>             sphere.addChild(cow);
>         }
>        
>         private function __cowLoaded(evt:FileLoadEvent):void {
>
>             trace( "Main.__cowLoaded > evt : " + evt.target );
>
>            
>         }
>        
>         private function __cowClicked(evt:InteractiveScene3DEvent):void {
>             trace( "Main.__cowClicked > evt : " + evt.target );
>             cow.scale *= 1.5;
>         }
>
>         override protected function processFrame():void {
>             //cone.yaw(5); // Rotate it a bit
>            
>             ///* sphere rotation
>             var _newYaw:Number = (stage.mouseX - (stage.width / 2)) / 20;
>             sphere.yaw(_newYaw); // Rotate it a bit
>             //*/
>
>         }
>        
>         // private
>        
>     }
>    
> }
>
> package  {
>    
>     // These lines make differant 'pieces' available in your code.
>     import flash.display.Sprite; // To extend this class
>     import flash.events.Event; // To work out when a frame is entered.
>    
>     import org.papervision3d.view.Viewport3D; // We need a viewport
>     import org.papervision3d.cameras.*; // Import all types of camera
>     import org.papervision3d.scenes.Scene3D; // We'll need at least one
> scene
>     import org.papervision3d.render.BasicRenderEngine; // And we need a
> renderer
>    
>     public class PaperBase extends Sprite { //Must be "extends Sprite"
>      
>        public var viewport:Viewport3D; // The Viewport
>        public var renderer:BasicRenderEngine; // Rendering engine
>        // -- Scenes -- //
>        public var default_scene:Scene3D; // A Scene
>        // -- Cameras --//
>        public var default_camera:Camera3D; // A Camera
>      
>        public function init(vpWidth:Number = 800, vpHeight:Number =
> 600):void {
>          initPapervision(vpWidth, vpHeight); // Initialise papervision
>          init3d(); // Initialise the 3d stuff..
>          init2d(); // Initialise the interface..
>          initEvents(); // Set up any event listeners..
>        }
>      
>        protected function initPapervision(vpWidth:Number,
> vpHeight:Number):void {
>          // Here is where we initialise everything we need to
>          // render a papervision scene.
>          viewport = new Viewport3D(vpWidth, vpHeight, false, true);
>          // The viewport is the object added to the flash scene.
>          // You 'look at' the papervision scene through the viewport
>          // window, which is placed on the flash stage.
>          addChild(viewport); // Add the viewport to the stage.
>          // Initialise the rendering engine.
>          renderer = new BasicRenderEngine();
>          // -- Initialise the Scenes -- //
>          default_scene = new Scene3D();
>          // -- Initialise the Cameras -- //
>          default_camera = new Camera3D(); // The argument passed to the
> camera
>          // is the object that it should look at. I've passed the scene
> object
>          // so that the camera is always pointing at the centre of the
> scene.
>        }
>      
>        protected function init3d():void {
>          // This function should hold all of the stages needed
>          // to initialise everything used for papervision.
>          // Models, materials, cameras etc.
>        }
>      
>        protected function init2d():void {
>          // This function should create all of the 2d items
>          // that will be overlayed on your papervision project.
>          // User interfaces, Heads up displays etc.
>        }
>      
>        protected function initEvents():void {
>          // This function makes the onFrame function get called for
>          // every frame.
>          addEventListener(Event.ENTER_FRAME, onEnterFrame);
>          // This line of code makes the onEnterFrame function get
>          // called when every frame is entered.
>        }
>      
>        protected function processFrame():void {
>          // Process any movement or animation here.
>        }
>      
>        protected function onEnterFrame( ThisEvent:Event ):void {
>          //We need to render the scene and update anything here.
>          processFrame();
>          renderer.renderScene(default_scene, default_camera, viewport);
>        }
>      
>     }
>    
> }
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>  


_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org

Re: Problem with collada objects

by Fausto Sgobba :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

I tried to use the trunk, but I end up with compile errors. It seems
that some classes are not in that classpath:

org.papervision3d.view.Viewport3D
org.papervision3d.render.BasicRenderEngine

D:\Fausto\AS3_Tests\Papervision Template
Project\classes\PaperBase.as(14): col: 28 Error: Tipo non trovato o non
è una costante della fase di compilazione: Viewport3D.

