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OutputStreamPtr returns false - cannot figure out whyHi all,
This library is just what I've been looking for with its simplicity and yet so powerful. However, I've been banging my head at the desk for some time now, because I can't even get the sample code to work. My main code: AudioDevicePtr device(OpenDevice()); if(device=NULL) cout << "device is null" << endl; OutputStreamPtr sound(WinMM(device,"zzap.wav", false)); if(sound!=NULL)sound->play; else cout << "sound is null" << endl; Sound returns null, and I don't know why. The file is in the project folder, have also tried the whole C:\Documents and Settings\Mats Aubell\..... path, no effect. I have tried opening it with the wxPlayer, everything plays as it should. I'm on WinXP using Visual Studio 2003. Thanks for any help! I'll continue to bang my head into solid objects for a while :) Mats Aubell _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users |
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Re: OutputStreamPtr returns false - cannot figure outwhyIt should say OpenSound, not WinMM in the code. My apologies.
-----Opprinnelig melding----- Fra: audiere-users-bounces@... [mailto:audiere-users-bounces@...] På vegne av Mats Aubell Sendt: 29. mai 2006 15:01 Til: audiere-users@... Emne: [Audiere-users] OutputStreamPtr returns false - cannot figure outwhy Hi all, This library is just what I've been looking for with its simplicity and yet so powerful. However, I've been banging my head at the desk for some time now, because I can't even get the sample code to work. My main code: AudioDevicePtr device(OpenDevice()); if(device=NULL) cout << "device is null" << endl; OutputStreamPtr sound(WinMM(device,"zzap.wav", false)); if(sound!=NULL)sound->play; else cout << "sound is null" << endl; Sound returns null, and I don't know why. The file is in the project folder, have also tried the whole C:\Documents and Settings\Mats Aubell\..... path, no effect. I have tried opening it with the wxPlayer, everything plays as it should. I'm on WinXP using Visual Studio 2003. Thanks for any help! I'll continue to bang my head into solid objects for a while :) Mats Aubell _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users |
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Re: OutputStreamPtr returns false - cannot figureoutwhyI got similar code, it looks okay, except it looks like you set device to
NULL in your code, namely here. if(device=NULL) ----- Original Message ----- From: "Mats Aubell" <matsemann@...> To: <audiere-users@...> Sent: Monday, May 29, 2006 4:05 PM Subject: Re: [Audiere-users] OutputStreamPtr returns false - cannot figureoutwhy It should say OpenSound, not WinMM in the code. My apologies. -----Opprinnelig melding----- Fra: audiere-users-bounces@... [mailto:audiere-users-bounces@...] På vegne av Mats Aubell Sendt: 29. mai 2006 15:01 Til: audiere-users@... Emne: [Audiere-users] OutputStreamPtr returns false - cannot figure outwhy Hi all, This library is just what I've been looking for with its simplicity and yet so powerful. However, I've been banging my head at the desk for some time now, because I can't even get the sample code to work. My main code: AudioDevicePtr device(OpenDevice()); if(device=NULL) cout << "device is null" << endl; OutputStreamPtr sound(WinMM(device,"zzap.wav", false)); if(sound!=NULL)sound->play; else cout << "sound is null" << endl; Sound returns null, and I don't know why. The file is in the project folder, have also tried the whole C:\Documents and Settings\Mats Aubell\..... path, no effect. I have tried opening it with the wxPlayer, everything plays as it should. I'm on WinXP using Visual Studio 2003. Thanks for any help! I'll continue to bang my head into solid objects for a while :) Mats Aubell _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users |
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Re: OutputStreamPtr returns false - cannotfigureoutwhySorry again, some hasty written code there, but if I set it like this:
