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Papervision QuadTree SupportHey All -
I've update the SVN (754) with QuadTree support. Yes, this is corrective z-sorting. You can read up on it here: http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/ , and get a more thorough walkthrough and some demos here: http://blog.zupko.info/?p=177 Report any bugs that might have been created, as there were a fair number of revisions to the code base to get things running faster and to get this functionality integrated. enjoy! -Andy _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Papervision QuadTree SupportGreat news.
I'm going to find this rather useful on an upcoming project I think. I was having all sorts of issues with z-fighting when prototyping a tool to build basic objects out of primitives with low segmentation. Hope this helps resolve a few issues, and makes the concept more viable. Clint. -----Original Message----- From: papervision3d-bounces@... [mailto:papervision3d-bounces@...] On Behalf Of Andy Zupko Sent: Tuesday, October 14, 2008 3:14 PM To: papervision3d@... Subject: [Papervision3D] Papervision QuadTree Support Hey All - I've update the SVN (754) with QuadTree support. Yes, this is corrective z-sorting. You can read up on it here: http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/ , and get a more thorough walkthrough and some demos here: http://blog.zupko.info/?p=177 Report any bugs that might have been created, as there were a fair number of revisions to the code base to get things running faster and to get this functionality integrated. enjoy! -Andy _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Papervision QuadTree SupportThree cheers for Andy (and a tip of the hat to Away3D)!
On Mon, Oct 13, 2008 at 11:00 PM, Clint Hannaford <channaford@...> wrote: Great news. _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Papervision QuadTree Supporthip hip!
great stuff Andy!
_______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Papervision QuadTree Supportcheers to all, happy coding ;)
From: slope@...
Sent: Tuesday, October 14, 2008 13:53
Subject: Re: [Papervision3D] Papervision QuadTree
Support hip hip!
great stuff Andy!
_______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Papervision QuadTree Supportthis is brilliant timing, i'm about to do a ton of "glitch correction" on a big site, and this may take care of it for me :)
2008/10/14 katopz <katopz@...>
-- Matthew Hare Director MBH Software LTD _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Papervision QuadTree Support"if you have a static scene, you can use BSP, which preprocesses the
scene." - really, where is the code? _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Papervision QuadTree Supportbsp is the next thing coming.
On Tue, Oct 14, 2008 at 2:15 AM, Makc <makc.the.great@...> wrote: "if you have a static scene, you can use BSP, which preprocesses the _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Papervision QuadTree SupportI have an up and running version of Papervision3D BSP rendering. I will integrate and post on this when I'm back from Korea. Oh, and great work Andy and Away!
Ralph. On 14 okt 2008, at 10:23, John Lindquist wrote:
_______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Papervision QuadTree SupportWhen do you get back from Korea?! :)
Hi andy, I've tried this render engine out on some pretty complex models, and yeah it does hog CPU, so have to be pretty intelligent with it. But the results are very sharp! Matt 2008/10/14 Ralph Hauwert <r.hauwert@...>
-- Matthew Hare Director MBH Software LTD _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Papervision QuadTree SupportNice job, Congrats!
