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<feed xmlns="http://www.w3.org/2005/Atom">
	<id>tag:www.nabble.com,2006:forum-22855</id>
	<title>Nabble - Papervision3D</title>
	<updated>2008-09-05T16:08:10Z</updated>
	<link rel="self" type="application/atom+xml" href="http://www.nabble.com/Papervision3D-f22855.xml" />
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	<subtitle type="html">&lt;a href=&quot;http://www.papervision3d.org/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D&lt;/a&gt;&amp;nbsp;is an Open Source 3D engine for Flash.</subtitle>
	
<entry>
	<id>tag:www.nabble.com,2006:post-19341038</id>
	<title>sprite container</title>
	<published>2008-09-05T16:08:10Z</published>
	<updated>2008-09-05T16:08:10Z</updated>
	<author>
		<name>Emil Korngold</name>
	</author>
	<content type="html">I take it, now things are rendered within one sprite maybe? Sure is speedy and all, but really guys, the do3d.container property is duly missed... 
&lt;br&gt;&lt;br&gt;if anything at all, for the time being a sprite accessible via the scene would do the trick usability wise, because then we can simply apply onrollover -&amp;gt; scene.sprite.buttonMode = true and onrollout -&amp;gt; scene.sprite.buttonMode=false.
&lt;br&gt;&lt;br&gt;i really think that, for the time being, this would be, yes, dirty, but still, it will satisfie user needs.
&lt;br&gt;&lt;br&gt;what do you guys think?</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19340634</id>
	<title>Re: fighting between Flash sprite and PV3D</title>
	<published>2008-09-05T15:23:06Z</published>
	<updated>2008-09-05T15:23:06Z</updated>
	<author>
		<name>juanjo-8</name>
	</author>
	<content type="html">Estaré fuera de la oficina desde el dia 5 hasta el dia 9 de Septiembre.
&lt;br&gt;&lt;br&gt;Si necesita ponerse en contacto con un responsable de la empresa, hagálo a traves de la dirección: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19340634&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;robertoaragon@...&lt;/a&gt;
&lt;br&gt;&lt;br&gt;Un saludo
&lt;br&gt;&lt;br&gt;Juanjo Garcia
&lt;br&gt;Creativo &amp; Desarrollador
&lt;br&gt;www.editartgroup.com
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19340634&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19340568</id>
	<title>fighting between Flash sprite and PV3D</title>
	<published>2008-09-05T15:21:52Z</published>
	<updated>2008-09-05T15:21:52Z</updated>
	<author>
		<name>DJC</name>
	</author>
	<content type="html">I'm trying to embed a Sprite movieclip built in Flash as a UI popup in conjunction with PV3D, and the clip and viewport are fighting (flashing ;). &amp;nbsp; The UI popup is not on any 3D object... just 2D until closed. &amp;nbsp;Can someone point me in the right direction?
&lt;br&gt;&lt;br&gt;ty! &amp;nbsp;DJC
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; public class test extends Sprite
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; [Embed(source = 'widgets.swf', symbol = 'artAdder')]
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; private var artAdderClass:Class;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;...
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; renderer = new BasicRenderEngine();
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; view = new Viewport3D(stage.stageWidth, stage.stageHeight, scaleWithStage, interactive);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; scene &amp;nbsp; &amp;nbsp;= new Scene3D();
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; camera &amp;nbsp; = new MyCamera3D(view);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;...
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; artAdder = new artAdderClass();
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; this.addChild(artAdder);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;...
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; this.addChild(view);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;...
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;}
&lt;br&gt;&amp;nbsp;</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19338288</id>
	<title>Re: movieMaterial - Expected no more than 0 arguments, VP3D - 2 (GW)</title>
	<published>2008-09-05T12:51:26Z</published>
	<updated>2008-09-05T12:51:26Z</updated>
	<author>
		<name>JCRobinson</name>
	</author>
	<content type="html">&lt;br&gt;I found the solution provided by speed 89 at &lt;a href=&quot;http://pv3dchat.flashbookmarks.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://pv3dchat.flashbookmarks.com/&lt;/a&gt;&lt;br&gt;&lt;br&gt;The problem was that I was using movieMaterial and not MovieMaterial (notice the cap &amp;quot;M&amp;quot;)
&lt;br&gt;&lt;br&gt;JC
&lt;br&gt;&lt;br&gt;&lt;blockquote class=&quot;quote light-black dark-border-color&quot;&gt;&lt;div class=&quot;quote light-border-color&quot;&gt;
&lt;div class=&quot;quote-author&quot; style=&quot;font-weight: bold;&quot;&gt;JCRobinson wrote:&lt;/div&gt;
&lt;div class=&quot;quote-message&quot;&gt;var mm:movieMaterial = new movieMaterial(myCanvas);
&lt;br&gt;&lt;br&gt;Incorrect number of arguments. Expected no more than 0.
&lt;br&gt;&lt;br&gt;Any Ideas?
&lt;br&gt;&lt;br&gt;JC
&lt;/div&gt;
&lt;/div&gt;&lt;/blockquote&gt;
</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19335911</id>
	<title>Re: What's up with the Flash 10 API</title>
	<published>2008-09-05T10:13:11Z</published>
	<updated>2008-09-05T10:13:11Z</updated>
	<author>
		<name>juanjo-8</name>
	</author>
	<content type="html">Estaré fuera de la oficina desde el dia 5 hasta el dia 9 de Septiembre.
&lt;br&gt;&lt;br&gt;Si necesita ponerse en contacto con un responsable de la empresa, hagálo a traves de la dirección: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19335911&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;robertoaragon@...&lt;/a&gt;
&lt;br&gt;&lt;br&gt;Un saludo
&lt;br&gt;&lt;br&gt;Juanjo Garcia
&lt;br&gt;Creativo &amp; Desarrollador
&lt;br&gt;www.editartgroup.com
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19335911&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19335884</id>
	<title>Re: What's up with the Flash 10 API</title>
	<published>2008-09-05T10:11:48Z</published>
	<updated>2008-09-05T10:11:48Z</updated>
	<author>
		<name>Zeh Fernando-3</name>
	</author>
	<content type="html">Personally, I think that as soon as the project reaches a certain state, 
&lt;br&gt;it can be 'frozen' (added as a tag to the repository?) and then move on 
&lt;br&gt;to the newest version without porting it back. The previous version will 
&lt;br&gt;always be available, it'll just lack a few features. This is sort of how 
&lt;br&gt;the AS2 version works now and I honestly think concentrating work on the 
&lt;br&gt;newest version helps.
&lt;br&gt;&lt;br&gt;My bet is that it will take one year for FP 10 to reach 90%.
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://spreadsheets.google.com/pub?key=pjaKnZUqwo-1XaUCJLlBQeA&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://spreadsheets.google.com/pub?key=pjaKnZUqwo-1XaUCJLlBQeA&lt;/a&gt;&lt;br&gt;&lt;br&gt;If the new features are good enough, the industry itself will push it 
&lt;br&gt;and have a faster adoption. Even with Myspace and others requiring FP9, 
&lt;br&gt;one of the faster adoption rates we've seen was instead with FP 8 
&lt;br&gt;(although 9.115 looks good), probably because introduced a bunch of 
&lt;br&gt;great features (blending modes, bitmap data, bitmap cache, etc) that 
&lt;br&gt;really helped achieving the desired graphical effects some websites 
&lt;br&gt;demanded.
&lt;br&gt;&lt;br&gt;Zeh
&lt;br&gt;&lt;br&gt;Nick Collins wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; While not everyone is using AS3, the adoption rate of Flash Player 9 has 
&lt;br&gt;&amp;gt; been very quick, thanks especially to sites like YouTube and MySpace 
&lt;br&gt;&amp;gt; who's video players require it. I'm sure that the Flash Player 10 will 
&lt;br&gt;&amp;gt; have a quick adoption rate as well. My guess will be 6 months after the 
&lt;br&gt;&amp;gt; public release.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; On Thu, Sep 4, 2008 at 12:21 PM, Dustin Sparks &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19335884&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pixelmixer@...&lt;/a&gt; 
&lt;br&gt;&amp;gt; &amp;lt;mailto:&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19335884&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pixelmixer@...&lt;/a&gt;&amp;gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; I'm curious how things will go with the Flash 10 version.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; I know it will be tons faster and I'll be all over it as soon as
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; things are &amp;quot;playable&amp;quot;, but considering the fact that quite a few
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; people are just now adopting AS3 and CS3, how will things be updated
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; and improved upon when the focus is put on flash 10, but everyone is
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; still using 9? Will the team split and work partially on 9 and
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; partially on 10? Or will 10 just be a backdoor kind of thing where
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; the team just works on it when they have time and feel like it?
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; Just curious, lots of questions. I'm very excited to see what kind
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; of things are going to be done with 10.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;lt;/Dustin
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; On Thu, Sep 4, 2008 at 5:10 AM, Justin Lawerance Mills
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19335884&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;JLM@...&lt;/a&gt; &amp;lt;mailto:&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19335884&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;JLM@...&lt;/a&gt;&amp;gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; John 
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; [quote]
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Part of our problem will be to solve how we can keep from
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; doubling up on the code base versions 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; [/quote]
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; any plans to take it to haXe it would be easier to have a ver
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; that compiles for both?
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; not got into doing haXe yet but it looks like a good way to go
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; and there is a sandy and away based port out there already.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; ;j
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; On 4 Sep 2008, at 05:11, John Grden wrote:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Hey Zeh, we've setup the branch so that we could start working
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; on a version of PV3D that would be flash 10 compatible. 
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Unfortunately, I can't answer all your questions about the
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; direction of PV3D with regards to flash 10 and the future.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; I can say that we've been messing with it individually and
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; finally got a version out there that was hacked together. 
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Part of our problem will be to solve how we can keep from
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; doubling up on the code base versions - &amp;nbsp;Flash10 compatible
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; code will not compile with Flash9 compiler. &amp;nbsp;So, there's some
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; planning there as well as implementation of the new
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; drawTriangles(), Vector objects and Matrix object that FP10
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; ships with. &amp;nbsp;Then, there's PixelBender of course, and well,
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; let's just say there's a TON of stuff to have fun with and
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; alot of work.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; :)
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; hth,
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; John
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; On Wed, Sep 3, 2008 at 5:43 PM, Zeh Fernando
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19335884&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;zeh@...&lt;/a&gt; &amp;lt;mailto:&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19335884&amp;i=5&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;zeh@...&lt;/a&gt;&amp;gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Ok, a sort of generic question - with Flash 10's new API,
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; drawTriangles() and whatnot, what's in store for PV3D in
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; the future?
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Will it be possible for it to take advantage of the new
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; features and
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; become faster/more accurate, potentially either creating a
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; version
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; dependency or forcing it to be a bit slower to work on
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; previous versions
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; of Flash? Or is it all just redundant? I'm just curious as
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; I haven't had
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; the time to investigate the new Astro features that deeply
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; yet and I
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; haven't seen it discussed that much around here.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Zeh
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; _______________________________________________
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&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; -- 
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; [ Dustin J Sparks ]
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; Interactive Developer / Creative Technologist
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp; p. (765) 760-3900
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19335467</id>
	<title>Re: Gwen Stafani's PV3D + Red5 Karaoke Website</title>
	<published>2008-09-05T09:51:29Z</published>
	<updated>2008-09-05T09:51:29Z</updated>
	<author>
		<name>juanjo-8</name>
	</author>
	<content type="html">Estaré fuera de la oficina desde el dia 5 hasta el dia 9 de Septiembre.
&lt;br&gt;&lt;br&gt;Si necesita ponerse en contacto con un responsable de la empresa, hagálo a traves de la dirección: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19335467&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;robertoaragon@...&lt;/a&gt;
&lt;br&gt;&lt;br&gt;Un saludo
&lt;br&gt;&lt;br&gt;Juanjo Garcia
&lt;br&gt;Creativo &amp; Desarrollador
&lt;br&gt;www.editartgroup.com
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<entry>
	<id>tag:www.nabble.com,2006:post-19335315</id>
	<title>Gwen Stafani's PV3D + Red5 Karaoke Website</title>
	<published>2008-09-05T09:50:12Z</published>
	<updated>2008-09-05T09:50:12Z</updated>
	<author>
		<name>kiosk</name>
	</author>
	<content type="html">&lt;br&gt;&lt;a href=&quot;http://www.hlfragrance.com&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.hlfragrance.com&lt;/a&gt;&lt;br&gt;&lt;br&gt;:)</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19334311</id>
	<title>Re: What's up with the Flash 10 API</title>
	<published>2008-09-05T08:54:40Z</published>
	<updated>2008-09-05T08:54:40Z</updated>
	<author>
		<name>juanjo-8</name>
	</author>
	<content type="html">Estaré fuera de la oficina desde el dia 5 hasta el dia 9 de Septiembre.
&lt;br&gt;&lt;br&gt;Si necesita ponerse en contacto con un responsable de la empresa, hagálo a traves de la dirección: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19334311&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;robertoaragon@...&lt;/a&gt;
&lt;br&gt;&lt;br&gt;Un saludo
&lt;br&gt;&lt;br&gt;Juanjo Garcia
&lt;br&gt;Creativo &amp; Desarrollador
&lt;br&gt;www.editartgroup.com
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<entry>
	<id>tag:www.nabble.com,2006:post-19334404</id>
	<title>Re: What's up with the Flash 10 API</title>
	<published>2008-09-05T08:53:41Z</published>
	<updated>2008-09-05T08:53:41Z</updated>
	<author>
		<name>Nick Collins-2</name>
	</author>
	<content type="html">&lt;div dir=&quot;ltr&quot;&gt;While not everyone is using AS3, the adoption rate of Flash Player 9 has been very quick, thanks especially to sites like YouTube and MySpace who&amp;#39;s video players require it. I&amp;#39;m sure that the Flash Player 10 will have a quick adoption rate as well. My guess will be 6 months after the public release.&lt;br&gt;
&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;On Thu, Sep 4, 2008 at 12:21 PM, Dustin Sparks &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19334404&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;pixelmixer@...&lt;/a&gt;&amp;gt;&lt;/span&gt; wrote:&lt;br&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
&lt;div dir=&quot;ltr&quot;&gt;I&amp;#39;m curious how things will go with the Flash 10 version. &lt;br&gt;&lt;br&gt;I know it will be tons faster and I&amp;#39;ll be all over it as soon as things are &amp;quot;playable&amp;quot;, but considering the fact that quite a few people are just now adopting AS3 and CS3, how will things be updated and improved upon when the focus is put on flash 10, but everyone is still using 9? Will the team split and work partially on 9 and partially on 10? Or will 10 just be a backdoor kind of thing where the team just works on it when they have time and feel like it?&lt;br&gt;