Carlos Lunetta ha scritto:

> 1) Forgt about the cvs dude address, project is on google code
> 2) I would recommend using the trunk if you're new, Great White /Effects
> have no documentation and are not finished yet...
>
> Fausto Sgobba wrote:
>  
>> Hi everyone.
>>
>> First of all, I am new to Papervision and I just got the sources from
>> svn. I found different links for the svn repository:
>>
>> http://svn1.cvsdude.com/osflash/papervision3d
>> http://papervision3d.googlecode.com/svn/trunk
>>
>> The second one contains many dirs that seem to be the good one for my classpaths:
>>
>> as3\trunk\src\
>> branches\Effects\src\
>> branches\GreatWhite\src\
>>
>> I'm a bit confused... :(
>>
>> Now I'm using the "branches\GreatWhite\src\" classpath, which seems to work for simple tests. I've been able to create a sphere with a collada object as a child, but I can't figure out how to make the collada interactive to mouse click.
>>
>> Look at the following code...
>>
>>
>>
>> package  {
>>    
>>     import flash.display.InteractiveObject;
>>     import flash.events.MouseEvent;
>>     import flash.filters.GlowFilter;
>>     import org.papervision3d.events.FileLoadEvent;
>>     import org.papervision3d.events.InteractiveScene3DEvent;
>>     import org.papervision3d.materials.BitmapFileMaterial;
>>     import org.papervision3d.objects.primitives.Cone;
>>     import org.papervision3d.objects.primitives.Sphere;
>>     import org.papervision3d.objects.DisplayObject3D;
>>     import org.papervision3d.objects.parsers.Collada;
>>
>>     public class Main extends PaperBase {
>>        
>>         // vars
>>         public var cone:Cone = new Cone();
>>         public var sphere:Sphere = new Sphere(
>>             new BitmapFileMaterial("library/earth2.jpg"),
>>             200,
>>             30,
>>             30
>>         );
>>         public var cow:DisplayObject3D;
>>        
>>         // const
>>        
>>         // events
>>        
>>         // getter setter
>>        
>>         // constructor
>>         public function Main() {
>>             init();
>>         }
>>        
>>         // public
>>        
>>         // override
>>         override protected function init3d():void {
>>
>>             sphere.scale = 1; // Make the cone bigger
>>             default_scene.addChild(sphere); // Add it to the scene
>>            
>>             viewport.filters = [new GlowFilter(0x000000, 1, 10, 10, 4, 5)];
>>            
>>             sphere.material.smooth = true;
>>            
>>             sphere.scaleY = .93;
>>             sphere.pitch( -15);
>>            
>>             default_camera.zoom = 12;
>>            
>>             __createCow();
>>            
>>         }
>>        
>>         private function __createCow():void {
>>             cow = new
>> Collada("http://papervision2.com/wp-content/downloads/dae/cow.dae");
>>             cow.scale = .2;
>>             cow.x = 128;
>>             cow.y = 153;
>>             cow.lookAt(sphere);
>>             cow.addEventListener(FileLoadEvent.COLLADA_MATERIALS_DONE,
>> __cowLoaded);
>>             cow.pitch(-90);
>>             sphere.addChild(cow);
>>         }
>>        
>>         private function __cowLoaded(evt:FileLoadEvent):void {
>>
>>             trace( "Main.__cowLoaded > evt : " + evt.target );
>>
>>            
>>         }
>>        
>>         private function __cowClicked(evt:InteractiveScene3DEvent):void {
>>             trace( "Main.__cowClicked > evt : " + evt.target );
>>             cow.scale *= 1.5;
>>         }
>>
>>         override protected function processFrame():void {
>>             //cone.yaw(5); // Rotate it a bit
>>            
>>             ///* sphere rotation
>>             var _newYaw:Number = (stage.mouseX - (stage.width / 2)) / 20;
>>             sphere.yaw(_newYaw); // Rotate it a bit
>>             //*/
