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Mac PLugin Client-Server problemThanks to your help, I have been able to build a plugin that works on mac and windows in standalone, but I am having another problem now. When I put the plugin on the server and try to run it from other computers, I am getting "method not found" errors. However, the plugin works correctly on the computer that I built it on. This plugin uses external libraries, but I have been compiling it statically, or so I thought. I am using XCode
2.4.1 to build it. Is there a setting to make sure that everything is compiled in statically or is there something else that I am forgetting to do?
Thanks, Adam Leff
Slicksurface Inc
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Re: Mac PLugin Client-Server problemAm/On Tue, 4 Dec 2007 17:08:32 -0500 schrieb/wrote adam leff:
>Thanks to your help, I have been able to build a plugin that works on mac >and windows in standalone, but I am having another problem now. When I put >the plugin on the server and try to run it from other computers, I am >getting "method not found" errors. However, the plugin works correctly on >the computer that I built it on. This plugin uses external libraries, but I >have been compiling it statically, or so I thought. I am using XCode >2.4.1to build it. Is there a setting to make sure that everything is >compiled in >statically or is there something else that I am forgetting to do? could it be that you built the plugin for the os of the box you built it only? Or does the server run 10.3.x and the plugin was built for 10.4 only? All the best Matthias ------------------------------------------------------------------------ Admilon Consulting GmbH <http://www.admilon.de> Am Wiesengrund 9a, 90584 Allersberg Geschaeftsfuehrer: Peter Frank, Matthias Schmidt Amtsgericht Nuernberg: HRB 21750 Tel.: 09872-31 43 30 ------------------------------------------------------------------------ ********************************************************************** 4D Plugins hosted by 4D, Inc. http://www.4D.com/ 4D v11 SQL - A 21st Century database for 21st Century developers http://www.4D.com/products/new.html To Unsubscribe: mailto:4D-Plugins-off@... *********************************************************************** |
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Re: Mac PLugin Client-Server problemNo, both machines are running 10.4 Adam Leff Slicksurface Inx On Dec 4, 2007 10:35 PM, Matthias Schmidt <4D_info@...> wrote: Am/On Tue, 4 Dec 2007 17:08:32 -0500 schrieb/wrote adam leff: |
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Re: Mac PLugin Client-Server problemIn the past hour I've been able to narrow the problem down. It appears that while the plugin is replicating to the 4D directory on the other computer, 4D client is not opening it. Looking at the files open using Activity Monitor, I can see that on the computer that I built the plugin on the replicated plugin is being used, while on the other computer it is not. Is there some way to force 4D to see that the plugin is there?
Adam Leff Slicksurface Inc
On Dec 5, 2007 10:10 AM, adam leff <adam.s.leff@...> wrote:
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Re: Mac PLugin Client-Server problemOn 4 dec 2007, at 23:08, adam leff wrote: > Thanks to your help, I have been able to build a plugin that works > on mac and windows in standalone, but I am having another problem > now. When I put the plugin on the server and try to run it from > other computers, I am getting "method not found" errors. However, > the plugin works correctly on the computer that I built it on. This > plugin uses external libraries, but I have been compiling it > statically, or so I thought. It is likely that the reason why your plugin fails to load is because the OS fails to resolve a symbol. Usually such information is logged to stderr and can be viewed using the Console application or using XCode (you need to launch 4D Client from XCode). It would help if you mentioned which libraries you are linking to (name, type etc.)? - Rob Laveaux -------------------------------------------------------- Pluggers Software Bleriotlaan 62 2497 BM Den Haag The Netherlands Email: rob.laveaux@... Website: http://www.pluggers.nl -------------------------------------------------------- ********************************************************************** 4D Plugins hosted by 4D, Inc. http://www.4D.com/ 4D v11 SQL - A 21st Century database for 21st Century developers http://www.4D.com/products/new.html To Unsubscribe: mailto:4D-Plugins-off@... *********************************************************************** |
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Re: Mac PLugin Client-Server problemI am linking to the Ghostscript framework. If it can't find the library, is there some way to replicate that alongside the plugin?
Adam Leff Slicksurface Inc
On Dec 5, 2007 12:31 PM, Rob Laveaux <rob.laveaux@...> wrote:
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Re: Mac PLugin Client-Server problemOn 5 dec 2007, at 18:54, adam leff wrote: > I am linking to the Ghostscript framework. Ah, that's definitely not a static library. > If it can't find the library, is there some way to replicate that > alongside the plugin? No. You'll have to install the framework in one of the "Frameworks" folders of each computer that will be using the plugin. Or you can embed it in the Frameworks folder of 4D Client. There are several problems when using embedded frameworks in a plugin: 1. Frameworks use symbolic links. 4D Client/Server does not support transfering symbolic links from server to client. This is understandable because the server might be on Windows. And Windows does not know about Mac specific file attributes. What you can do though is use a ".bundle" instead of a ".framework" but this leads you to the next problems. 2. When the OS tries to load your plugin, it will still fail because it will not look inside the embedded "Frameworks" folder of your plugin. You can work around that by not linking to the bundle/ framework at all. Instead you load it dynamically at runtime and use function pointers. 3. Using bundles in plugins is broken in 4D Client 2004.5 and 2004.6. It works in previous versions and is supposed to be fixed again in 2004.7. - Rob Laveaux -------------------------------------------------------- Pluggers Software Bleriotlaan 62 2497 BM Den Haag The Netherlands Email: rob.laveaux@... Website: http://www.pluggers.nl -------------------------------------------------------- ********************************************************************** 4D Plugins hosted by 4D, Inc. http://www.4D.com/ 4D v11 SQL - A 21st Century database for 21st Century developers http://www.4D.com/products/new.html To Unsubscribe: mailto:4D-Plugins-off@... *********************************************************************** |
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Re: Mac PLugin Client-Server problemSo the solution here is to compile ghostscript as a static library?
Adam Leff Slicksurface Inc
On Dec 5, 2007 1:22 PM, Rob Laveaux <
rob.laveaux@...> wrote:
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