&lt;br&gt;Just curious, lots of questions. I&amp;#39;m very excited to see what kind of things are going to be done with 10.&lt;br&gt;&lt;br&gt;&amp;lt;/Dustin&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class=&quot;Wj3C7c&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;On Thu, Sep 4, 2008 at 5:10 AM, Justin Lawerance Mills &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19334404&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;JLM@...&lt;/a&gt;&amp;gt;&lt;/span&gt; wrote:&lt;br&gt;

&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;&lt;div&gt;
John&amp;nbsp;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;[quote]&lt;/div&gt;&lt;div&gt;&lt;div&gt;&amp;nbsp;Part of our problem will be to solve how we can keep from doubling up on the code base versions&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;[/quote]&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;any plans to take it to haXe it would be easier to have a ver that compiles for both?&lt;/div&gt;

&lt;div&gt;not got into doing haXe yet but it looks like a good way to go and there is a sandy and away based port out there already.&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;font color=&quot;#888888&quot;&gt;&lt;div&gt;;j&lt;/div&gt;&lt;/font&gt;&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;
&lt;div&gt;&lt;br&gt;&lt;div&gt;&lt;div&gt;On 4 Sep 2008, at 05:11, John Grden wrote:&lt;/div&gt;&lt;br&gt;&lt;blockquote type=&quot;cite&quot;&gt;&lt;div dir=&quot;ltr&quot;&gt;Hey Zeh, we&amp;#39;ve setup the branch so that we could start working on a version of PV3D that would be flash 10 compatible.&amp;nbsp; Unfortunately, I can&amp;#39;t answer all your questions about the direction of PV3D with regards to flash 10 and the future.&lt;br&gt;

 &lt;br&gt;I can say that we&amp;#39;ve been messing with it individually and finally got a version out there that was hacked together.&amp;nbsp; Part of our problem will be to solve how we can keep from doubling up on the code base versions -&amp;nbsp; Flash10 compatible code will not compile with Flash9 compiler.&amp;nbsp; So, there&amp;#39;s some planning there as well as implementation of the new drawTriangles(), Vector objects and Matrix object that FP10 ships with.&amp;nbsp; Then, there&amp;#39;s PixelBender of course, and well, let&amp;#39;s just say there&amp;#39;s a TON of stuff to have fun with and alot of work.&lt;br&gt;

 &lt;br&gt;:)&lt;br&gt;&lt;br&gt;hth,&lt;br&gt;&lt;br&gt;John&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;On Wed, Sep 3, 2008 at 5:43 PM, Zeh Fernando &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19334404&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;zeh@...&lt;/a&gt;&amp;gt;&lt;/span&gt; wrote:&lt;br&gt;

&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt; Ok, a sort of generic question - with Flash 10&amp;#39;s new API,&lt;br&gt; drawTriangles() and whatnot, what&amp;#39;s in store for PV3D in the future?&lt;br&gt;