>>
>>         }
>>        
>>         // private
>>        
>>     }
>>    
>> }
>>
>> package  {
>>    
>>     // These lines make differant 'pieces' available in your code.
>>     import flash.display.Sprite; // To extend this class
>>     import flash.events.Event; // To work out when a frame is entered.
>>    
>>     import org.papervision3d.view.Viewport3D; // We need a viewport
>>     import org.papervision3d.cameras.*; // Import all types of camera
>>     import org.papervision3d.scenes.Scene3D; // We'll need at least one
>> scene
>>     import org.papervision3d.render.BasicRenderEngine; // And we need a
>> renderer
>>    
>>     public class PaperBase extends Sprite { //Must be "extends Sprite"
>>      
>>        public var viewport:Viewport3D; // The Viewport
>>        public var renderer:BasicRenderEngine; // Rendering engine
>>        // -- Scenes -- //
>>        public var default_scene:Scene3D; // A Scene
>>        // -- Cameras --//
>>        public var default_camera:Camera3D; // A Camera
>>      
>>        public function init(vpWidth:Number = 800, vpHeight:Number =
>> 600):void {
>>          initPapervision(vpWidth, vpHeight); // Initialise papervision
>>          init3d(); // Initialise the 3d stuff..
>>          init2d(); // Initialise the interface..
>>          initEvents(); // Set up any event listeners..
>>        }
>>      
>>        protected function initPapervision(vpWidth:Number,
>> vpHeight:Number):void {
>>          // Here is where we initialise everything we need to
>>          // render a papervision scene.
>>          viewport = new Viewport3D(vpWidth, vpHeight, false, true);
>>          // The viewport is the object added to the flash scene.
>>          // You 'look at' the papervision scene through the viewport
>>          // window, which is placed on the flash stage.
>>          addChild(viewport); // Add the viewport to the stage.
>>          // Initialise the rendering engine.
>>          renderer = new BasicRenderEngine();
>>          // -- Initialise the Scenes -- //
>>          default_scene = new Scene3D();
>>          // -- Initialise the Cameras -- //
>>          default_camera = new Camera3D(); // The argument passed to the
>> camera
>>          // is the object that it should look at. I've passed the scene
>> object
>>          // so that the camera is always pointing at the centre of the
>> scene.
>>        }
>>      
>>        protected function init3d():void {
>>          // This function should hold all of the stages needed
>>          // to initialise everything used for papervision.
>>          // Models, materials, cameras etc.
>>        }
>>      
>>        protected function init2d():void {
>>          // This function should create all of the 2d items
>>          // that will be overlayed on your papervision project.
>>          // User interfaces, Heads up displays etc.
>>        }
>>      
>>        protected function initEvents():void {
>>          // This function makes the onFrame function get called for
>>          // every frame.
>>          addEventListener(Event.ENTER_FRAME, onEnterFrame);
>>          // This line of code makes the onEnterFrame function get
>>          // called when every frame is entered.
>>        }
>>      
>>        protected function processFrame():void {
>>          // Process any movement or animation here.
>>        }
>>      
>>        protected function onEnterFrame( ThisEvent:Event ):void {
>>          //We need to render the scene and update anything here.
>>          processFrame();
>>          renderer.renderScene(default_scene, default_camera, viewport);
>>        }
>>      
>>     }
>>    
>> }
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D@...
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>>  
>>    
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>  


