Finally the 4D plugin to access our Sentinel SuperPro USB keys
is finished!!
The resulting plugin.bundle contains MacOS and Windows code
and works flawlessly in all configurations but one (arrgghh!)
When running my 4D application COMPILED on a Windows server
my Mac clients fail to execute the plugin calls.... actually, the plugin file
gets transfered over the network and I checked the file is ok.
I guess it's something related to the fact that the Mac version uses
a system Framework (not embedded in the plugin)...
of course the Mac client machine has the framework in the correct place as
demostrated by the fact that it works when runnign stand-alone!
I just cannot understand why it works when
the application is interpreted but not when compiled...
Any idea?
TIA,
--
Rafael Escoté
BlauSoft s.l.
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