 Will it be possible for it to take advantage of the new features and&lt;br&gt; become faster/more accurate, potentially either creating a version&lt;br&gt; dependency or forcing it to be a bit slower to work on previous versions&lt;br&gt;

 of Flash? Or is it all just redundant? I&amp;#39;m just curious as I haven&amp;#39;t had&lt;br&gt; the time to investigate the new Astro features that deeply yet and I&lt;br&gt; haven&amp;#39;t seen it discussed that much around here.&lt;br&gt; &lt;br&gt;
 &lt;br&gt;
 Zeh&lt;br&gt; &lt;br&gt; _______________________________________________&lt;br&gt; Papervision3D mailing list&lt;br&gt; &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19334404&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;&lt;br&gt; &lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;

 &lt;/blockquote&gt;&lt;/div&gt;&lt;br&gt;&lt;br clear=&quot;all&quot;&gt;&lt;br&gt;-- &lt;br&gt;[ &amp;nbsp;JPG &amp;nbsp;]&lt;br&gt; &lt;/div&gt;&lt;div style=&quot;margin: 0px;&quot;&gt;_______________________________________________&lt;/div&gt;&lt;div style=&quot;margin: 0px;&quot;&gt;Papervision3D mailing list&lt;/div&gt;&lt;div style=&quot;margin: 0px;&quot;&gt;

&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19334404&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin: 0px;&quot;&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;/div&gt;

 &lt;/blockquote&gt;&lt;/div&gt;&lt;br&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;_______________________________________________&lt;br&gt;
Papervision3D mailing list&lt;br&gt;
&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19334404&amp;i=5&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;&lt;br&gt;
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&lt;br&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br&gt;&lt;br clear=&quot;all&quot;&gt;&lt;br&gt;-- &lt;br&gt;&lt;/div&gt;&lt;/div&gt;[ Dustin J Sparks ]&lt;br&gt;Interactive Developer / Creative Technologist&lt;br&gt;p. (765) 760-3900&lt;br&gt;&lt;a href=&quot;http://djsparks.iweb.bsu.edu/portfolio/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://djsparks.iweb.bsu.edu/portfolio/&lt;/a&gt;&lt;br&gt;