_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org

Re: Problem with collada objects

by W Stroo :: Rate this Message:

Reply to Author | View Threaded | Show Only this Message

Does anyone know if there is a collada plug-in for the new 3ds max 2008?
I can export to .dae without a plugin but I get errors when I want to load
the .dae in flash.
It doesn't load at all.

thnx already

-----Oorspronkelijk bericht-----
Van: papervision3d-bounces@...
[mailto:papervision3d-bounces@...] Namens Fausto Sgobba
Verzonden: dinsdag 5 februari 2008 16:42
Aan: papervision3d@...
Onderwerp: Re: [Papervision3D] Problem with collada objects

I tried to use the trunk, but I end up with compile errors. It seems
that some classes are not in that classpath:

org.papervision3d.view.Viewport3D
org.papervision3d.render.BasicRenderEngine

D:\Fausto\AS3_Tests\Papervision Template
Project\classes\PaperBase.as(14): col: 28 Error: Tipo non trovato o non
è una costante della fase di compilazione: Viewport3D.

Carlos Lunetta ha scritto:

> 1) Forgt about the cvs dude address, project is on google code
> 2) I would recommend using the trunk if you're new, Great White /Effects
> have no documentation and are not finished yet...
>
> Fausto Sgobba wrote:
>  
>> Hi everyone.
>>
>> First of all, I am new to Papervision and I just got the sources from
>> svn. I found different links for the svn repository:
>>
>> http://svn1.cvsdude.com/osflash/papervision3d
>> http://papervision3d.googlecode.com/svn/trunk
>>
>> The second one contains many dirs that seem to be the good one for my
classpaths:
>>
>> as3\trunk\src\
>> branches\Effects\src\
>> branches\GreatWhite\src\
>>
>> I'm a bit confused... :(
>>
>> Now I'm using the "branches\GreatWhite\src\" classpath, which seems to
work for simple tests. I've been able to create a sphere with a collada
object as a child, but I can't figure out how to make the collada
interactive to mouse click.

>>
>> Look at the following code...
>>
>>
>>
>> package  {
>>    
>>     import flash.display.InteractiveObject;
>>     import flash.events.MouseEvent;
>>     import flash.filters.GlowFilter;
>>     import org.papervision3d.events.FileLoadEvent;
>>     import org.papervision3d.events.InteractiveScene3DEvent;
>>     import org.papervision3d.materials.BitmapFileMaterial;
>>     import org.papervision3d.objects.primitives.Cone;
>>     import org.papervision3d.objects.primitives.Sphere;
>>     import org.papervision3d.objects.DisplayObject3D;
>>     import org.papervision3d.objects.parsers.Collada;
>>
>>     public class Main extends PaperBase {
>>        
>>         // vars
>>         public var cone:Cone = new Cone();
>>         public var sphere:Sphere = new Sphere(
>>             new BitmapFileMaterial("library/earth2.jpg"),
>>             200,
>>             30,
>>             30
>>         );
>>         public var cow:DisplayObject3D;
>>        
>>         // const
>>        
>>         // events
>>        
>>         // getter setter
>>        
>>         // constructor
>>         public function Main() {
>>             init();
>>         }
>>        
>>         // public
>>        
>>         // override
>>         override protected function init3d():void {
>>
>>             sphere.scale = 1; // Make the cone bigger
>>             default_scene.addChild(sphere); // Add it to the scene
>>            
>>             viewport.filters = [new GlowFilter(0x000000, 1, 10, 10, 4,
5)];

