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OpenGL meshesbaby steps, baby steps ...
In Croquet and OpenGL, is it acceptable to have vertices (and their normals and texture coords) in a mesh that are not referenced by faces and therefore not rendered? Or ... is there somewhere in Croquet a nice example (that I can reuse!) of removing a face and potentially (verifying that they are not referenced by other faces) the associated vertices, etc. ? Thanks for any help you can provide. |
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