&lt;/div&gt;
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&lt;br&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br&gt;&lt;/div&gt;
&lt;br /&gt;_______________________________________________
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19333838</id>
	<title>Re: Quality of perspective image</title>
	<published>2008-09-05T08:28:29Z</published>
	<updated>2008-09-05T08:28:29Z</updated>
	<author>
		<name>juanjo-8</name>
	</author>
	<content type="html">Estaré fuera de la oficina desde el dia 5 hasta el dia 9 de Septiembre.
&lt;br&gt;&lt;br&gt;Si necesita ponerse en contacto con un responsable de la empresa, hagálo a traves de la dirección: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333838&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;robertoaragon@...&lt;/a&gt;
&lt;br&gt;&lt;br&gt;Un saludo
&lt;br&gt;&lt;br&gt;Juanjo Garcia
&lt;br&gt;Creativo &amp; Desarrollador
&lt;br&gt;www.editartgroup.com
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<entry>
	<id>tag:www.nabble.com,2006:post-19333797</id>
	<title>Quality of perspective image</title>
	<published>2008-09-05T08:27:19Z</published>
	<updated>2008-09-05T08:27:19Z</updated>
	<author>
		<name>Mike Walder</name>
	</author>
	<content type="html">&lt;html&gt;&lt;body style=&quot;word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; &quot;&gt;Hello Papervision Developers&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;I just ran in to a quality issue when displaying a perspective Navigation Bar. I uploaded a screenshot here:&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://kunden.allink.ch/papervision/navigation_3d.jpg&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://kunden.allink.ch/papervision/navigation_3d.jpg&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;Does anyone have a solution how to improve display quality?&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;best regards,&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;Mike Walder&lt;br&gt;&lt;div&gt; &lt;span class=&quot;Apple-style-span&quot; style=&quot;border-collapse: separate; color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; 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<entry>
	<id>tag:www.nabble.com,2006:post-19333643</id>
	<title>Re: Problem with the new camera</title>
	<published>2008-09-05T08:19:06Z</published>
	<updated>2008-09-05T08:19:06Z</updated>
	<author>
		<name>juanjo-8</name>
	</author>
	<content type="html">Estaré fuera de la oficina desde el dia 5 hasta el dia 9 de Septiembre.
&lt;br&gt;&lt;br&gt;Si necesita ponerse en contacto con un responsable de la empresa, hagálo a traves de la dirección: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333643&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;robertoaragon@...&lt;/a&gt;
&lt;br&gt;&lt;br&gt;Un saludo
&lt;br&gt;&lt;br&gt;Juanjo Garcia
&lt;br&gt;Creativo &amp; Desarrollador
&lt;br&gt;www.editartgroup.com
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19333632</id>
	<title>Re: Problem with the new camera</title>
	<published>2008-09-05T08:18:06Z</published>
	<updated>2008-09-05T08:18:06Z</updated>
	<author>
		<name>Pablo Lemos</name>
	</author>
	<content type="html">I am not having problems, but I see a lot of people asking for explanations 
&lt;br&gt;here.
&lt;br&gt;&lt;br&gt;Pablo Cabana
&lt;br&gt;(21) 9338-0388
&lt;br&gt;Cabana Criação
&lt;br&gt;(21) 2707-7020
&lt;br&gt;www.cabanacriacao.com
&lt;br&gt;Visite também o Cabanoblog:
&lt;br&gt;www.cabanacriacao.com/blog
&lt;br&gt;&lt;br&gt;----- Original Message ----- 
&lt;br&gt;From: &amp;quot;Kevin Aebig&amp;quot; &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333632&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;kevin@...&lt;/a&gt;&amp;gt;
&lt;br&gt;To: &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333632&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;papervision3d@...&lt;/a&gt;&amp;gt;
&lt;br&gt;Sent: Friday, September 05, 2008 11:52 AM
&lt;br&gt;Subject: Re: [Papervision3D] Problem with the new camera
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;gt;From what I've had to dig up, if you're looking to have a Free Camera you
&lt;br&gt;need to change the focus and target:
&lt;br&gt;&lt;br&gt;camera.focus = 100;
&lt;br&gt;camera.target = null;
&lt;br&gt;&lt;br&gt;Other than that, it's basically the same the old camera. What kind of
&lt;br&gt;problems are you having?
&lt;br&gt;&lt;br&gt;Kevin
&lt;br&gt;&lt;br&gt;-----Original Message-----
&lt;br&gt;From: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333632&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;papervision3d-bounces@...&lt;/a&gt;
&lt;br&gt;[mailto:&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333632&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;papervision3d-bounces@...&lt;/a&gt;] On Behalf Of Pablo Lemos
&lt;br&gt;Sent: Friday, September 05, 2008 8:26 AM
&lt;br&gt;To: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333632&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;papervision3d@...&lt;/a&gt;
&lt;br&gt;Subject: Re: [Papervision3D] Problem with the new camera
&lt;br&gt;&lt;br&gt;The new camera seems to be the most difficult thing to understand at PPV2.0
&lt;br&gt;Final.
&lt;br&gt;Is there a &amp;quot;definitive&amp;quot; tutorial or good doc about it?
&lt;br&gt;&lt;br&gt;Pablo Cabana
&lt;br&gt;(21) 9338-0388
&lt;br&gt;Cabana Criação
&lt;br&gt;(21) 2707-7020
&lt;br&gt;www.cabanacriacao.com
&lt;br&gt;Visite também o Cabanoblog:
&lt;br&gt;www.cabanacriacao.com/blog
&lt;br&gt;&lt;br&gt;&lt;br&gt;----- Original Message ----- 
&lt;br&gt;From: &amp;quot;md.stage&amp;quot; &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333632&amp;i=5&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;md.stage@...&lt;/a&gt;&amp;gt;
&lt;br&gt;To: &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333632&amp;i=6&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;papervision3D@...&lt;/a&gt;&amp;gt;
&lt;br&gt;Sent: Friday, September 05, 2008 10:41 AM
&lt;br&gt;Subject: [Papervision3D] Problem with the new camera
&lt;br&gt;&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; My software works with an old version of PV3D (rev 623), and doesn't with
&lt;br&gt;&amp;gt; the last one (the 2.0).
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I have seen that the problem comes from the camera, it changes from :
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; public function Camera3D( target:DisplayObject3D=null, zoom:Number=11,
&lt;br&gt;&amp;gt; focus:Number=100, initObject:Object=null )
&lt;br&gt;&amp;gt; to
&lt;br&gt;&amp;gt; public function Camera3D(fov:Number=60, near:Number=10, far:Number=5000,
&lt;br&gt;&amp;gt; useCulling:Boolean=false, useProjection:Boolean=false)
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; So now, my call &amp;quot;camera = new Camera3D(null, cameraZoom, cameraFocus);&amp;quot;
&lt;br&gt;&amp;gt; doesn't work anymore.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Does anyone have an idea about how to make my camera works ? I have try,
&lt;br&gt;&amp;gt; but
&lt;br&gt;&amp;gt; the change seems to have been really huge.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Thanks !
&lt;br&gt;&amp;gt; -- 
&lt;br&gt;&amp;gt; View this message in context:
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19327722.html&quot; target=&quot;_top&quot;&gt;http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19327722.html&lt;/a&gt;&lt;br&gt;&amp;gt; Sent from the Papervision3D mailing list archive at Nabble.com.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; _______________________________________________
&lt;br&gt;&amp;gt; Papervision3D mailing list
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333632&amp;i=7&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;/div&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333632&amp;i=8&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
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&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
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&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19333636</id>
	<title>Re: Problem with the new camera</title>
	<published>2008-09-05T08:15:22Z</published>
	<updated>2008-09-05T08:15:22Z</updated>
	<author>
		<name>juanjo-8</name>
	</author>
	<content type="html">Estaré fuera de la oficina desde el dia 5 hasta el dia 9 de Septiembre.
&lt;br&gt;&lt;br&gt;Si necesita ponerse en contacto con un responsable de la empresa, hagálo a traves de la dirección: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333636&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;robertoaragon@...&lt;/a&gt;
&lt;br&gt;&lt;br&gt;Un saludo
&lt;br&gt;&lt;br&gt;Juanjo Garcia
&lt;br&gt;Creativo &amp; Desarrollador
&lt;br&gt;www.editartgroup.com
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333636&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19333446</id>
	<title>Re: Problem with the new camera</title>
	<published>2008-09-05T08:14:27Z</published>
	<updated>2008-09-05T08:14:27Z</updated>
	<author>
		<name>md.stage</name>
	</author>
	<content type="html">Yes, I have try something like this
&lt;br&gt;&lt;br&gt;camera = new Camera3D();
&lt;br&gt;camera.zoom = cameraZoom;
&lt;br&gt;camera.focus = cameraFocus;
&lt;br&gt;camera.target = null;
&lt;br&gt;&lt;br&gt;But then it's not the same result as before.
&lt;br&gt;&lt;br&gt;I have a man in a cube, with picture on the cube to simulate the land around.
&lt;br&gt;&lt;br&gt;The camera is suppose to be in between the man and a face of the cube, and in front of the man.
&lt;br&gt;&lt;br&gt;&amp;nbsp;It is with the old versions, but it isn't with the new one.
&lt;br&gt;&lt;br&gt;The camera position seems to not be the same, now not in front of the man, but on the other side... and the &amp;quot;orbit&amp;quot; function that make move the camera is totally wrong now, make strange movement.
&lt;br&gt;&lt;br&gt;So yea, as Pablo Cabana asked, if someone knows how to go from the old camera to the new one, it could be perfect !
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;blockquote class=&quot;quote light-black dark-border-color&quot;&gt;&lt;div class=&quot;quote light-border-color&quot;&gt;
&lt;div class=&quot;quote-author&quot; style=&quot;font-weight: bold;&quot;&gt;Kevin Aebig wrote:&lt;/div&gt;
&lt;div class=&quot;quote-message shrinkable-quote&quot;&gt;&amp;gt;From what I've had to dig up, if you're looking to have a Free Camera you