And...It's about time :P _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Papervision QuadTree SupportOn Oct 14, 2008, at 12:14 AM, Andy Zupko wrote:
Awesome work, Andy! Looking forward to getting my hands dirty and hacking it up. ;) cheers, jon _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Papervision QuadTree SupportAnother implementation of BSP using Papervision3D is used with
http://beta.floorplanner.com/ and exists for over a year. I bet Ralph's implementation is gonna be even better. Tim 2008/10/14 Ralph Hauwert <r.hauwert@...>: > I have an up and running version of Papervision3D BSP rendering. I will > integrate and post on this when I'm back from Korea. Oh, and great work Andy > and Away! > Ralph. > On 14 okt 2008, at 10:23, John Lindquist wrote: > > bsp is the next thing coming. > > On Tue, Oct 14, 2008 at 2:15 AM, Makc <makc.the.great@...> wrote: >> >> "if you have a static scene, you can use BSP, which preprocesses the >> scene." - really, where is the code? >> >> _______________________________________________ >> Papervision3D mailing list >> Papervision3D@... >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Papervision QuadTree Supportsurely I mean publicly available bsp implementation, such as
http://www.derschmale.com/2008/10/04/wick3d-update-bsp-sorting/ On Tue, Oct 14, 2008 at 7:48 PM, Tim Knip <tim.knip@...> wrote: > Another implementation of BSP using Papervision3D is used with > http://beta.floorplanner.com/ and exists for over a year. > > I bet Ralph's implementation is gonna be even better. > > Tim > > 2008/10/14 Ralph Hauwert <r.hauwert@...>: >> I have an up and running version of Papervision3D BSP rendering. I will >> integrate and post on this when I'm back from Korea. Oh, and great work Andy >> and Away! >> Ralph. >> On 14 okt 2008, at 10:23, John Lindquist wrote: >> >> bsp is the next thing coming. >> >> On Tue, Oct 14, 2008 at 2:15 AM, Makc <makc.the.great@...> wrote: >>> >>> "if you have a static scene, you can use BSP, which preprocesses the >>> scene." - really, where is the code? >>> >>> _______________________________________________ >>> Papervision3D mailing list >>> Papervision3D@... >>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >> >> _______________________________________________ >> Papervision3D mailing list >> Papervision3D@... >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >> >> >> _______________________________________________ >> Papervision3D mailing list >> Papervision3D@... >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >> >> > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Papervision QuadTree Support> surely I mean publicly available bsp implementation, such as
I know makc :-) I only mentioned floorplanner.com to a] show BSP is possible b] shamelessly plug my company :-) BSP is relatively easy to implement for specific 'types' of scene, like an architectural plan. Its much harder to implement for more generic stuff. Hence the 'long wait'. Be assured though that BSP is coming to PV3D. Tim _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Papervision QuadTree SupportLOL, I'm so late to the party - never mind about the links I just posted
what a looser I am. On Tue, Oct 14, 2008 at 12:35 PM, Tim Knip <tim.knip@...> wrote:
-- [ JPG ] _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Re: Papervision QuadTree SupportGreat job as always Andy, I couldn't wait for this any more! :)
However, is it me or the InteractiveScene3D events stopped responding?
Łukasz Raszyk http://devblog.toras.pl |
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Re: Papervision QuadTree SupportThank-you, this is a wonderful enhancement to the Papervision3D project.
After some brief testing I've found that the CORRECT_Z_FILTER appears to be working correctly, but the QUAD_SPLIT_FILTER and ALL_FILTERS are doing some weird things to my Collada objects that have a CompositeMaterial consisting of GouraudMaterial and a MovieMaterial. It looks as if the Collada object's polygons are losing their CompositeMaterial where the Quad_Split_Filter is cutting faces in the intersections - so the model looks like it has some sections that are wireframe (where the polygons are being split) and some that are using the Composite Material (non-split polygons). Any idea why this is happening? - BB
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Re: Papervision QuadTree SupportThank-you, this is a wonderful enhancement to the Papervision3D project.
After some brief testing I've found that the CORRECT_Z_FILTER appears to be working correctly, but the QUAD_SPLIT_FILTER and ALL_FILTERS are doing some weird things to my Collada objects that have a CompositeMaterial consisting of GouraudMaterial and a MovieMaterial. It looks as if the Collada object's polygons are losing their CompositeMaterial where the Quad_Split_Filter is cutting faces in the intersections - so the model looks like it has some sections that are wireframe (where the polygons are being split) and some that are using the Composite Material (non-split polygons). Any idea why this is happening? - BB
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Re: Papervision QuadTree SupportI make it break
http://www.shrewballooba.co.uk/pv/hop/nothingset.jpg When it first loads I get the above, press R twice and it works. The material is a gourada material with primitive sphere body and the rest DAE if that's any help. Tried it in another script with ALLFILTERS got same effect. tis a bit of a cpu hog (badum tish) 2008/10/14 Loockas <loockas@...>
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