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NURBS surfaces with variable local detail level

by Yaroukh :: Rate this Message:

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Hello

May I ask you guys whether something like "NURBS surfaces with variable local detail level" is within K-3D modelling ambitions?

TSplines plugin delivers this functionality in Rhino, here is how it works: http://www.youtube.com/watch?v=k1ro9S-cAwI
(The plugin can do little bit more than what is mentioned in the subject, but IMO even the %subj% by itself would be great feature to have in K-3D. To my knowledge it is not that common feature even in today's modellers, and I believe many people consider it very attractive function.)

I don't have any experience in C++, but I believe this can be done by combining two NURBS surfaces and hiding some of their geometry so that 1) the result appears as one single surface 2) user can not break the tangency at the "joining edges". (I guess K-3D would only have to keep the "joining CVs" in one line.)

What do you think about that?

Best regards
  Yaroukh

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 « Return to Thread: NURBS surfaces with variable local detail level