&lt;br&gt;need to change the focus and target:
&lt;br&gt;&lt;br&gt;camera.focus = 100;
&lt;br&gt;camera.target = null;
&lt;br&gt;&lt;br&gt;Other than that, it's basically the same the old camera. What kind of
&lt;br&gt;problems are you having?
&lt;br&gt;&lt;br&gt;Kevin
&lt;br&gt;&lt;br&gt;-----Original Message-----
&lt;br&gt;From: papervision3d-bounces@osflash.org
&lt;br&gt;[mailto:papervision3d-bounces@osflash.org] On Behalf Of Pablo Lemos
&lt;br&gt;Sent: Friday, September 05, 2008 8:26 AM
&lt;br&gt;To: papervision3d@osflash.org
&lt;br&gt;Subject: Re: [Papervision3D] Problem with the new camera
&lt;br&gt;&lt;br&gt;The new camera seems to be the most difficult thing to understand at PPV2.0 
&lt;br&gt;Final.
&lt;br&gt;Is there a &amp;quot;definitive&amp;quot; tutorial or good doc about it?
&lt;br&gt;&lt;br&gt;Pablo Cabana
&lt;br&gt;(21) 9338-0388
&lt;br&gt;Cabana Criação
&lt;br&gt;(21) 2707-7020
&lt;br&gt;www.cabanacriacao.com
&lt;br&gt;Visite também o Cabanoblog:
&lt;br&gt;www.cabanacriacao.com/blog
&lt;br&gt;&lt;br&gt;&lt;br&gt;----- Original Message ----- 
&lt;br&gt;From: &amp;quot;md.stage&amp;quot; &amp;lt;md.stage@gmail.com&amp;gt;
&lt;br&gt;To: &amp;lt;papervision3D@osflash.org&amp;gt;
&lt;br&gt;Sent: Friday, September 05, 2008 10:41 AM
&lt;br&gt;Subject: [Papervision3D] Problem with the new camera
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;gt; Hi,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; My software works with an old version of PV3D (rev 623), and doesn't with
&lt;br&gt;&amp;gt; the last one (the 2.0).
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I have seen that the problem comes from the camera, it changes from :
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; public function Camera3D( target:DisplayObject3D=null, zoom:Number=11,
&lt;br&gt;&amp;gt; focus:Number=100, initObject:Object=null )
&lt;br&gt;&amp;gt; to
&lt;br&gt;&amp;gt; public function Camera3D(fov:Number=60, near:Number=10, far:Number=5000,
&lt;br&gt;&amp;gt; useCulling:Boolean=false, useProjection:Boolean=false)
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; So now, my call &amp;quot;camera = new Camera3D(null, cameraZoom, cameraFocus);&amp;quot;
&lt;br&gt;&amp;gt; doesn't work anymore.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Does anyone have an idea about how to make my camera works ? I have try, 
&lt;br&gt;&amp;gt; but
&lt;br&gt;&amp;gt; the change seems to have been really huge.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Thanks !
&lt;br&gt;&amp;gt; -- 
&lt;br&gt;&amp;gt; View this message in context: 
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19327722.html&quot; target=&quot;_top&quot;&gt;http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19327722.html&lt;/a&gt;&lt;br&gt;&amp;gt; Sent from the Papervision3D mailing list archive at Nabble.com.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; _______________________________________________
&lt;br&gt;&amp;gt; Papervision3D mailing list
&lt;br&gt;&amp;gt; Papervision3D@osflash.org
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;Papervision3D@osflash.org
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;Papervision3D@osflash.org
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;&lt;/blockquote&gt;
</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19333713</id>
	<title>Re: Problem with the new camera</title>
	<published>2008-09-05T08:13:28Z</published>
	<updated>2008-09-05T08:13:28Z</updated>
	<author>
		<name>juanjo-8</name>
	</author>
	<content type="html">Estaré fuera de la oficina desde el dia 5 hasta el dia 9 de Septiembre.
&lt;br&gt;&lt;br&gt;Si necesita ponerse en contacto con un responsable de la empresa, hagálo a traves de la dirección: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333713&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;robertoaragon@...&lt;/a&gt;
&lt;br&gt;&lt;br&gt;Un saludo
&lt;br&gt;&lt;br&gt;Juanjo Garcia
&lt;br&gt;Creativo &amp; Desarrollador
&lt;br&gt;www.editartgroup.com
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333713&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19333609</id>
	<title>Re: Problem with the new camera</title>
	<published>2008-09-05T08:12:31Z</published>
	<updated>2008-09-05T08:12:31Z</updated>
	<author>
		<name>Jim Kremens</name>
	</author>
	<content type="html">I had trouble trying to reproduce camera.hover(). &amp;nbsp;I've seen some old
&lt;br&gt;threads on this, but couldn't find a definitive answer. &amp;nbsp;Some alluded
&lt;br&gt;to Andy's usage of quaternions. &amp;nbsp;Cool stuff, but camera.hover() was a
&lt;br&gt;lot simpler! &amp;nbsp;Is there an easy way to do this? &amp;nbsp;Apologies if I missed
&lt;br&gt;a thread that covered this...
&lt;br&gt;&lt;br&gt;Thanks
&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333609&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19333497</id>
	<title>Re: Problem with the new camera</title>
	<published>2008-09-05T08:06:52Z</published>
	<updated>2008-09-05T08:06:52Z</updated>
	<author>
		<name>juanjo-8</name>
	</author>
	<content type="html">Estaré fuera de la oficina desde el dia 5 hasta el dia 9 de Septiembre.
&lt;br&gt;&lt;br&gt;Si necesita ponerse en contacto con un responsable de la empresa, hagálo a traves de la dirección: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333497&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;robertoaragon@...&lt;/a&gt;
&lt;br&gt;&lt;br&gt;Un saludo
&lt;br&gt;&lt;br&gt;Juanjo Garcia
&lt;br&gt;Creativo &amp; Desarrollador
&lt;br&gt;www.editartgroup.com
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333497&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19333398</id>
	<title>Re: Problem with the new camera</title>
	<published>2008-09-05T08:03:29Z</published>
	<updated>2008-09-05T08:03:29Z</updated>
	<author>
		<name>Kevin Aebig</name>
	</author>
	<content type="html">camera = new Camera3D();
&lt;br&gt;camera.zoom = cameraZoom;
&lt;br&gt;camera.focus = cameraFocus;
&lt;br&gt;camera.target = null;
&lt;br&gt;&lt;br&gt;?
&lt;br&gt;&lt;br&gt;Kevin
&lt;br&gt;&lt;br&gt;-----Original Message-----
&lt;br&gt;From: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333398&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;papervision3d-bounces@...&lt;/a&gt;
&lt;br&gt;[mailto:&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333398&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;papervision3d-bounces@...&lt;/a&gt;] On Behalf Of md.stage
&lt;br&gt;Sent: Friday, September 05, 2008 7:41 AM
&lt;br&gt;To: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333398&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;papervision3D@...&lt;/a&gt;
&lt;br&gt;Subject: [Papervision3D] Problem with the new camera
&lt;br&gt;&lt;br&gt;&lt;br&gt;Hi,
&lt;br&gt;&lt;br&gt;My software works with an old version of PV3D (rev 623), and doesn't with
&lt;br&gt;the last one (the 2.0).
&lt;br&gt;&lt;br&gt;I have seen that the problem comes from the camera, it changes from :
&lt;br&gt;&lt;br&gt;public function Camera3D( target:DisplayObject3D=null, zoom:Number=11,
&lt;br&gt;focus:Number=100, initObject:Object=null )
&lt;br&gt;to
&lt;br&gt;public function Camera3D(fov:Number=60, near:Number=10, far:Number=5000,
&lt;br&gt;useCulling:Boolean=false, useProjection:Boolean=false)
&lt;br&gt;&lt;br&gt;&lt;br&gt;So now, my call &amp;quot;camera = new Camera3D(null, cameraZoom, cameraFocus);&amp;quot;
&lt;br&gt;doesn't work anymore.
&lt;br&gt;&lt;br&gt;Does anyone have an idea about how to make my camera works ? I have try, but
&lt;br&gt;the change seems to have been really huge.
&lt;br&gt;&lt;br&gt;Thanks !
&lt;br&gt;-- 
&lt;br&gt;View this message in context:
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19327722.html&quot; target=&quot;_top&quot;&gt;http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19327722.html&lt;/a&gt;&lt;br&gt;Sent from the Papervision3D mailing list archive at Nabble.com.
&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333398&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333398&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19333398.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19333289</id>
	<title>Re: Problem with the new camera</title>
	<published>2008-09-05T07:56:22Z</published>
	<updated>2008-09-05T07:56:22Z</updated>
	<author>
		<name>juanjo-8</name>
	</author>
	<content type="html">Estaré fuera de la oficina desde el dia 5 hasta el dia 9 de Septiembre.
&lt;br&gt;&lt;br&gt;Si necesita ponerse en contacto con un responsable de la empresa, hagálo a traves de la dirección: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333289&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;robertoaragon@...&lt;/a&gt;
&lt;br&gt;&lt;br&gt;Un saludo
&lt;br&gt;&lt;br&gt;Juanjo Garcia
&lt;br&gt;Creativo &amp; Desarrollador
&lt;br&gt;www.editartgroup.com
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333289&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19333289.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19333229</id>
	<title>Re: Problem with the new camera</title>
	<published>2008-09-05T07:52:42Z</published>
	<updated>2008-09-05T07:52:42Z</updated>
	<author>
		<name>Kevin Aebig</name>
	</author>
	<content type="html">&amp;gt;From what I've had to dig up, if you're looking to have a Free Camera you
&lt;br&gt;need to change the focus and target:
&lt;br&gt;&lt;br&gt;camera.focus = 100;
&lt;br&gt;camera.target = null;
&lt;br&gt;&lt;br&gt;Other than that, it's basically the same the old camera. What kind of
&lt;br&gt;problems are you having?
&lt;br&gt;&lt;br&gt;Kevin
&lt;br&gt;&lt;br&gt;-----Original Message-----
&lt;br&gt;From: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333229&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;papervision3d-bounces@...&lt;/a&gt;
&lt;br&gt;[mailto:&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333229&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;papervision3d-bounces@...&lt;/a&gt;] On Behalf Of Pablo Lemos
&lt;br&gt;Sent: Friday, September 05, 2008 8:26 AM
&lt;br&gt;To: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333229&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;papervision3d@...&lt;/a&gt;
&lt;br&gt;Subject: Re: [Papervision3D] Problem with the new camera
&lt;br&gt;&lt;br&gt;The new camera seems to be the most difficult thing to understand at PPV2.0 
&lt;br&gt;Final.
&lt;br&gt;Is there a &amp;quot;definitive&amp;quot; tutorial or good doc about it?
&lt;br&gt;&lt;br&gt;Pablo Cabana
&lt;br&gt;(21) 9338-0388
&lt;br&gt;Cabana Criação
