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Material Manager Asynchronous Update?Hi again!
I have been playing with the material manager. Its great, i really like it. I know this topic has been talked, but don't know its status. My main concern with the material manager is when updating a material property, thus creating many rendering jobs. For example playing interactively with the color. My proposal: Scheduling the rendering on a time base. I mean, if the render queue is receiving updates within a time threshold it will wait until the last update is received or a timer expires (the real time source is a sample of timer). Then it renders the last received update. This time threshold could be set on the GUI. Alex, are you working on killing the rendering process? Or this will be reviewed later? That would also help to lower the time threshold, i remember of reading about this also on other mailing list thread. Isn't it? Cheers! Joaquín ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Material Manager Asynchronous Update?Joaquín Duo wrote:
> Hi again! > > I have been playing with the material manager. Its great, i really like it. > > I know this topic has been talked, but don't know its status. > My main concern with the material manager is when updating a material property, > thus creating many rendering jobs. For example playing interactively with the color. > My proposal: > Scheduling the rendering on a time base. I mean, if the render queue is > receiving updates within a time threshold it will wait until the last update is > received or a timer expires (the real time source is a sample of timer). Then it > renders the last received update. This time threshold could be set on the GUI. > > Alex, are you working on killing the rendering process? Or this will be reviewed > later? > That would also help to lower the time threshold, i remember of reading about > this also on other mailing list thread. Isn't it? lot with interactivity. Another super-extra-feature would be rendering the materials on the icons in the materials list. Icons are quite small so this should be fast. Cheers! Joaquín ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Material Manager Asynchronous Update?Hi Joaquín,
> I have been playing with the material manager. Its great, i really like it. > Thanks. Much appreciated :) > I know this topic has been talked, but don't know its status. > My main concern with the material manager is when updating a material property, > thus creating many rendering jobs. For example playing interactively with the color. > My proposal: > Scheduling the rendering on a time base. I mean, if the render queue is > receiving updates within a time threshold it will wait until the last update is > received or a timer expires (the real time source is a sample of timer). Then it > renders the last received update. This time threshold could be set on the GUI. > Ah, yes. This sounds like a good idea. Having a user set time property would really help scale the Material Manager to slow / faster machines. > Alex, are you working on killing the rendering process? Or this will be reviewed > later? > To be honest I will probably work on this after the GSOC period. At the moment I'm trying to sort out a rather nasty win32 bug and have several features that I need to finish off (serialization of group nesting, preview size, status colour tags and extra preview geometry) Btw.. Are you running k3d on Linux?.. Also how is the stability of the manager on your platform? > That would also help to lower the time threshold, i remember of reading about > this also on other mailing list thread. Isn't it? > Yes it would. I need to also put in some code to change like the shading rate etc to help speed things up. > Cheers! > Joaquín > Cheers, -Alex > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > K3d-development mailing list > K3d-development@... > https://lists.sourceforge.net/lists/listinfo/k3d-development > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Material Manager Asynchronous Update?Alex Curtis wrote:
>> Scheduling the rendering on a time base. I mean, if the render queue is >> receiving updates within a time threshold it will wait until the last update is >> received or a timer expires (the real time source is a sample of timer). Then it >> renders the last received update. This time threshold could be set on the GUI. >> > Ah, yes. This sounds like a good idea. Having a user set time property > would really help scale the Material Manager to slow / faster machines. > To clarify, this would be implemented in the Material Manager, not the render queue. Instead of rendering immediately when propertySignalRender() is called, set / reset a timer, and only render when the timer expires. Cheers, Tim -- Timothy M. Shead, K-3D founder http://www.k-3d.org ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Material Manager Asynchronous Update?Timothy M. Shead wrote:
> Alex Curtis wrote: > >>> Scheduling the rendering on a time base. I mean, if the render queue is >>> receiving updates within a time threshold it will wait until the last update is >>> received or a timer expires (the real time source is a sample of timer). Then it >>> renders the last received update. This time threshold could be set on the GUI. >>> >>> >> Ah, yes. This sounds like a good idea. Having a user set time property >> would really help scale the Material Manager to slow / faster machines. >> >> > To clarify, this would be implemented in the Material Manager, not the > render queue. Instead of rendering immediately when > propertySignalRender() is called, set / reset a timer, and only render > when the timer expires. > On A different note. I have almost completely implemented a multi geometry preview system. I just have to position / scale the geometry correctly. I was wondering how do I view my scale / transformations on screen so I don't have to guess the numbers. Then I can just plug them into a k3d::translation3D etc. Also I am having problems creating a cube object. The following code doesnt work for the cube. I think its because there are two parts.. the PolyCube & PolyCube Instance (its not like a quadratic)??... hmm m_doc_node = dynamic_cast<k3d::inode*>(k3d::plugin::create("PolyCube", m_document_state->document(), _node_name)); Cheers -Alex > Cheers, > Tim > > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Material Manager Asynchronous Update?OK...
