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Mirror ModifierHi!
I have just sent a mirror modifier script. It actually uses the current tools and set the connections properly, no script calculation indeed. http://sourceforge.net/tracker/index.php?func=detail&aid=2017582&group_id=11113&atid=311113 I have a problem because if I use MeshModifierScript I get the following error on the console. ERROR: /home/joa/004-K3d/src/k3d/k3dsdk/mesh_operations.cpp line 63: assertion `GPrims' failed So if i update something on the pipeline it gets working, but don't know how to do it via script. Although If I use the NullOutputScript I gets working. Look for the NullOutputScript and load the script. I have attached sample files. I'd like to use MeshModifierScript so that it is listed on the right click menu for easy access. Cheers! Joaquín ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Mirror ModifierJoaquín Duo wrote:
> I have just sent a mirror modifier script. It actually uses the current tools > and set the connections properly, no script calculation indeed. > http://sourceforge.net/tracker/index.php?func=detail&aid=2017582&group_id=11113&atid=311113 > > I have a problem because if I use MeshModifierScript I get the following error > on the console. > ERROR: /home/joa/004-K3d/src/k3d/k3dsdk/mesh_operations.cpp line 63: assertion > `GPrims' failed > So if i update something on the pipeline it gets working, but don't know how to > do it via script. > > Although If I use the NullOutputScript I gets working. > Look for the NullOutputScript and load the script. I have attached sample files. > > I'd like to use MeshModifierScript so that it is listed on the right click menu > for easy access. > explorations. The problem with posting prototypes to the patch tracker is that they're prototypes - they aren't ready to be merged, but leaving them in the tracker hurts our SF stats. I've just removed several that fall into this category. Also, I wasn't able to open your patch with tar or the Gnome Archiver. From your description, MeshModifierScript and NullOutputScript are the wrong tools for the job - they are pipeline components. You need to just write a script for the Action menu. Tim -- Timothy M. Shead, K-3D founder http://www.k-3d.org ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Mirror ModifierTimothy M. Shead wrote:
> Joaquín Duo wrote: >> I have just sent a mirror modifier script. It actually uses the current tools >> and set the connections properly, no script calculation indeed. >> http://sourceforge.net/tracker/index.php?func=detail&aid=2017582&group_id=11113&atid=311113 >> >> I have a problem because if I use MeshModifierScript I get the following error >> on the console. >> ERROR: /home/joa/004-K3d/src/k3d/k3dsdk/mesh_operations.cpp line 63: assertion >> `GPrims' failed >> So if i update something on the pipeline it gets working, but don't know how to >> do it via script. >> >> Although If I use the NullOutputScript I gets working. >> Look for the NullOutputScript and load the script. I have attached sample files. >> >> I'd like to use MeshModifierScript so that it is listed on the right click menu >> for easy access. >> > I would suggest using your user page in the wiki for these > explorations. The problem with posting prototypes to the patch tracker > is that they're prototypes - they aren't ready to be merged, but leaving > them in the tracker hurts our SF stats. I've just removed several that > fall into this category. > > Also, I wasn't able to open your patch with tar or the Gnome Archiver. > > From your description, MeshModifierScript and NullOutputScript are the > wrong tools for the job - they are pipeline components. You need to > just write a script for the Action menu. ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Mirror ModifierTimothy M. Shead wrote:
> From your description, MeshModifierScript and NullOutputScript are the > wrong tools for the job - they are pipeline components. You need to > just write a script for the Action menu. Well, i sent it to the svn, since is a very useful tool for artist and it doesn't hurt for future compatibility. Cheers, Joaquín ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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