&lt;br&gt;(21) 2707-7020
&lt;br&gt;www.cabanacriacao.com
&lt;br&gt;Visite também o Cabanoblog:
&lt;br&gt;www.cabanacriacao.com/blog
&lt;br&gt;&lt;br&gt;&lt;br&gt;----- Original Message ----- 
&lt;br&gt;From: &amp;quot;md.stage&amp;quot; &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333229&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;md.stage@...&lt;/a&gt;&amp;gt;
&lt;br&gt;To: &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333229&amp;i=4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;papervision3D@...&lt;/a&gt;&amp;gt;
&lt;br&gt;Sent: Friday, September 05, 2008 10:41 AM
&lt;br&gt;Subject: [Papervision3D] Problem with the new camera
&lt;br&gt;&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; My software works with an old version of PV3D (rev 623), and doesn't with
&lt;br&gt;&amp;gt; the last one (the 2.0).
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I have seen that the problem comes from the camera, it changes from :
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; public function Camera3D( target:DisplayObject3D=null, zoom:Number=11,
&lt;br&gt;&amp;gt; focus:Number=100, initObject:Object=null )
&lt;br&gt;&amp;gt; to
&lt;br&gt;&amp;gt; public function Camera3D(fov:Number=60, near:Number=10, far:Number=5000,
&lt;br&gt;&amp;gt; useCulling:Boolean=false, useProjection:Boolean=false)
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; So now, my call &amp;quot;camera = new Camera3D(null, cameraZoom, cameraFocus);&amp;quot;
&lt;br&gt;&amp;gt; doesn't work anymore.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Does anyone have an idea about how to make my camera works ? I have try, 
&lt;br&gt;&amp;gt; but
&lt;br&gt;&amp;gt; the change seems to have been really huge.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Thanks !
&lt;br&gt;&amp;gt; -- 
&lt;br&gt;&amp;gt; View this message in context: 
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19327722.html&quot; target=&quot;_top&quot;&gt;http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19327722.html&lt;/a&gt;&lt;br&gt;&amp;gt; Sent from the Papervision3D mailing list archive at Nabble.com.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; _______________________________________________
&lt;br&gt;&amp;gt; Papervision3D mailing list
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333229&amp;i=5&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 
&lt;/div&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333229&amp;i=6&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19333229&amp;i=7&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19333229.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19332557</id>
	<title>Re: Problem with the new camera</title>
	<published>2008-09-05T07:26:55Z</published>
	<updated>2008-09-05T07:26:55Z</updated>
	<author>
		<name>juanjo-8</name>
	</author>
	<content type="html">Estaré fuera de la oficina desde el dia 5 hasta el dia 9 de Septiembre.
&lt;br&gt;&lt;br&gt;Si necesita ponerse en contacto con un responsable de la empresa, hagálo a traves de la dirección: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19332557&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;robertoaragon@...&lt;/a&gt;
&lt;br&gt;&lt;br&gt;Un saludo
&lt;br&gt;&lt;br&gt;Juanjo Garcia
&lt;br&gt;Creativo &amp; Desarrollador
&lt;br&gt;www.editartgroup.com
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19332557&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19332557.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19332563</id>
	<title>Re: Problem with the new camera</title>
	<published>2008-09-05T07:25:48Z</published>
	<updated>2008-09-05T07:25:48Z</updated>
	<author>
		<name>Pablo Lemos</name>
	</author>
	<content type="html">The new camera seems to be the most difficult thing to understand at PPV2.0 
&lt;br&gt;Final.
&lt;br&gt;Is there a &amp;quot;definitive&amp;quot; tutorial or good doc about it?
&lt;br&gt;&lt;br&gt;Pablo Cabana
&lt;br&gt;(21) 9338-0388
&lt;br&gt;Cabana Criação
&lt;br&gt;(21) 2707-7020
&lt;br&gt;www.cabanacriacao.com
&lt;br&gt;Visite também o Cabanoblog:
&lt;br&gt;www.cabanacriacao.com/blog
&lt;br&gt;&lt;br&gt;&lt;br&gt;----- Original Message ----- 
&lt;br&gt;From: &amp;quot;md.stage&amp;quot; &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19332563&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;md.stage@...&lt;/a&gt;&amp;gt;
&lt;br&gt;To: &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19332563&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;papervision3D@...&lt;/a&gt;&amp;gt;
&lt;br&gt;Sent: Friday, September 05, 2008 10:41 AM
&lt;br&gt;Subject: [Papervision3D] Problem with the new camera
&lt;br&gt;&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Hi,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; My software works with an old version of PV3D (rev 623), and doesn't with
&lt;br&gt;&amp;gt; the last one (the 2.0).
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I have seen that the problem comes from the camera, it changes from :
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; public function Camera3D( target:DisplayObject3D=null, zoom:Number=11,
&lt;br&gt;&amp;gt; focus:Number=100, initObject:Object=null )
&lt;br&gt;&amp;gt; to
&lt;br&gt;&amp;gt; public function Camera3D(fov:Number=60, near:Number=10, far:Number=5000,
&lt;br&gt;&amp;gt; useCulling:Boolean=false, useProjection:Boolean=false)
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; So now, my call &amp;quot;camera = new Camera3D(null, cameraZoom, cameraFocus);&amp;quot;
&lt;br&gt;&amp;gt; doesn't work anymore.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Does anyone have an idea about how to make my camera works ? I have try, 
&lt;br&gt;&amp;gt; but
&lt;br&gt;&amp;gt; the change seems to have been really huge.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Thanks !
&lt;br&gt;&amp;gt; -- 
&lt;br&gt;&amp;gt; View this message in context: 
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19327722.html&quot; target=&quot;_top&quot;&gt;http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19327722.html&lt;/a&gt;&lt;br&gt;&amp;gt; Sent from the Papervision3D mailing list archive at Nabble.com.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; _______________________________________________
&lt;br&gt;&amp;gt; Papervision3D mailing list
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19332563&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; 
&lt;/div&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19332563&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19332563.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19331627</id>
	<title>Re: Problem with the new camera</title>
	<published>2008-09-05T06:42:24Z</published>
	<updated>2008-09-05T06:42:24Z</updated>
	<author>
		<name>juanjo-8</name>
	</author>
	<content type="html">Estaré fuera de la oficina desde el dia 5 hasta el dia 9 de Septiembre.
&lt;br&gt;&lt;br&gt;Si necesita ponerse en contacto con un responsable de la empresa, hagálo a traves de la dirección: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19331627&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;robertoaragon@...&lt;/a&gt;
&lt;br&gt;&lt;br&gt;Un saludo
&lt;br&gt;&lt;br&gt;Juanjo Garcia
&lt;br&gt;Creativo &amp; Desarrollador
&lt;br&gt;www.editartgroup.com
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19331627&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;
&lt;br&gt;&lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19331627.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19328270</id>
	<title>How to put Flex 2D UI into PV3D</title>
	<published>2008-09-05T03:04:11Z</published>
	<updated>2008-09-05T03:04:11Z</updated>
	<author>
		<name>PV3D</name>
	</author>
	<content type="html">I want to use Flex HTML UI component (2D UI) into PV3D environment. But, I don't know how to write it.
&lt;br&gt;Who can help me to provide some example code about this issue. Thanks.</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/How-to-put-Flex-2D-UI-into-PV3D-tp19328270p19328270.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19327722</id>
	<title>Problem with the new camera</title>
	<published>2008-09-05T02:31:15Z</published>
	<updated>2008-09-05T02:31:15Z</updated>
	<author>
		<name>md.stage</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;My software works with an old version of PV3D (rev 623), and doesn't with the last one (the 2.0).
&lt;br&gt;&lt;br&gt;I have seen that the problem comes from the camera, it changes from :
&lt;br&gt;&lt;br&gt;&lt;b&gt;public function Camera3D( target:DisplayObject3D=null, zoom:Number=11, focus:Number=100, initObject:Object=null )&lt;/b&gt;&lt;br&gt;to
&lt;br&gt;&lt;b&gt;public function Camera3D(fov:Number=60, near:Number=10, far:Number=5000, useCulling:Boolean=false, useProjection:Boolean=false)&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;So now, my call &amp;quot;&lt;b&gt;camera = new Camera3D(null, cameraZoom, cameraFocus);&lt;/b&gt;&amp;quot; doesn't work anymore.
&lt;br&gt;&lt;br&gt;Does anyone have an idea about how to make my camera works ? I have try, but the change seems to have been really huge.
&lt;br&gt;&lt;br&gt;Thanks !</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Problem-with-the-new-camera-tp19327722p19327722.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19327153</id>
	<title>example of working cow.dae mouseEvents</title>
	<published>2008-09-05T01:31:55Z</published>
	<updated>2008-09-05T01:31:55Z</updated>
	<author>
		<name>Webdevotion</name>
	</author>
	<content type="html">&lt;div dir=&quot;ltr&quot;&gt;Hello,&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;Is someone willing to share his/her code snippet&lt;/div&gt;&lt;div&gt;on how to activate mouse events on the famous&lt;/div&gt;&lt;div&gt;cow.dae?&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;I know I have to attach events on the materials rather than&amp;nbsp;&lt;/div&gt;
&lt;div&gt;on the displayobject itself. But I&amp;#39;m getting nowhere.&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;Thanks!&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: rgb(204, 204, 204); border-left-style: solid; padding-left: 1ex; &quot;&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Monaco&quot;&gt;&lt;span style=&quot;color: #0033ff&quot;&gt;private&lt;/span&gt; &lt;span style=&quot;color: #339966&quot;&gt;function&lt;/span&gt; onComplete ( f : FileLoadEvent ) : &lt;span style=&quot;color: #0033ff&quot;&gt;void&lt;/span&gt;&lt;/p&gt;