I found out how to find the transformational matrix. I simply looked in the save file and there it was. :) Still not sure how to create this polycube properly. Cheers -Alex Alex Curtis wrote: > Timothy M. Shead wrote: >> Alex Curtis wrote: >> >>>> Scheduling the rendering on a time base. I mean, if the render >>>> queue is receiving updates within a time threshold it will wait >>>> until the last update is received or a timer expires (the real time >>>> source is a sample of timer). Then it renders the last received >>>> update. This time threshold could be set on the GUI. >>> Ah, yes. This sounds like a good idea. Having a user set time >>> property would really help scale the Material Manager to slow / >>> faster machines. >>> >> To clarify, this would be implemented in the Material Manager, not >> the render queue. Instead of rendering immediately when >> propertySignalRender() is called, set / reset a timer, and only >> render when the timer expires. >> > Yes, I was assuming this was the case. > > On A different note. I have almost completely implemented a multi > geometry preview system. > > I just have to position / scale the geometry correctly. I was > wondering how do I view my scale / transformations on screen so I > don't have to guess the numbers. Then I can just plug them into a > k3d::translation3D etc. > > Also I am having problems creating a cube object. The following code > doesnt work for the cube. I think its because there are two parts.. > the PolyCube & PolyCube Instance (its not like a quadratic)??... hmm > > m_doc_node > = dynamic_cast<k3d::inode*>(k3d::plugin::create("PolyCube", > > m_document_state->document(), > _node_name)); > > Cheers > -Alex > > >> Cheers, >> Tim >> >> > > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Material Manager Asynchronous Update?> Alex Curtis wrote:
>> On A different note. I have almost completely implemented a multi >> geometry preview system. >> >> I just have to position / scale the geometry correctly. I was >> wondering how do I view my scale / transformations on screen so I >> don't have to guess the numbers. Then I can just plug them into a >> k3d::translation3D etc. >> >> Also I am having problems creating a cube object. The following code >> doesnt work for the cube. I think its because there are two parts.. >> the PolyCube & PolyCube Instance (its not like a quadratic)??... hmm >> >> m_doc_node >> = dynamic_cast<k3d::inode*>(k3d::plugin::create("PolyCube", >> >> m_document_state->document(), >> _node_name)); A PolyCube acts as a data source (it produces a mesh), a MeshInstance acts as a data sink (it associates a mesh with a transformation matrix). So you have to create a MeshInstance and connect the PolyCube output to its input. You will also have to create a RenderManPolyhedronPainter, which maps a mesh to RenderMan calls, and assign it to the MeshInstance. FWIW, the quadrics will eventually be converted to work the same way. Cheers, Tim ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Compilation bug was: Material Manager Asynchronous Update?--- El lun 4-ago-08, Alex Curtis <alx.curtis@...> escribió: > De: Alex Curtis <alx.curtis@...> > Asunto: Re: [K3d-development] Material Manager Asynchronous Update? > Para: "General discussion for K-3D development" <k3d-development@...> > Fecha: lunes, 4 de agosto de 2008, 9:58 am > OK... > > I found out how to find the transformational matrix. I > simply looked in > the save file and there it was. :) > > Still not sure how to create this polycube properly. Starts with: In file included from /home/joa/004-K3d/src/k3d/modules/ngui_material_manager_panel/ContentPanel.cpp:1: /home/joa/004-K3d/src/k3d/modules/ngui_material_manager_panel/ContentPanel.h:47:26: error: PreviewTorus.h: No such file or directory /home/joa/004-K3d/src/k3d/modules/ngui_material_manager_panel/ContentPanel.h:48:27: error: PreviewSphere.h: No such file or directory /home/joa/004-K3d/src/k3d/modules/ngui_material_manager_panel/ContentPanel.h:49:25: error: PreviewCube.h: No such file or directory Cheers! Joaquín ____________________________________________________________________________________ ¡Buscá desde tu celular! Yahoo! oneSEARCH ahora está en Claro http://ar.mobile.yahoo.com/onesearch ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Compilation bug was: Material Manager Asynchronous Update?Joaquin Duo wrote:
> > --- El lun 4-ago-08, Alex Curtis <alx.curtis@...> escribió: > > >> De: Alex Curtis <alx.curtis@...> >> Asunto: Re: [K3d-development] Material Manager Asynchronous Update? >> Para: "General discussion for K-3D development" <k3d-development@...> >> Fecha: lunes, 4 de agosto de 2008, 9:58 am >> OK... >> >> I found out how to find the transformational matrix. I >> simply looked in >> the save file and there it was. :) >> >> Still not sure how to create this polycube properly. >> > I got building errors on the Material Manager Module > > Starts with: > In file included from /home/joa/004-K3d/src/k3d/modules/ngui_material_manager_panel/ContentPanel.cpp:1: > /home/joa/004-K3d/src/k3d/modules/ngui_material_manager_panel/ContentPanel.h:47:26: error: PreviewTorus.h: No such file or directory > /home/joa/004-K3d/src/k3d/modules/ngui_material_manager_panel/ContentPanel.h:48:27: error: PreviewSphere.h: No such file or directory > /home/joa/004-K3d/src/k3d/modules/ngui_material_manager_panel/ContentPanel.h:49:25: error: PreviewCube.h: No such file or directory > > > Please note. The Cube shows a untransformed torus.. Its just a stump until I get the cube creation sorted. Also doesn't remember the geometry when panel contents changed. I'm going to get on that today. Cheers -Alex > Cheers! > Joaquín > > > > ____________________________________________________________________________________ > ¡Buscá desde tu celular! > > Yahoo! oneSEARCH ahora está en Claro > > http://ar.mobile.yahoo.com/onesearch > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > K3d-development mailing list > K3d-development@... > https://lists.sourceforge.net/lists/listinfo/k3d-development > > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Material Manager Asynchronous Update?Timothy M. Shead wrote:
>> Alex Curtis wrote: >> >>> On A different note. I have almost completely implemented a multi >>> geometry preview system. >>> >>> I just have to position / scale the geometry correctly. I was >>> wondering how do I view my scale / transformations on screen so I >>> don't have to guess the numbers. Then I can just plug them into a >>> k3d::translation3D etc. >>> >>> Also I am having problems creating a cube object. The following code >>> doesnt work for the cube. I think its because there are two parts.. >>> the PolyCube & PolyCube Instance (its not like a quadratic)??... hmm >>> >>> m_doc_node >>> = dynamic_cast<k3d::inode*>(k3d::plugin::create("PolyCube", >>> >>> m_document_state->document(), >>> _node_name)); >>> > > Is there any chance we could get on this quite soon? (quadratic -> data source + data sink) I'm faced with a situation: Its going to take one heck of a re-jig to get the Material Manger To Play nice with two different methods of geometry creation. I need to get to things that are separated into two nodes that with the quadratics are in one node. Then I would have to check if its a quadratic and do it a different way. Since its going to be done anyway all that extra code will need to change again at some point. As an alternative, I could always just knock the cube geo on the head for now and stick to sphere / torus until we get it ported over. I've got lots to work on anyway. Cheers -Alex > A PolyCube acts as a data source (it produces a mesh), a MeshInstance acts > as a data sink (it associates a mesh with a transformation matrix). So > you have to create a MeshInstance and connect the PolyCube output to its > input. You will also have to create a RenderManPolyhedronPainter, which > maps a mesh to RenderMan calls, and assign it to the MeshInstance. > > FWIW, the quadrics will eventually be converted to work the same way. > > Cheers, > Tim > > > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > K3d-development mailing list > K3d-development@... > https://lists.sourceforge.net/lists/listinfo/k3d-development > > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Material Manager Asynchronous Update?> Is there any chance we could get on this quite soon? (quadratic -> data
> source + data sink) > > I'm faced with a situation: Its going to take one heck of a re-jig to > get the Material Manger To Play nice with two different methods of > geometry creation. > I need to get to things that are separated into two nodes that with the > quadratics are in one node. Then I would have to check if its a > quadratic and do it a different way. > Since its going to be done anyway all that extra code will need to > change again at some point. > > As an alternative, I could always just knock the cube geo on the head > for now and stick to sphere / torus until we get it ported over. I've > got lots to work on anyway. I would suggest that you go with the latter option, the change I alluded to won't be happening in the near-term. Cheers, Tim ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Material Manager Asynchronous Update?Hi Gang,