if(device!=NULL) cout << "device is null" << endl; It also informs me that that AudioDevicePtr device(OpenDevice()); returns false, so this is probably the main problem. My head may have taken some permanent damage... :) -----Opprinnelig melding----- Fra: audiere-users-bounces@... [mailto:audiere-users-bounces@...] På vegne av GeomanNL Sendt: 29. mai 2006 15:32 Til: audiere-users@... Emne: Re: [Audiere-users] OutputStreamPtr returns false - cannotfigureoutwhy I got similar code, it looks okay, except it looks like you set device to NULL in your code, namely here. if(device=NULL) ----- Original Message ----- From: "Mats Aubell" <matsemann@...> To: <audiere-users@...> Sent: Monday, May 29, 2006 4:05 PM Subject: Re: [Audiere-users] OutputStreamPtr returns false - cannot figureoutwhy It should say OpenSound, not WinMM in the code. My apologies. -----Opprinnelig melding----- Fra: audiere-users-bounces@... [mailto:audiere-users-bounces@...] På vegne av Mats Aubell Sendt: 29. mai 2006 15:01 Til: audiere-users@... Emne: [Audiere-users] OutputStreamPtr returns false - cannot figure outwhy Hi all, This library is just what I've been looking for with its simplicity and yet so powerful. However, I've been banging my head at the desk for some time now, because I can't even get the sample code to work. My main code: AudioDevicePtr device(OpenDevice()); if(device=NULL) cout << "device is null" << endl; OutputStreamPtr sound(WinMM(device,"zzap.wav", false)); if(sound!=NULL)sound->play; else cout << "sound is null" << endl; Sound returns null, and I don't know why. The file is in the project folder, have also tried the whole C:\Documents and Settings\Mats Aubell\..... path, no effect. I have tried opening it with the wxPlayer, everything plays as it should. I'm on WinXP using Visual Studio 2003. Thanks for any help! I'll continue to bang my head into solid objects for a while :) Mats Aubell _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users |
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Re: OutputStreamPtr returns false -cannotfigureoutwhythe != is not correct (you should use ==) in
if(device!=NULL) cout << "device is null" << endl; ----- Original Message ----- From: "Mats Aubell" <matsemann@...> To: <audiere-users@...> Sent: Monday, May 29, 2006 4:49 PM Subject: Re: [Audiere-users] OutputStreamPtr returns false -cannotfigureoutwhy Sorry again, some hasty written code there, but if I set it like this: if(device!=NULL) cout << "device is null" << endl; It also informs me that that AudioDevicePtr device(OpenDevice()); returns false, so this is probably the main problem. My head may have taken some permanent damage... :) -----Opprinnelig melding----- Fra: audiere-users-bounces@... [mailto:audiere-users-bounces@...] På vegne av GeomanNL Sendt: 29. mai 2006 15:32 Til: audiere-users@... Emne: Re: [Audiere-users] OutputStreamPtr returns false - cannotfigureoutwhy I got similar code, it looks okay, except it looks like you set device to NULL in your code, namely here. if(device=NULL) ----- Original Message ----- From: "Mats Aubell" <matsemann@...> To: <audiere-users@...> Sent: Monday, May 29, 2006 4:05 PM Subject: Re: [Audiere-users] OutputStreamPtr returns false - cannot figureoutwhy It should say OpenSound, not WinMM in the code. My apologies. -----Opprinnelig melding----- Fra: audiere-users-bounces@... [mailto:audiere-users-bounces@...] På vegne av Mats Aubell Sendt: 29. mai 2006 15:01 Til: audiere-users@... Emne: [Audiere-users] OutputStreamPtr returns false - cannot figure outwhy Hi all, This library is just what I've been looking for with its simplicity and yet so powerful. However, I've been banging my head at the desk for some time now, because I can't even get the sample code to work. My main code: AudioDevicePtr device(OpenDevice()); if(device=NULL) cout << "device is null" << endl; OutputStreamPtr sound(WinMM(device,"zzap.wav", false)); if(sound!=NULL)sound->play; else cout << "sound is null" << endl; Sound returns null, and I don't know why. The file is in the project folder, have also tried the whole C:\Documents and Settings\Mats Aubell\..... path, no effect. I have tried opening it with the wxPlayer, everything plays as it should. I'm on WinXP using Visual Studio 2003. Thanks for any help! I'll continue to bang my head into solid objects for a while :) Mats Aubell _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users |
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Re: OutputStreamPtr returns false-cannotfigureoutwhyI'm speechless... (and I need some fresh air apparently). device is ok.
