|
View:
New views
3 Messages
—
Rating Filter:
Alert me
|
|
|
Native osx?Very open question here. How much work would it be to port gnubg into
a native os x application? I have plenty of programming experience but I've never done anything like it. If we're talking a few months work it could be a brilliant after-work project for me. Any thoughts about where to start? /Fabbe _______________________________________________ Bug-gnubg mailing list Bug-gnubg@... http://lists.gnu.org/mailman/listinfo/bug-gnubg |
|
|
Re: Native osx?Hi Fabian,
the main problem is the underlying gtk library. It mainly works with X11 or ms windows backends. There are some efforts underway to develop an osx port of gtk: http://developer.imendio.com/projects/gtk-macosx so I suggest that you take a look at that and see how it works. Another problem might be the freetype library that we use, but that could (and should) be ported to use pango/cairo instead. I don't know how you will fare in terms of Makefile, config.h, cflags and linker flags, but that should be solvable as well. Christian. On Thu, Sep 25, 2008 at 8:01 PM, Fabian Åhrberg <fabian@...> wrote: > Very open question here. How much work would it be to port gnubg into a > native > os x application? I have plenty of programming experience but I've never > done > anything like it. If we're talking a few months work it could be a brilliant > after-work project for me. > Any thoughts about where to start? > > /Fabbe > > > _______________________________________________ > Bug-gnubg mailing list > Bug-gnubg@... > http://lists.gnu.org/mailman/listinfo/bug-gnubg > _______________________________________________ Bug-gnubg mailing list Bug-gnubg@... http://lists.gnu.org/mailman/listinfo/bug-gnubg |
|
|
Re: Native osx?And another problem might be the 3d code. We rely on gtkglext, and
opengl I believe. But just getting 2d up and running would be great. Christian. On Fri, Sep 26, 2008 at 10:10 AM, Christian Anthon <christian.anthon@...> wrote: > Hi Fabian, > > the main problem is the underlying gtk library. It mainly works with > X11 or ms windows backends. There are some efforts underway to develop > an osx port of gtk: > > http://developer.imendio.com/projects/gtk-macosx > > so I suggest that you take a look at that and see how it works. > > Another problem might be the freetype library that we use, but that > could (and should) be ported to use pango/cairo instead. > > I don't know how you will fare in terms of Makefile, config.h, cflags > and linker flags, but that should be solvable as well. > > Christian. > > On Thu, Sep 25, 2008 at 8:01 PM, Fabian Åhrberg <fabian@...> wrote: >> Very open question here. How much work would it be to port gnubg into a >> native >> os x application? I have plenty of programming experience but I've never >> done >> anything like it. If we're talking a few months work it could be a brilliant >> after-work project for me. >> Any thoughts about where to start? >> >> /Fabbe >> >> >> _______________________________________________ >> Bug-gnubg mailing list >> Bug-gnubg@... >> http://lists.gnu.org/mailman/listinfo/bug-gnubg >> > _______________________________________________ Bug-gnubg mailing list Bug-gnubg@... http://lists.gnu.org/mailman/listinfo/bug-gnubg |
| Free Forum Powered by Nabble | Forum Help |