>>            
>>             sphere.material.smooth = true;
>>            
>>             sphere.scaleY = .93;
>>             sphere.pitch( -15);
>>            
>>             default_camera.zoom = 12;
>>            
>>             __createCow();
>>            
>>         }
>>        
>>         private function __createCow():void {
>>             cow = new
>> Collada("http://papervision2.com/wp-content/downloads/dae/cow.dae");
>>             cow.scale = .2;
>>             cow.x = 128;
>>             cow.y = 153;
>>             cow.lookAt(sphere);
>>             cow.addEventListener(FileLoadEvent.COLLADA_MATERIALS_DONE,
>> __cowLoaded);
>>             cow.pitch(-90);
>>             sphere.addChild(cow);
>>         }
>>        
>>         private function __cowLoaded(evt:FileLoadEvent):void {
>>
>>             trace( "Main.__cowLoaded > evt : " + evt.target );
>>
>>            
>>         }
>>        
>>         private function __cowClicked(evt:InteractiveScene3DEvent):void {
>>             trace( "Main.__cowClicked > evt : " + evt.target );
>>             cow.scale *= 1.5;
>>         }
>>
>>         override protected function processFrame():void {
>>             //cone.yaw(5); // Rotate it a bit
>>            
>>             ///* sphere rotation
>>             var _newYaw:Number = (stage.mouseX - (stage.width / 2)) / 20;
>>             sphere.yaw(_newYaw); // Rotate it a bit
>>             //*/
>>
>>         }
>>        
>>         // private
>>        
>>     }
>>    
>> }
>>
>> package  {
>>    
>>     // These lines make differant 'pieces' available in your code.
>>     import flash.display.Sprite; // To extend this class
>>     import flash.events.Event; // To work out when a frame is entered.
>>    
>>     import org.papervision3d.view.Viewport3D; // We need a viewport
>>     import org.papervision3d.cameras.*; // Import all types of camera
>>     import org.papervision3d.scenes.Scene3D; // We'll need at least one
>> scene
>>     import org.papervision3d.render.BasicRenderEngine; // And we need a
>> renderer
>>    
>>     public class PaperBase extends Sprite { //Must be "extends Sprite"
>>      
>>        public var viewport:Viewport3D; // The Viewport
>>        public var renderer:BasicRenderEngine; // Rendering engine
>>        // -- Scenes -- //
>>        public var default_scene:Scene3D; // A Scene
>>        // -- Cameras --//
>>        public var default_camera:Camera3D; // A Camera
>>      
>>        public function init(vpWidth:Number = 800, vpHeight:Number =
>> 600):void {
>>          initPapervision(vpWidth, vpHeight); // Initialise papervision
>>          init3d(); // Initialise the 3d stuff..
>>          init2d(); // Initialise the interface..
>>          initEvents(); // Set up any event listeners..
>>        }
>>      
>>        protected function initPapervision(vpWidth:Number,
>> vpHeight:Number):void {
>>          // Here is where we initialise everything we need to
>>          // render a papervision scene.
>>          viewport = new Viewport3D(vpWidth, vpHeight, false, true);
>>          // The viewport is the object added to the flash scene.
>>          // You 'look at' the papervision scene through the viewport
>>          // window, which is placed on the flash stage.
>>          addChild(viewport); // Add the viewport to the stage.
>>          // Initialise the rendering engine.
>>          renderer = new BasicRenderEngine();
>>          // -- Initialise the Scenes -- //
>>          default_scene = new Scene3D();
>>          // -- Initialise the Cameras -- //
>>          default_camera = new Camera3D(); // The argument passed to the
>> camera
>>          // is the object that it should look at. I've passed the scene
>> object
>>          // so that the camera is always pointing at the centre of the
>> scene.
>>        }
>>      
>>        protected function init3d():void {
>>          // This function should hold all of the stages needed
>>          // to initialise everything used for papervision.
>>          // Models, materials, cameras etc.
>>        }
>>      
>>        protected function init2d():void {
>>          // This function should create all of the 2d items
>>          // that will be overlayed on your papervision project.
>>          // User interfaces, Heads up displays etc.
>>        }
>>      
>>        protected function initEvents():void {
>>          // This function makes the onFrame function get called for
>>          // every frame.
>>          addEventListener(Event.ENTER_FRAME, onEnterFrame);
>>          // This line of code makes the onEnterFrame function get
>>          // called when every frame is entered.
>>        }
>>      
>>        protected function processFrame():void {
>>          // Process any movement or animation here.
>>        }
>>      
>>        protected function onEnterFrame( ThisEvent:Event ):void {
>>          //We need to render the scene and update anything here.
>>          processFrame();
>>          renderer.renderScene(default_scene, default_camera, viewport);
>>        }
>>      
>>     }
>>    
>> }
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D@...
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>>  
>>    
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D@...
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>  


_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org


_______________________________________________
Papervision3D mailing list
Papervision3D@...
http://osflash.org/mailman/listinfo/papervision3d_osflash.org