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Thursday,
April 03, 2008
Different
Views for the Same Virtual World
By
Erica Naone
…… Today, at the Virtual
Worlds conference in New York City, Multiverse, a company
based in Mountain View, CA, that provides foundations for virtual
worlds, will show new technology that
allows developers to build virtual worlds that users can access in either a
rich, 3-D form or a simpler, browser-based form.
"For
worlds that take advantage of this, you as a player may not actually know if
the people you're talking to are accessing a 3-D world or coming in via
2-D," says Corey Bridges, cofounder and executive producer of
Multiverse. This is important, he says, because it gives virtual worlds the
flexibility they need to reach a larger audience. Developers can build
virtual worlds with beautiful 3-D graphics without shutting out users with
older computers. The flexibility also allows the possibility that the user
might experience a virtual world in different ways throughout the day,
perhaps accessing the 3-D version from a home computer, and then later
accessing the browser-based version from a mobile device. "We knew that
virtual worlds were more than just PC-based experiences," Bridges says.
The
demonstration will take place in a virtual Times Square. Bridges says that the company will
showcase the photo-realistic 3-D version of the environment, spotlighting two
users interacting there through 3-D virtual representations of themselves,
called avatars. Then, Multiverse will show the other side of the
conversation: a cartoonish Flash
animation running through a browser.
The
switch is made possible, Bridges says, by the way Multiverse has designed its
system. Most virtual worlds are hosted by servers customized
for close interaction with specially designed clients at the user's end. In
contrast, Bridges says, "we built our servers to not know how the world
in question is being displayed." Multiverse servers perform typical
server functions, such as resolving conflicts, determining the results of
character interactions, communicating those results to clients, and
collecting responses. However, they're not as closely tied to specific
clients, Bridges says, adding that a Multiverse server could run an old-style
text-based game or a 3-D virtual world and hardly know the difference. The
client is entirely responsible for how the world is displayed. Developers
building worlds through Multiverse can decide which kinds of experiences
their worlds will support and build the corresponding clients. Worlds could
be built to work only in Flash or only in 3-D, just as they could be built to
work with both.
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