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Multi threadingI thought there was a problem running multiple threads in Csound when there are odd numbers of instrument instances, but I don't see it.
Could somebody remind me what the problem was, or email an orchestra/score that reproduce it? If there isn't a problem, we're good to go after I protect tables and channels. Regards, Mike ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Csound-devel mailing list Csound-devel@... https://lists.sourceforge.net/lists/listinfo/csound-devel |
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Re: Multi threadingI don't know about the odd number instances, but we definitely need to
redo goto's as well as the opcodes are linked in a single-linked list and only can find labels by using the global CURREVT (I think that's the name) for the currently processed note, which won't work. (Just wanted to remind of that.) On Tue, Aug 12, 2008 at 6:31 PM, Michael Gogins <gogins@...> wrote: > I thought there was a problem running multiple threads in Csound when there are odd numbers of instrument instances, but I don't see it. > > Could somebody remind me what the problem was, or email an orchestra/score that reproduce it? > > If there isn't a problem, we're good to go after I protect tables and channels. > > Regards, > Mike > > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Csound-devel mailing list > Csound-devel@... > https://lists.sourceforge.net/lists/listinfo/csound-devel > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Csound-devel mailing list Csound-devel@... https://lists.sourceforge.net/lists/listinfo/csound-devel |
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Re: Multi threadingEl 12/08/08 21:31 Michael Gogins escribió:
> I thought there was a problem running multiple threads in Csound when there > are odd numbers of instrument instances, but I don't see it. > > Could somebody remind me what the problem was, or email an orchestra/score > that reproduce it? > > If there isn't a problem, we're good to go after I protect tables and > channels. It doesn't work on my linux box, as I've already said a few times. I still haven't found what the problem is. Saludos, Felipe Sateler ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Csound-devel mailing list Csound-devel@... https://lists.sourceforge.net/lists/listinfo/csound-devel |
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Re: Multi threadingEl 12/08/08 21:50 Michael Gogins escribió:
> Could you please post your orc/sco or csd? I've been trying one you supplied me before for debugging, mt.csd. I'm attaching it in case you deleted it. Note that I haven't been able to use multithreading with any csd I've tried. In case you don't remember, I get a deadlock after this: % ./csound --num-threads=2 mt.csd time resolution is 1000.000 ns PortAudio real-time audio module for Csound 0dBFS level = 32768.0 Csound version 5.08.91 beta (float samples) Aug 12 2008 libsndfile-1.0.17 Reading options from $HOME/.csoundrc UnifiedCSD: mt.csd STARTING FILE Creating options Creating orchestra Creating score orchname: /tmp/fileTS9hgD.orc scorename: /tmp/filebXVwiI.sco rtaudio: PortAudio module enabled ... using blocking interface orch compiler: 32 lines read instr 1 instr 2 Elapsed time at end of orchestra compile: real: 0.043s, CPU: 0.000s sorting score ... ... done Elapsed time at end of score sort: real: 0.043s, CPU: 0.000s Multithread performance: insno: -1 thread -1 of 2 starting. Multithread performance: insno: -1 thread -1 of 2 starting. Csound version 5.08.91 beta (float samples) Aug 10 2008 displays suppressed 0dBFS level = 100000.0 orch now loaded audio buffered in 256 sample-frame blocks writing 1024-byte blks of floats to mt.wav (WAV) SECTION 1: ftable 1: new alloc for instr 1: new alloc for instr 1: new alloc for instr 1: new alloc for instr 1: >>> I have to kill csound here Saludos, Felipe Sateler <CsoundSynthesizer> <CsOptions> --num-threads=2 -m135 -RWfo mt.wav </CsOptions> <CsInstruments> sr = 44100 ksmps = 1000 nchnls = 1 0dbfs = 100000 ; Instrument #1 - a basic FM waveform. instr 1 kamp = 10000 kcps = 80 kcar = 2.01 kmod = 2 kndx = 20 ifn = 1 a1 foscil kamp, kcps, kcar, kmod, kndx, ifn out a1 endin ; Instrument #2 - the basic FM waveform with extra interpolation. instr 2 iamp = 10000 icps = 80 icar = 2.01 imod = 2 indx = 20 ifn = 1 a1 foscili iamp, icps, icar, imod, indx, ifn out a1 endin </CsInstruments> <CsScore> ; Table #1, a sine wave table with a small amount of data. f 1 0 65536 10 1 i 1 0 200 i 1 0 200 i 1 0 200 i 1 0 200 i 2 3 200 i 2 3 200 i 2 3 200 i 2 3 200 i 2 3 200 e </CsScore> </CsoundSynthesizer> ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Csound-devel mailing list Csound-devel@... https://lists.sourceforge.net/lists/listinfo/csound-devel |
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Re: Multi threadingI'm not sure that would work. It has to do not with the chain of note
instances so much as the chain of opcodes, which labels are inserted into.... Hmm... actually, I might very well be all wrong about this! I just looked at OOps/goto_ops.c and there is no use of currevt. currevt however is used in OOps/schedule.c and OOps/str_ops.c, and that will need to be redone so as not to require that. (also found in Opcodes/nlfit.c, Opcodes/pitch0.c, Opcodes/scansynx.c, and some files in Engine). On Tue, Aug 12, 2008 at 6:49 PM, Michael Gogins <gogins@...> wrote: > Would it work to have one list, but each instance has a thread number? Each thread can just skip the instances that don't belong to it. That might save time in allocating instances to threads too. > > Does this make any sense? > > Regards, > Mike > > -----Original Message----- >>From: Steven Yi <stevenyi@...> >>Sent: Aug 12, 2008 9:34 PM >>To: Michael Gogins <gogins@...>, Developer discussions <csound-devel@...> >>Cc: Csound <csound@...> >>Subject: Re: [Cs-dev] Multi threading >> >>I don't know about the odd number instances, but we definitely need to >>redo goto's as well as the opcodes are linked in a single-linked list >>and only can find labels by using the global CURREVT (I think that's >>the name) for the currently processed note, which won't work. (Just >>wanted to remind of that.) >> >>On Tue, Aug 12, 2008 at 6:31 PM, Michael Gogins <gogins@...> wrote: >>> I thought there was a problem running multiple threads in Csound when there are odd numbers of instrument instances, but I don't see it. >>> >>> Could somebody remind me what the problem was, or email an orchestra/score that reproduce it? >>> >>> If there isn't a problem, we're good to go after I protect tables and channels. >>> >>> Regards, >>> Mike >>> >>> >>> >>> ------------------------------------------------------------------------- >>> This SF.Net email is sponsored by the Moblin Your Move Developer's challenge >>> Build the coolest Linux based applications with Moblin SDK & win great prizes >>> Grand prize is a trip for two to an Open Source event anywhere in the world >>> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >>> _______________________________________________ >>> Csound-devel mailing list >>> Csound-devel@... >>> https://lists.sourceforge.net/lists/listinfo/csound-devel >>> >> >>------------------------------------------------------------------------- >>This SF.Net email is sponsored by the Moblin Your Move Developer's challenge >>Build the coolest Linux based applications with Moblin SDK & win great prizes >>Grand prize is a trip for two to an Open Source event anywhere in the world >>http://moblin-contest.org/redirect.php?banner_id=100&url=/ >>_______________________________________________ >>Csound-devel mailing list >>Csound-devel@... >>https://lists.sourceforge.net/lists/listinfo/csound-devel > > > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Csound-devel mailing list > Csound-devel@... > https://lists.sourceforge.net/lists/listinfo/csound-devel > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Csound-devel mailing list Csound-devel@... https://lists.sourceforge.net/lists/listinfo/csound-devel |
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