&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Monaco&quot;&gt;{&lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Monaco; color: #990000&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: rgb(0, 0, 0); &quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;&lt;span style=&quot;color: #6699cc&quot;&gt;var&lt;/span&gt; child : DisplayObject3D = &lt;span style=&quot;color: #0033ff&quot;&gt;this&lt;/span&gt;.getChildByName(&lt;span style=&quot;color: #990000&quot;&gt;&amp;quot;vsn-mats&amp;quot;&lt;/span&gt;,&lt;span style=&quot;color: #0033ff&quot;&gt;true&lt;/span&gt;);&lt;/span&gt;&lt;br&gt;
&lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Monaco&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;&lt;span style=&quot;color: #cc6666&quot;&gt;trace&lt;/span&gt;(child); // traces&amp;nbsp;vsn-mats: x:0 y:0 z:0&lt;/p&gt;
&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Monaco&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;&lt;span style=&quot;color: #0033ff&quot;&gt;if&lt;/span&gt;( child != &lt;span style=&quot;color: #0033ff&quot;&gt;null&lt;/span&gt; )&lt;/p&gt;

&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Monaco&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;	&lt;/span&gt;&lt;span style=&quot;color: #cc6666&quot;&gt;trace&lt;/span&gt;(&lt;span style=&quot;color: #990000&quot;&gt;&amp;quot;list &amp;quot;&lt;/span&gt; + child.materialsList().length ); // traces zero 0&lt;/p&gt;