The geometry aspect of the manager is just about there now. The latest commit added the following features: *Remembers Selected Geometry In Material Profile Panel *Remembers Selected Geometry In Group Panel (From The Choice Made In The Profile Panel) *Defaults To Sphere If No Selection Has previously occurred *Uses an efficient mechanism of node creation. Only ever loads the nodes into the document that are absolutely required + no duplicates of nodes. *A load of bug fixes. Could you guys just test the aforementioned features out. See if you can get it to crash and tell me what you like / don't like about it. Note: I have just prototyped this feature. There is lots of code duplication / code commented out / in-efficient code. I'll scrub it down tomorrow. Next on the list is Group Nesting > Serialization. Are there any docs on how k3d does this? Does it involve getting into XML? I haven't looked at XML before :( After that documentation + tests ... I will then work on some more features such as the preview sizer and the render timer that Joaquín and I talked about. Looking forward to everyone's feedback :) Cheers -Alex Timothy M. Shead wrote: >> Is there any chance we could get on this quite soon? (quadratic -> data >> source + data sink) >> >> I'm faced with a situation: Its going to take one heck of a re-jig to >> get the Material Manger To Play nice with two different methods of >> geometry creation. >> I need to get to things that are separated into two nodes that with the >> quadratics are in one node. Then I would have to check if its a >> quadratic and do it a different way. >> Since its going to be done anyway all that extra code will need to >> change again at some point. >> >> As an alternative, I could always just knock the cube geo on the head >> for now and stick to sphere / torus until we get it ported over. I've >> got lots to work on anyway. >> > > I would suggest that you go with the latter option, the change I alluded > to won't be happening in the near-term. > > Cheers, > Tim > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > K3d-development mailing list > K3d-development@... > https://lists.sourceforge.net/lists/listinfo/k3d-development > > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Material Manager Asynchronous Update?Hi Gang,
I've just realized that I have broken the material assignment in the group panel. Please Ignore that for now. Its all about the geometry at the moment. Another fixer for tomorrows list. Cheers -Alex Alex Curtis wrote: > Hi Gang, > > The geometry aspect of the manager is just about there now. > > The latest commit added the following features: > *Remembers Selected Geometry In Material Profile Panel > *Remembers Selected Geometry In Group Panel (From The Choice Made In > The Profile Panel) > *Defaults To Sphere If No Selection Has previously occurred > *Uses an efficient mechanism of node creation. Only ever loads the > nodes into the document that are absolutely required + no duplicates > of nodes. > *A load of bug fixes. > > Could you guys just test the aforementioned features out. See if you > can get it to crash and tell me what you like / don't like about it. > > Note: I have just prototyped this feature. There is lots of code > duplication / code commented out / in-efficient code. I'll scrub it > down tomorrow. > > Next on the list is Group Nesting > Serialization. Are there any docs > on how k3d does this? Does it involve getting into XML? I haven't > looked at XML before :( > > After that documentation + tests ... I will then work on some more > features such as the preview sizer and the render timer that Joaquín > and I talked about. > > Looking forward to everyone's feedback :) > > Cheers > -Alex > > > > Timothy M. Shead wrote: >>> Is there any chance we could get on this quite soon? (quadratic -> data >>> source + data sink) >>> >>> I'm faced with a situation: Its going to take one heck of a re-jig to >>> get the Material Manger To Play nice with two different methods of >>> geometry creation. >>> I need to get to things that are separated into two nodes that with the >>> quadratics are in one node. Then I would have to check if its a >>> quadratic and do it a different way. >>> Since its going to be done anyway all that extra code will need to >>> change again at some point. >>> >>> As an alternative, I could always just knock the cube geo on the head >>> for now and stick to sphere / torus until we get it ported over. I've >>> got lots to work on anyway. >>> >> >> I would suggest that you go with the latter option, the change I alluded >> to won't be happening in the near-term. >> >> Cheers, >> Tim >> >> >> ------------------------------------------------------------------------- >> >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win >> great prizes >> Grand prize is a trip for two to an Open Source event anywhere in the >> world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> K3d-development mailing list >> K3d-development@... >> https://lists.sourceforge.net/lists/listinfo/k3d-development >> >> > > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Material Manager Asynchronous Update?Alex Curtis wrote:
> Hi Gang, > > I've just realized that I have broken the material assignment in the > group panel. > > Please Ignore that for now. Its all about the geometry at the moment. > > Another fixer for tomorrows list. I have just committed another version that fixes this bug. Any other problems then please do tell :) Cheers -Alex > > Cheers > -Alex > > Alex Curtis wrote: >> Hi Gang, >> >> The geometry aspect of the manager is just about there now. >> >> The latest commit added the following features: >> *Remembers Selected Geometry In Material Profile Panel >> *Remembers Selected Geometry In Group Panel (From The Choice Made In >> The Profile Panel) >> *Defaults To Sphere If No Selection Has previously occurred >> *Uses an efficient mechanism of node creation. Only ever loads the >> nodes into the document that are absolutely required + no duplicates >> of nodes. >> *A load of bug fixes. >> >> Could you guys just test the aforementioned features out. See if you >> can get it to crash and tell me what you like / don't like about it. >> >> Note: I have just prototyped this feature. There is lots of code >> duplication / code commented out / in-efficient code. I'll scrub it >> down tomorrow. >> >> Next on the list is Group Nesting > Serialization. Are there any docs >> on how k3d does this? Does it involve getting into XML? I haven't >> looked at XML before :( >> >> After that documentation + tests ... I will then work on some more >> features such as the preview sizer and the render timer that Joaquín >> and I talked about. >> >> Looking forward to everyone's feedback :) >> >> Cheers >> -Alex >> >> >> >> Timothy M. Shead wrote: >>>> Is there any chance we could get on this quite soon? (quadratic -> >>>> data >>>> source + data sink) >>>> >>>> I'm faced with a situation: Its going to take one heck of a re-jig to >>>> get the Material Manger To Play nice with two different methods of >>>> geometry creation. >>>> I need to get to things that are separated into two nodes that with >>>> the >>>> quadratics are in one node. Then I would have to check if its a >>>> quadratic and do it a different way. >>>> Since its going to be done anyway all that extra code will need to >>>> change again at some point. >>>> >>>> As an alternative, I could always just knock the cube geo on the head >>>> for now and stick to sphere / torus until we get it ported over. I've >>>> got lots to work on anyway. >>>> >>> >>> I would suggest that you go with the latter option, the change I >>> alluded >>> to won't be happening in the near-term. >>> >>> Cheers, >>> Tim >>> >>> >>> ------------------------------------------------------------------------- >>> >>> This SF.Net email is sponsored by the Moblin Your Move Developer's >>> challenge >>> Build the coolest Linux based applications with Moblin SDK & win >>> great prizes >>> Grand prize is a trip for two to an Open Source event anywhere in >>> the world >>> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >>> _______________________________________________ >>> K3d-development mailing list >>> K3d-development@... >>> https://lists.sourceforge.net/lists/listinfo/k3d-development >>> >>> >> >> > > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: Material Manager Asynchronous Update? |