sound still returns false. Proper code: AudioDevicePtr device(OpenDevice()); if(device==NULL) cout << "devicce is null" << endl; OutputStreamPtr sound(OpenSound(device,"zzap.wav", false)); if(sound!=NULL)sound->play; else cout << "sound is null" << endl; Sorry for the mess! -----Opprinnelig melding----- Fra: audiere-users-bounces@... [mailto:audiere-users-bounces@...] På vegne av GeomanNL Sendt: 29. mai 2006 15:56 Til: audiere-users@... Emne: Re: [Audiere-users] OutputStreamPtr returns false-cannotfigureoutwhy the != is not correct (you should use ==) in if(device!=NULL) cout << "device is null" << endl; ----- Original Message ----- From: "Mats Aubell" <matsemann@...> To: <audiere-users@...> Sent: Monday, May 29, 2006 4:49 PM Subject: Re: [Audiere-users] OutputStreamPtr returns false -cannotfigureoutwhy Sorry again, some hasty written code there, but if I set it like this: if(device!=NULL) cout << "device is null" << endl; It also informs me that that AudioDevicePtr device(OpenDevice()); returns false, so this is probably the main problem. My head may have taken some permanent damage... :) -----Opprinnelig melding----- Fra: audiere-users-bounces@... [mailto:audiere-users-bounces@...] På vegne av GeomanNL Sendt: 29. mai 2006 15:32 Til: audiere-users@... Emne: Re: [Audiere-users] OutputStreamPtr returns false - cannotfigureoutwhy I got similar code, it looks okay, except it looks like you set device to NULL in your code, namely here. if(device=NULL) ----- Original Message ----- From: "Mats Aubell" <matsemann@...> To: <audiere-users@...> Sent: Monday, May 29, 2006 4:05 PM Subject: Re: [Audiere-users] OutputStreamPtr returns false - cannot figureoutwhy It should say OpenSound, not WinMM in the code. My apologies. -----Opprinnelig melding----- Fra: audiere-users-bounces@... [mailto:audiere-users-bounces@...] På vegne av Mats Aubell Sendt: 29. mai 2006 15:01 Til: audiere-users@... Emne: [Audiere-users] OutputStreamPtr returns false - cannot figure outwhy Hi all, This library is just what I've been looking for with its simplicity and yet so powerful. However, I've been banging my head at the desk for some time now, because I can't even get the sample code to work. My main code: AudioDevicePtr device(OpenDevice()); if(device=NULL) cout << "device is null" << endl; OutputStreamPtr sound(WinMM(device,"zzap.wav", false)); if(sound!=NULL)sound->play; else cout << "sound is null" << endl; Sound returns null, and I don't know why. The file is in the project folder, have also tried the whole C:\Documents and Settings\Mats Aubell\..... path, no effect. I have tried opening it with the wxPlayer, everything plays as it should. I'm on WinXP using Visual Studio 2003. Thanks for any help! I'll continue to bang my head into solid objects for a while :) Mats Aubell _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users |
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Re: OutputStreamPtr returns false-cannotfigureoutwhyMats Aubell wrote:
> if(sound!=NULL)sound->play; else cout << "sound is null" << > endl; Try sound->play(); Enno. -- A: Because it disturbs the logical flow of a message. Q: Why is top posting a sloppy form of writing? _______________________________________________ Audiere-users mailing list Audiere-users@... https://lists.sourceforge.net/lists/listinfo/audiere-users |
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