&lt;p style=&quot;margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Monaco&quot;&gt;}&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space:pre&quot;&gt;		&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;/div&gt;
&lt;br /&gt;_______________________________________________
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19326499</id>
	<title>Re: What's the best way to produce KMZ-file from 3dsMAX model ?</title>
	<published>2008-09-05T00:48:50Z</published>
	<updated>2008-09-05T00:48:50Z</updated>
	<author>
		<name>vola</name>
	</author>
	<content type="html">One notice : animated &amp;nbsp;3dsMAX model.
&lt;br&gt;&lt;br&gt;Thanks.</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/What%27s-the-best-way-to-produce-KMZ-file-from-3dsMAX-model---tp19315563p19326499.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19326202</id>
	<title>Change UIComponent to material on Collada object</title>
	<published>2008-09-05T00:22:56Z</published>
	<updated>2008-09-05T00:22:56Z</updated>
	<author>
		<name>vinhnx</name>
	</author>
	<content type="html">Hi all !!!
&lt;br&gt;&lt;br&gt;I have a problem when changing material of Collada object. Here is my code:
&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;utf-8&amp;quot;?&amp;gt;
&lt;br&gt;&amp;lt;mx:Application xmlns:mx=&amp;quot;&lt;a href=&quot;http://www.adobe.com/2006/mxml&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.adobe.com/2006/mxml&lt;/a&gt;&amp;quot; layout=&amp;quot;absolute&amp;quot; creationComplete=&amp;quot;int()&amp;quot; width=&amp;quot;968&amp;quot; height=&amp;quot;600&amp;quot;&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;lt;mx:Script&amp;gt;
&lt;br&gt;&amp;lt;![CDATA[
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.view.Viewport3D;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.render.BasicRenderEngine; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp;
&lt;br&gt;&amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;nbsp; &amp;nbsp; private var container:Viewport3D
&lt;br&gt;&amp;nbsp; &amp;nbsp; private var scene:Scene3D;
&lt;br&gt;&amp;nbsp; &amp;nbsp; private var camera:Camera3D;
&lt;br&gt;&amp;nbsp; &amp;nbsp; private var material1:MovieMaterial;
&lt;br&gt;&amp;nbsp; &amp;nbsp; private var plane:Plane;
&lt;br&gt;&amp;nbsp; &amp;nbsp;	private var render:BasicRenderEngine;
&lt;br&gt;&amp;nbsp; &amp;nbsp;	
&lt;br&gt;&amp;nbsp; &amp;nbsp;	import flash.display.*;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import flash.events.*;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import flash.net.*;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import flash.text.*;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import flash.ui.*;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import flash.media.Video;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import mx.containers.Canvas;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import mx.controls.Alert;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import mx.controls.Menu;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.cameras.*;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.core.geom.renderables.Triangle3D;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.core.geom.renderables.Vertex3D;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.core.math.Number3D;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.core.math.Plane3D;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.core.proto.MaterialObject3D;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.events.FileLoadEvent;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.events.InteractiveScene3DEvent;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.materials.*;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.materials.utils.*;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.objects.*;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.objects.parsers.Collada;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.objects.primitives.*;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.render.*;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.scenes.*;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; import org.papervision3d.view.*;
&lt;br&gt;&amp;nbsp; &amp;nbsp;	
&lt;br&gt;&amp;nbsp; &amp;nbsp;	private var movieMaterial:MovieMaterial;
&lt;br&gt;&amp;nbsp; &amp;nbsp;	public var bulBoard1:Collada;
&lt;br&gt;&amp;nbsp; &amp;nbsp;	private var textField:TextField;
&lt;br&gt;&amp;nbsp; &amp;nbsp;	
&lt;br&gt;&amp;nbsp; &amp;nbsp; private function int():void {
&lt;br&gt;&amp;nbsp; &amp;nbsp; 	
&lt;br&gt;&amp;nbsp; &amp;nbsp; 	render = new BasicRenderEngine();
&lt;br&gt;&amp;nbsp; &amp;nbsp; 	
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; container = new Viewport3D(800,600,false,true,true,true);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; spriteContainer.addChild(container); &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; scene = new Scene3D();
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; camera = new Camera3D();
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; camera.zoom = 11;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; material1 = new MovieMaterial(bulBoard2,true,true);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; material1.interactive = true;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; material1.doubleSided = true;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; material1.smooth = true;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; material1.tiled = true;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; plane = new Plane(material1,383,308,4,4); &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; scene.addChild(plane);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; addBulBoard();
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; addEventListener(Event.ENTER_FRAME, handleEvent);
&lt;br&gt;&amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;nbsp; &amp;nbsp; private function handleEvent(event:Event):void { &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; plane.yaw(2);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //bulBoard1.yaw(2);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; render.renderScene(scene,camera,container);
&lt;br&gt;&amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;nbsp;	
&lt;br&gt;&amp;nbsp;	public function addBulBoard():void
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; bulBoard1 = new Collada(&amp;quot;collada/test/board.dae&amp;quot;);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //Add collada object to DisplayObject3D
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; scene.addChild(bulBoard1, &amp;quot;bulBoard1&amp;quot;);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; bulBoard1.y = -400;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; bulBoard1.addEventListener(FileLoadEvent.LOAD_COMPLETE, bulBoardLoadHandler); 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; /**
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Hanlde load room3D
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* @param event: Event
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;*/
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; private function bulBoardLoadHandler(event:Event):void
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; { 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; //interactiveNode(bulBoard);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; movieMaterial = new MovieMaterial(bulBoard2,true, true);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; movieMaterial.doubleSided = true;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; movieMaterial.smooth = true;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; movieMaterial.tiled = true;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; movieMaterial.interactive = true;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; changeMaterialsTo(bulBoard1.getChildByName(&amp;quot;matbang&amp;quot;, true) as DisplayObject3D, movieMaterial);
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; private function changeMaterialsTo(object:DisplayObject3D, material:MovieMaterial):void
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; {
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;if (object.children)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;for each(var child:DisplayObject3D in object.children)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;changeMaterialsTo(child, material);
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;if (!object.material)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;return;
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;if (!object.geometry.faces[0]) // The object is a shape, skip
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;return;
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;var original:MaterialObject3D;
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;// This is a workaround for a bug. object.material should have the updated material
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;// but for some reason its stuck on WireframeMaterial
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;if (object.geometry.faces[0].material)
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;original = object.geometry.faces[0].material;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;else
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;original = object.material;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;object.material = material;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;for each( var triangle:Triangle3D in object.geometry.faces )
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;triangle.material = object.material;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&lt;br&gt;&amp;nbsp;
&lt;br&gt;]]&amp;gt;
&lt;br&gt;&amp;lt;/mx:Script&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;mx:Canvas width=&amp;quot;800&amp;quot; height=&amp;quot;600&amp;quot;&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;mx:UIComponent id=&amp;quot;spriteContainer&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;600&amp;quot;/&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;mx:ViewStack x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot; id=&amp;quot;bulBoard&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;600&amp;quot; visible=&amp;quot;false&amp;quot;&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;mx:Canvas id=&amp;quot;bulBoard2&amp;quot; width=&amp;quot;383&amp;quot; height=&amp;quot;308&amp;quot; x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot; backgroundColor=&amp;quot;white&amp;quot;&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;mx:TextArea x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot; width=&amp;quot;383&amp;quot; height=&amp;quot;273&amp;quot; backgroundColor=&amp;quot;yellow&amp;quot;/&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;mx:Button x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot; label=&amp;quot;Button&amp;quot;/&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;/mx:Canvas&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;/mx:ViewStack&amp;gt;
&lt;br&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;lt;/mx:Canvas&amp;gt;
&lt;br&gt;&amp;lt;/mx:Application&amp;gt;
&lt;br&gt;&lt;br&gt;when I change material of Plane, every thing looks well but when I change material of Collada object by movie material it seems that the size of the movie material is very large. How can I solve this problem ? 
&lt;br&gt;&lt;br&gt;Thanks
&lt;br&gt;&lt;img src=&quot;http://www.nabble.com/file/p19326202/plane.jpeg&quot; border=&quot;0&quot; /&gt;&lt;br&gt;&lt;img src=&quot;http://www.nabble.com/file/p19326202/collada.jpeg&quot; border=&quot;0&quot; /&gt;&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/file/p19326202/board.dae&quot; target=&quot;_top&quot;&gt;board.dae&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/file/p19326202/trang.png&quot; target=&quot;_top&quot;&gt;trang.png&lt;/a&gt;</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19325173</id>
	<title>Re: InteractiveScene3D Event not firing on cube???</title>
	<published>2008-09-04T22:34:51Z</published>
	<updated>2008-09-04T22:34:51Z</updated>
	<author>
		<name>dongeroo</name>
	</author>
	<content type="html">See what lack of sleep does to you.......thanks
&lt;br&gt;&lt;br&gt;&lt;blockquote class=&quot;quote light-black dark-border-color&quot;&gt;&lt;div class=&quot;quote light-border-color&quot;&gt;
&lt;div class=&quot;quote-author&quot; style=&quot;font-weight: bold;&quot;&gt;tmyers wrote:&lt;/div&gt;
&lt;div class=&quot;quote-message&quot;&gt;....you need to set viewport interactivity to true :)
&lt;/div&gt;
&lt;/div&gt;&lt;/blockquote&gt;
</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19322943</id>
	<title>Re: Papervision Bascis (stage, scene, camera, viewport)</title>
	<published>2008-09-04T17:53:33Z</published>
	<updated>2008-09-04T17:53:33Z</updated>
	<author>
		<name>DJC</name>
	</author>
	<content type="html">&lt;br&gt;&lt;blockquote class=&quot;quote light-black dark-border-color&quot;&gt;&lt;div class=&quot;quote light-border-color&quot;&gt;
&lt;div class=&quot;quote-author&quot; style=&quot;font-weight: bold;&quot;&gt;Steve D-7 wrote:&lt;/div&gt;
&lt;div class=&quot;quote-message&quot;&gt;The viewport is the sprite that displays the rendered scene. &amp;nbsp;When you
&lt;br&gt;render a 3d scene, your camera takes a snapshot of the scene. &amp;nbsp;The viewport
&lt;br&gt;is the picture that is produced by the camera. &amp;nbsp;You can move and position
&lt;br&gt;the viewport like a normal sprite.
&lt;br&gt;&lt;br&gt;The camera is your eye inside of the 3d scene. &amp;nbsp;The viewport is the Sprite
&lt;br&gt;that flash uses to display what the camera sees.
&lt;/div&gt;
&lt;/div&gt;&lt;/blockquote&gt;
An important consequence is that as events travel via Sprites, viewports reveal them in PV3D. &amp;nbsp;
&lt;br&gt;&lt;br&gt;Thanks much for this ... viewport docs are kinda slim. &amp;nbsp;I offer to help move some of this into the docs, but I'd need someone more qualified than I to review :)
&lt;br&gt;&lt;br&gt;DJC
&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19321902</id>
	<title>Re: cracked earth texture...</title>
	<published>2008-09-04T16:06:22Z</published>
	<updated>2008-09-04T16:06:22Z</updated>
	<author>
		<name>wilbur_b7</name>
	</author>
	<content type="html">&lt;html&gt;&lt;body style=&quot;word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; &quot;&gt;nice&lt;br&gt;&lt;div&gt; &lt;span class=&quot;Apple-style-span&quot; style=&quot;border-collapse: separate; color: rgb(126, 126, 126); font-family: Verdana; font-size: 10px; font-style: normal; font-variant: normal; font-weight: bold; letter-spacing: normal; line-height: normal; orphans: 2; text-align: auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0; &quot;&gt;&lt;br class=&quot;Apple-interchange-newline&quot;&gt;- Wilbur&lt;/span&gt; &lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;div&gt;On Sep 4, 2008, at 7:01 PM, Steve D wrote:&lt;/div&gt;&lt;br class=&quot;Apple-interchange-newline&quot;&gt;&lt;blockquote type=&quot;cite&quot;&gt;&lt;div dir=&quot;ltr&quot;&gt;&lt;a href=&quot;http://www.cgtextures.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.cgtextures.com/&lt;/a&gt; is another resource for base textures.&lt;br&gt;&lt;br&gt;They also have a good forum for texture editing.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;On Thu, Sep 4, 2008 at 3:46 PM, Cadete B7 &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19321902&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;cadete@...&lt;/a&gt;&gt;&lt;/span&gt; wrote:&lt;br&gt; &lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;&lt;div style=&quot;&quot;&gt;thanks... &amp;nbsp;these oughta work.&lt;br&gt;&lt;div&gt; &lt;span style=&quot;border-collapse: separate; color: rgb(126, 126, 126); font-family: Verdana; font-size: 10px; font-style: normal; font-variant: normal; font-weight: bold; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;&quot;&gt;&lt;br&gt; - Wilbur&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class=&quot;Wj3C7c&quot;&gt;&lt;br&gt;&lt;div&gt;&lt;div&gt;On Sep 4, 2008, at 6:20 PM, tmyers wrote:&lt;/div&gt;&lt;br&gt;&lt;blockquote type=&quot;cite&quot;&gt;&lt;div&gt;&lt;br&gt;there are some good textures on this site but you will probably have to work&lt;br&gt; out the tilling bit yourself :)&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.mega-tex.nl/highqualitytextures/thumbnails.php?album=1&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.mega-tex.nl/highqualitytextures/thumbnails.php?album=1&lt;/a&gt;&lt;br&gt;&lt;br&gt;-- &lt;br&gt;View this message in context: &lt;a href=&quot;http://www.nabble.com/cracked-earth-texture...-tp19321110p19321211.html&quot; target=&quot;_blank&quot;&gt;http://www.nabble.com/cracked-earth-texture...-tp19321110p19321211.html&lt;/a&gt;&lt;br&gt; Sent from the Papervision3D mailing list archive at Nabble.com.&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________&lt;br&gt;Papervision3D mailing list&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19321902&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;&lt;br&gt; &lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;_______________________________________________&lt;br&gt; Papervision3D mailing list&lt;br&gt; &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19321902&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;&lt;br&gt; &lt;a href=&quot;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;/a&gt;&lt;br&gt; &lt;br&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br&gt;&lt;/div&gt; _______________________________________________&lt;br&gt;Papervision3D mailing list&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19321902&amp;i=3&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;&lt;br&gt;http://osflash.org/mailman/listinfo/papervision3d_osflash.org&lt;br&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br&gt;&lt;/body&gt;&lt;/html&gt;&lt;br /&gt;_______________________________________________
&lt;br&gt;Papervision3D mailing list
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19321860</id>
	<title>Re: cracked earth texture...</title>
	<published>2008-09-04T16:01:44Z</published>
	<updated>2008-09-04T16:01:44Z</updated>
	<author>
		<name>Steve D-7</name>
	</author>
	<content type="html">&lt;div dir=&quot;ltr&quot;&gt;&lt;a href=&quot;http://www.cgtextures.com/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.cgtextures.com/&lt;/a&gt; is another resource for base textures.&lt;br&gt;&lt;br&gt;They also have a good forum for texture editing.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;On Thu, Sep 4, 2008 at 3:46 PM, Cadete B7 &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19321860&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;cadete@...&lt;/a&gt;&amp;gt;&lt;/span&gt; wrote:&lt;br&gt;
&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;&lt;div style=&quot;&quot;&gt;thanks... &amp;nbsp;these oughta work.&lt;br&gt;&lt;div&gt; &lt;span style=&quot;border-collapse: separate; color: rgb(126, 126, 126); font-family: Verdana; font-size: 10px; font-style: normal; font-variant: normal; font-weight: bold; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;&quot;&gt;&lt;br&gt;
- Wilbur&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class=&quot;Wj3C7c&quot;&gt;&lt;br&gt;&lt;div&gt;&lt;div&gt;On Sep 4, 2008, at 6:20 PM, tmyers wrote:&lt;/div&gt;&lt;br&gt;&lt;blockquote type=&quot;cite&quot;&gt;&lt;div&gt;&lt;br&gt;there are some good textures on this site but you will probably have to work&lt;br&gt;
out the tilling bit yourself :)&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.mega-tex.nl/highqualitytextures/thumbnails.php?album=1&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.mega-tex.nl/highqualitytextures/thumbnails.php?album=1&lt;/a&gt;&lt;br&gt;&lt;br&gt;-- &lt;br&gt;View this message in context: &lt;a href=&quot;http://www.nabble.com/cracked-earth-texture...-tp19321110p19321211.html&quot; target=&quot;_blank&quot;&gt;http://www.nabble.com/cracked-earth-texture...-tp19321110p19321211.html&lt;/a&gt;&lt;br&gt;
Sent from the Papervision3D mailing list archive at Nabble.com.&lt;br&gt;&lt;br&gt;&lt;br&gt;_______________________________________________&lt;br&gt;Papervision3D mailing list&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19321860&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Papervision3D@...&lt;/a&gt;&lt;br&gt;
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Papervision3D mailing list&lt;br&gt;
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&lt;br&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br&gt;&lt;/div&gt;
&lt;br /&gt;_______________________________________________
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<entry>
	<id>tag:www.nabble.com,2006:post-19321846</id>
	<title>Re: Papervision Bascis (stage, scene, camera, viewport)</title>
	<published>2008-09-04T15:58:06Z</published>
	<updated>2008-09-04T15:58:06Z</updated>
	<author>
		<name>Steve D-7</name>
	</author>
	<content type="html">&lt;div dir=&quot;ltr&quot;&gt;The viewport is the sprite that displays the rendered scene.&amp;nbsp; When you render a 3d scene, your camera takes a snapshot of the scene.&amp;nbsp; The viewport is the picture that is produced by the camera.&amp;nbsp; You can move and position the viewport like a normal sprite.&lt;br&gt;
&lt;br&gt;The camera is your eye inside of the 3d scene.&amp;nbsp; The viewport is the Sprite that flash uses to display what the camera sees.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;On Thu, Sep 4, 2008 at 1:17 PM, ronaldlee &lt;span dir=&quot;ltr&quot;&gt;&amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19321846&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;yingholee@...&lt;/a&gt;&amp;gt;&lt;/span&gt; wrote:&lt;br&gt;
&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;&lt;br&gt;
Thanks for your detail reply.&lt;br&gt;
The thing that confuses me most is the viewport and camera, that sound the&lt;br&gt;
same to me..&lt;br&gt;
&lt;br&gt;
So now my understanding is that:&lt;br&gt;
- all objects that are intented to be displayed need to be added to the&lt;br&gt;
scene.&lt;br&gt;
- Viewport is the object that actually determines what can be rendered&lt;br&gt;
(displayable).&lt;br&gt;
- Camera is the object that gives us the view of what is currently allowed&lt;br&gt;
to be displayed by the viewport.&lt;br&gt;
&lt;br&gt;
I will look at that site to learn more. thx guys!!&lt;br&gt;
&lt;br&gt;
Ronald&lt;br&gt;
&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class=&quot;Wj3C7c&quot;&gt;&lt;br&gt;
&lt;br&gt;
xero wrote:&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt; ok,&lt;br&gt;
&amp;gt; here&amp;#39;s the super simple rundown...&lt;br&gt;
&amp;gt;&lt;br&gt;
&amp;gt; stage - this is a native flash thing.